Wilfred Fizzlebang by Kiranoth

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Wilfred Fizzlebang

By: Kiranoth
Last Updated: Aug 26, 2015
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Wilfred Fizzlebang

Master Summoner!

Having fully recuperated from an unfortunate blunder during a Grand Tournament, Wilfred Fizzlebang enters the Nexus more powerful than ever! Utilizing an array of demonic creatures and dark spells, this warlock channels fury from beyond the Twisting Nether against his foes.

Combat Trait

1
Demonologist (Passive)
Abilities cause a Wild Imp to be summoned, hurling fel fireballs at nearby enemies, which deal Low damage. Each Wild Imp summoned increases Wilfred's Basic Attacks to deal 3% more damage; only 5 Wild Imps can be active at any time. Wild Imps last for 20 seconds.
2
Summon Felguard (Active)
A hulking Felguard appears in a flash of brimstone, attacking Wilfred's target for Low damage. Every 10 seconds, the Felguard will perform Wrathstorm, dealing Moderate damage to all surrounding enemies every second for 3 seconds. The Felguard deals double damage to Heroes. Wilfred arrives to the Nexus with a Felguard already summoned.

Cooldown: 30 seconds

Primary Abilities

1
Harvest Life
Wilfred drains his target of vitality, dealing Moderate damage every second while returning Health. Deals 25% more damage to enemies afflicted by Corruption. Must be Channeled.

Cooldown: 6 seconds
2
Chaos Wave
A wave of dark energy shoots forth, dealing Low damage and slowing all enemies hit by 50% for 2 seconds. This ability deals 50% more damage against Structures

Cooldown: 8 Seconds
3
Cataclysm
A fiery blast hits all enemies in the targeted area, doing Low damage and afflicting them with Corruption. Corruption deals Low damage every second for 5 seconds.

Cooldown: 12 seconds

Heroic Abilities

1
Curse of DOOOOOOM!
Wilfred calls upon unholy power, cursing the targeted enemy Hero with a shadowy blight for 7 seconds, dealing high damage every second. If the Hero dies while cursed, a Doomguard will be summoned for Wilfred, attacking nearby enemies for 8 seconds.

Cooldown: 75 seconds
2
Summon Infernal
A fel meteor lands at the targeted location, dealing moderate damage all enemies caught in the blast, and stunning them for 1 second. After 1 second, the rubble reforms into an immobile blistering Infernal demon, scorching all surrounding enemies every 2 seconds for 10 seconds.

Cooldown: 60 seconds

Special Mount

1
Dreadsteed
Wilfred eschews insignificant mortal mounts, in favor of his "trusty" Dreadsteed! Wilfred mounts instantly, leaving a puff of sulfurous smoke and a trail of flaming hoofprints in his wake

Talents

Level 1:
Demolitionist (Passive): Basic Attacks against structures destroy 1 ammo, and deal an additional 10% damage.
Harvest Mana (Passive): Harvest Life also returns Mana
Nightfall (Passive): Increases the damage done by Corruption by 50%
Grimoire of Corruption (Passive): Enemies hit by Felguard's Wrathstorm will be afflicted with Corruption


Level 4
Battle Momentum (Passive): Basic Attacks reduce Ability cooldowns by 0.5 seconds.
Gathering Power (Passive): Hero takedowns increase Ability Power by 1% , to a maximum of 15% . Half of this bonus Ability Power is lost on death.
Grimoire of Sacrifice (Active): Wilfred destroys Felguard, gaining a Shield for 15% of his total Health for 5 seconds. The cooldown of Summon Felguard is reset to 15 seconds when this ability is used.
Apocalypse (Passive): Increases the area of effect of Cataclysm by 50% and reduces its cooldown by 2 seconds




Level 7:
Calldown: MULE (Active): Repairs structures
Imp-plosion! (Active): Wilfred commands all active Wild Imps to charge his target, before they explode and deal Low damage to all surrounding enemies. 
Fel Fire and Brimstone (Passive): Increases the maximum amount of active Wild Imps to 6, extends their lifespan by 2 seconds, and increases their damage dealt by 15%
Soul Leech (Passive): Increases the damage done by Harvest Life by 50%, and the Health returned by 25%


Level 13:
Grimoire of Leeching (Passive): Wilfred can move at 75% speed while channeling Harvest Life
Touch of Chaos (Passive):  Enemies and Structures hit by Chaos Wave take 25% more damage for the duration of the Slow.
Spell Shield (Passive): Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 seconds. Can only trigger once every 30 seconds.
Immolation Aura (Passive): Felguard gains a fiery aura, burning nearby enemies for Low damage every second.
Giant Killer (Passive): Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.


Level 16:
Shadowfury (Passive): Chaos Wave deals 25% more damage. Heroes hit by Chaos Wave are stunned for 1 second. 
Soul Link (Passive): 15% of all damage taken is split with Felguard. The cooldown of Summon Felguard is reduced by 5 seconds.
Dark Intent (Active): Increases the damage done by Wilfred and surrounding allied Heroes by 15% for 5 seconds.
Beyond the Twisting Nether (Passive): Cataclysm spawns a Void Lord when it hits enemy Structures. The Void Lord lasts for 5 seconds, dealing Moderate damage to Structures; it will only target nearby enemy Structures. Damage done to Void Lord is reduced by 90%, though it is susceptible to Stun, Polymorph, and other Status effects.

Level 20
Impending Doom (Passive): Curse of DOOOOOOM! will always summon a Doomguard when it expires, regardless of whether the afflicted Hero dies.  Cooldown reduced by 15 seconds.
Summon Abyssal (Passive): Wilfred summons an even more monstrous demon instead of an Infernal. The Abyssal deals 25% more damage, is mobile and can be targeted by Wilfred. It lasts for 15 seconds.
Bolt of the Storm (Active): Activate to teleport to a nearby location.
Rewind (Active): Activate to reset the cooldowns of your Basic Abilities.

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1
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Kiranoth | August 30, 2015 11:54am
matrix123mko wrote:

Where is Jaraxxus summoning spell?


Maybe make that a unique death animation. Upon death, Jaraxxus pops in and gloats over the body.
1
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matrix123mko (8) | August 29, 2015 12:48am
Where is Jaraxxus summoning spell?
1
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Kiranoth | August 28, 2015 5:58pm
Carpet411 wrote:

Cool concept, maybe add some random efect spells?Like summon random imp/fell hunter/sukkubus?


I originally was going to have his 3 Abilities summon different demons for a short amount of time, but thought that might get a little crowded on-screen
1
[-]
Carpet411 | August 27, 2015 9:16am
Cool concept, maybe add some random efect spells?Like summon random imp/fell hunter/sukkubus?
1
[-]
Kiranoth | August 26, 2015 5:25pm
Shaylla wrote:

Where is Jaraxxus ? :(

I was expected an Ult: "You face Jaraxxus !" wich transform Wilfred into jaraxxus for a certain time, he gain more stat and new abilities. But he die at the end of the transformation.

But still a nice build here.


I seriously thought about making the upgraded version of the Curse of DOOOOOOM summon Jaraxxus instead of a Doomlord. Was going to call the Level 20 talent for it "Oh Not Him Again!"
1
[-]
Shaylla | August 26, 2015 3:29pm
Where is Jaraxxus ? :(

I was expected an Ult: "You face Jaraxxus !" wich transform Wilfred into jaraxxus for a certain time, he gain more stat and new abilities. But he die at the end of the transformation.

But still a nice build here.
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