Level 1
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Sniper Master:
The Sniper Mode activation damage bonus now counts for 4 shots up from 2 but the Assault mode no longer gains any benefit upon activation.
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Assault Master:
The Assault Mode activation damage bonus now lasts for 4 seconds up from 2 but Snipe mode no longer gains any benefit upon activation.
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Leaping Mine:
Venom Mine will leap to a nearby target, effectively increasing it's range but it only triggers on Heroes.
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Toxic addition:
Venom Mine's damage over time and slow effect is increased by 150% on minions and mercenaries.
Level 4
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Hasty Grip:
Grappling Hook's cooldown and cost is decreased by 50% but it can no longer pull in items.
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Solid Hook:
Grappling Hook deals more damage when used on enemies and launches Widowmaker further, but costs more 15 more mana and has a 2 second increased cooldown.
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Extended Web:
Grappling Hook has a longer range but can no longer be used on enemies.
Level 7
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Shield Breaker: Widowmakers auto attacks will ignore passive damage reduction effects (Like Block)
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Tactical Switch: The cooldown on Widowmakers
trait (D) is reduced by 4 seconds.
-
Adaptation: For each time Widowmaker uses
Longshot or
Bullet Spray: it's damage is increased by X % - this stacks to 5 times but the stacks are lost when switching between the Assault and Snipe mode.
Level 10 (Ultimates - R)
- Infra-Sight.
- Assassins Guile.
Level 13
-
Siblings:
Venom Mine now has 3 charges.
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Efficient Killer:
Longshot and
Bullet Spray get's a reduced cost and increased cone / range pending on how many heroes that was hit with the previous one.
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Longshot will get a 50% reduced cost and 20% increased range.
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Bullet Spray will have a reduced cost of 15% and increased cone range by X for each hero hit.
This effect can not re-trigger from a already empowerd
Longshot or
Bullet Spray.
-
Penetrating Rounds:
Longshot will now pierce trough multiple heroes and
Bullet Spray makes all enemies hit take 20% increased damage for 3 seconds.
Level 16
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Fast reload:
Longshot and
Bullet Spray receives a 25% reduced cooldown should it hit an enemy hero.
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Spider Venom:
Venom Mines damage over time is increased by 2 seconds, deals more damage but the slow decays over it's duration.
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Parting Gift:
Grappling Hook now leaves a
Venom Mine at Widowmakers current position upon use - this mine is deployed immediately but has half the damage of a normal
Venom Mine.
Level 20
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Infra Vision: The effect from Infra Sight now affects Widowmaker's entire team.
-
Master Assassin: Widowmaker can now use
Assassins Guile even if having taken damage recently, yet if used within 3 seconds of taking damage, it's duration is halved. If used without having taken damage for the last 3 seconds - the duration is doubled.
Assassins Guile will now also clear Widowmaker of any negative effects she may have on herself.
-
Arachnophobia: Widowmaker can attach a
Venom Mine to herself that is unmodified by talents and deals 0 damage. This
mine however will trigger when next Widowmaker takes hero damage and the hero that attacked Widowmaker will lose sight of her for 3 seconds and will be slowed by 75% for the duration.
- Widowmaker can only attach a
Venom Mine to herself once every 20th second. Cooldown starts when the
Venom Mine is destroyed.
-
Rewind: Works like the usual Rewind BUT it does not Rewind the cool down on her
trait (D)
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