Wilfred Fizzlebang by verminaaren

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Wilfred Fizzlebang

By: verminaaren
Last Updated: Jul 4, 2019
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Wilfred Fizzlebang

Master of Demons

Wilfred Fizzlebang is a clumsy but fearsome Demonology Warlock, a ranged mage that relies heavily on his demons to provide crowd control, limited support, and high sustained damage.

STRENGTHS:
    High sustained damage with moderate burst if timed well;
    Can shield and cleanse allies;
    A global hero with an option to enable global travel for his allies;
    Jack of all trades...

WEAKNESSES:
    master of none;
    some utility effects and burst require relatively long priming;
    limited value outside team fights.

Combat Trait

1
Master of Demonology
Command your demon to move or attack. Demons cannot be healed, shielded, Protected, or granted positive armor by your allies but receive all the healing you take from Regen Globes or fountains.

Primary Abilities

1
Hand of Gul'dan
Cooldown: 8 seconds

Summon a demonic meteor to deal 180+4% damage. Deal 20% more damage to affected targets for 3 seconds.
2
Health Funnel
Cooldown: 13 seconds

Sacrifice 15% of your maximum health to heal your demon for twice that amount over 3 seconds.
3
Command Demon
Cooldown: 12 seconds

Command your demon to use its ability.

Imp: Cauterize. Burn a friendly hero for 5% of their maximum health to restore 400% that amount over 3 seconds; OR remove all stacks of Immolate off an enemy hero and instantly deal all the damage Immolate would have dealt.

Felhunter: Devour magic. Remove the latest non-stasis negative effect off a friendly hero; OR silence an enemy hero for 1 second.

Voidwalker: Torment. Sacrifice 20% of the Voidwalker's maximum health to shield an ally for that amount for up to 8 seconds; OR nullify the healing received by an enemy hero for 2,5 seconds.

Secondary Abilities

1
Summon: Imp
Cooldown: 15 seconds

Summon an imp to fight by your side. Imp's attacks apply Immolate to the target, which deals 40+4% damage over 5 second, stacking up to 5 times.

Base health: 900
Attack range: 5.5
Attack speed: 2
Attack damage: 80+4%

Summon: Imp shares cooldown with other Summon spells, which triggers upon the demon's summoning and death.
2
Summon: Felhunter
Cooldown: 15 seconds

Summon a felhunter to fight by your side. Felhunter's attacks reduce target enemy hero's spell power by 4%, stacking up to 5 times. Lasts 2.5 seconds.

Base health: 1350
Attack range: melee
Attack speed: 1,2
Attack damage: 120+4%

Summon: Felhunter shares cooldown with other Summon spells, which triggers upon the demon's summoning and death.
3
Summon: Voidwalker
Cooldown: 15 seconds

Summon a voidwalker to fight by your side. Voidwalker's attacks bounce up to 2 times, targeting enemy heroes first.

Base health: 1600
Attack range: 2
Attack speed: 1.6
Attack damage: 90+4%

Summon: Voidwalker shares cooldown with other Summon spells, which triggers upon the demon's summoning and death.

Heroic Abilities

1
Summon: Infernal
Cooldown: 80 seconds.

After 1 second, summon an infernal to the target location and stun all affected enemies for 0.75 seconds. The infernal cannot attack and instead continuously deals 110+4% damage per second to nearby targets and lives up to 10 seconds.

Use R to control the infernal.

Base health: 2000.

No lvl 20 upgrade.
2
Twisting Nether
Open a rift of Twisting Nether to tear the fabric of reality. Enemy heroes within the rift have their movement speed reduced by 25% and lose 10% of their mana or other resource every second. Heroes with too low or no resource at all lose 10% health instead.* Lasts 3 s.

Twisting Nether has full charge when picked and must be recharged upon every use. Gain 10% charge for every second an enemy hero affected by Hand of Gul'dan is stunned, silenced, taunted, polymorphed, or tranquilized.**

* E.g. a mana user will only lose their health if they are below 10% mana; a no-resource hero like Illidan or Cho'Gall will lose their health straight away.

** This works for fractions of second, too, e.g. a 0.75s stun (Tyrande's Lunar Flare) will charge for 7.5%; a 2.25s silence (Alarak's talented Discord Strike) will charge for 22.5%.
3
Lvl 20: Demonic Empowerment
Your demons gain improved abilities.

Imp: Cauterise no longer damages friendly heroes and no longer removes Immolate.

Felhunter: Devour magic removes all negative non-stasis effects off an allied hero. Silencing an enemy hero while they are channeling triples the duration of silence.

Voidwalker: Torment now splits the shield evenly among all nearby friendly heroes; total shielding increases by 30% per affected ally. Removes non-continuous positive armor and Protected effects off enemy targets.*

* E.g. Medivh's shield or any armor effect that has a duration will be removed, but Protected granted by Anduin's heroic or armor granted by Varian's Banner will not.
4
Lvl 20: Soulstone
Cooldown: 180 seconds

After 1 seconds, trap yours or a friendly hero's soul in a soulstone. The soulstone exists until triggered or re-applied to another target. Resurrects the target within 5 seconds of their death or upon the soulstone bearer's command at 50% of their maximum health and mana.
5
Lvl 20: Ritual of Summoning
Cooldown: 30 seconds

Summon a friendly hero from across the battlefield. Cannot be used on allies within 8 meters of any enemy hero.

Special Mount

1
Soul Link
Cannot mount. Movement speed increased by 5% for every second Wilfred Fizzlebang takes no damage, stacking up to 25%. Movement speed bonus is lost upon taking damage.

Press Z on your demon to instantly teleport to it, or on yourself to instantly teleport the demon to you.

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