Winslow Tobtock by Cooler39140

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Winslow Tobtock

By: Cooler39140
Last Updated: Apr 30, 2019
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Winslow Tobtock

Wandering Hypnotizer

Witchwood is such a dark place, but Winslow is not the worrying kind. He always gets you and himself dazed by his tricks. They now led him to Nexus. He hopes he'll not mett a dangerous interloper...

Winslow is a Medivh-like hero who provides incredible utility and a nice amount of damage. The goblin can teleport any hero he wants to whilst also being able to steal their basic abilities and reducing the cooldown of his abilities by a good amount, allowing for some sick plays. After level 10, he can either create an opportunity for a wombo combo or he can just handle the situation by himself with a powerful nuke that also messes up the resource management of all enemies it hits.

While Winslow can be a nuisance to play against, there are ways to play around him. Until level 20, he cannot steal your ultimates, so you can try to catch him into your ultimate wombo combo so that he doesn't teleport out; even then, he can only steal an ultimate every 90 seconds. There are also heroes that will not provide any value for Winslow, such as Rexxar or Abathur. His health is also low to compensate for his mobility.

For more of my Witchwood heroes, click at one of the links below


* Hagatha, the Swamp Witch

Combat Trait

1
[D] Two Steps Ahead!
Mana: 40
Cooldown: 8 seconds

Your next ability you use has it's cooldown reduced by 8 seconds. That ability will also indicate which abilities you'll steal with Pocket Watch.

* If you cast Time Jump, you will steal an ability that is primarily bound to [Q] key (like Drag, Flamestrike etc.).
* If you cast Pocket Watch, you will steal an ability that is primarily bound to [W] key (like Face Melt, Blinding Light etc.).
* If you cast Conjured Shots, you will steal an ability that is primarily bound to [E] key (like Teleport, Burrow etc.).

Primary Abilities

1
[Q] Time Jump
Mana: 40
Cooldown: 12 seconds

Teleport target hero 425 units towards the direction they're facing. Allies are healed for 270 (+4% per level) while enemies are damaged for 180 (+4% per level).
2
[W] Pocket Watch
Mana: 20
Cooldown: 16 seconds

Choose an enemy hero, then steal an ability from them that was primarily bound to the key you've chosen with Two Steps Ahead!. You can use that ability as long as Pocket Watch doesn't go off cooldown.
3
[E] Conjured Shots
Mana: 40
Cooldown: 12 seconds

Your next number of basic atacks (3) within 6 seconds will deal 25% more damage and restore 20 Mana. After 6 seconds or using all three basic attacks, stun all enemies hit at least once for a second. The stun duration increases by 0.25 seconds for each shot a single enemy has taken, up to 1.5 seconds.

Secondary Abilities

1
[2] Ultimate Steal
Cooldown: 90 seconds

Activate to allow your next use of Pocket Watch to steal an ultimate from target enemy hero. While you possess a stolen ultimate, you can't use yours during the cooldown of Pocket Watch and 16 seconds after. You can't also use Ultimate Steal for 16 seconds after casting your original ultimate.

Heroic Abilities

1
[R1] Confusion Zone
Mana: 100
Cooldown: 100

Target an area. For 4 seconds, all enemy heroes inside the area will be silenced and will randomly move. If two heroes come in contact with each other within 200 range, they will get sutnned for 1.25 seconds. A single hero can't be stunned by coming in contact with the same hero twice. (The zone's radius is about larger than Kael'thas' Phoenix by around 50%.)
2
[R2] Interrupting Blast
Mana: 80
Cooldown: 45 seconds

Deal 364 (+4% per level) damage to all enemies in a cone. The next ability an enemy hit will cast within 10 seconds will cost 40% of their maximum mana.

Your Chapter Title

Level 1


[W] Changing Magic - Increases the damage of abilities stolen with Pocket Watch by 15%.
[Q] Enjoy a Fight - Increases the healing/damage of Time Jump by 25% if it teleports the hero forward.
[E] Mana Enchanted Shots - Stunning an enemy for 1.5 seconds with Conjured Shots now restores 60 mana.

Level 4


[E] Sharpshooter - Conjured Shots now grants 30% Attack Speed for your next 3 basic attacks.
[D] Infinite Steps Ahead! -
Quest: Cast all basic abilities of all enemy heroes at least once.
Reward: Increase the cooldown reduction provided by Two Steps Ahead! to 12 seconds.
[Q] Hi Everyone! - Time Jump now heals/damages all heroes that the teleported hero will teleport over.

Level 7


[W] Stunning Stunts - Increases the crowd control duration of abilities stolen with Pocket Watch by 25%.
[Q] Get Yourself On Time - Time Jump now increases the movement speed/slow by 40% for 2 seconds.
[E] Warped Shot - Casting Two Steps Ahead! to reduce the cooldown of Conjured Shots now causes the ability to only affect your next basic attack, but it deals 100% more damage, restores 60 mana and stuns for 1.5 seconds.

Level 10


[R1] Confusion Zone
[R2] Interrupting Blast

Level 13


[W] My Timeline Runs Faster - Reduces the cooldown of abilities stolen with Pocket Watch by 2 seconds.
[Passive] Swift Traveller - Permanently increases Winslow's movement speed by 20%.
[1] Ice Block

Level 16


[Q] Shattered Jump - Heroes teleported by Time Jump now stun nearby enemies for 0.75 seconds. Can't stun Winslow's ally heroes.
[Q] Where Do You Think You're Going? - Increases the teleport distance of Time Jump to 750.
[E] Dazzling Blast - Increases the amount of attacks affected by Conjured Shots to 6. The stun still triggers after 6 seconds or 3 basic attacks, but the last 3 attacks can only stun for a second.

Level 20


[R1] Damaged Relations - Enemies stunned with Confusion Zone take 300 (+4% per level) damage.
[R2] Heatwave - Enemies hit with Interrupting Blast also have their healing effects reduced by 75% for 4 seconds.
[Q] Invulnerable Time - Allies teleported with Time Jump now gain Unstoppable for a second, while teleported enemies can't be cleansed from crowd control for 2 seconds.
[2] Ultimate Steal

What to steal?

Good abilities to pick up




Most mages possess abilities that Winslow can benefit from. They deal huge damage and are cast from longer ranges. They become more dangerous with Winslow's kit, as he can stun a single enemy before casting the spell or outright teleport them to your desired location. You can teleport yourself to snatch that kill quickly.



Heroes with good crowd control will also prove useful for Winslow as either a way to save his fragile body or create an opportunity for a kill, or even save a neary ally. Preferably steal crowd control effects that have a decently long range.



More escape tools are always welcome for Winslow's arsenal to manoeuvre around the battlefield more easily, further reach for targets to blow up or escape further than the enemy that is currently chasing you and that isn't Zeratul.



Winslow can benefit from most of healing and supportive abilities from enemy supports, essentially turning you into a second support for your team. They can already buff your supportive kit that has a heal and a stun. Preferably take abilities from supports that will not drain a lot of mana, ex. Desperate Plea and Holy Light.



Heroes with abilities that increase attack speed can significantly improve the damage output of Winslow aswell as applying the stun from Conjured Shots on either a single enemy or multiple enemies much faster. In case for Kharazim, his E also increases AA range, allowing you to damage and stun enemies from extremely long ranges. In case of Fenix, his secondary weapon form allows you to stun a lot of enemies and stun them for even 1.5 seconds if you hit exactly those enemies within 3 attacks.

Bad abilities to pick up




Pretty obvious. You have like 1% chance to ever steal an ability from him, and only then they are basically useless for you, as you want to play more aggresively, and you also don't have beetles to even support that passive playstyle.



Also pretty obvious. Heroes with abiltiies that interact with something else that can't be stolen won't work. Rexxar has Misha, so say goodbye to W, E and the first ult. Most of Malthael's abilities interact with his passive except for Last Rites. Sonya's W and E cost Fury, and you don't really want to pick up Ancient Spear; her ults are good for Winslow though, especially Wrath of the Berserker.



Both of these heroes have one thing in common - their abilities cost a lot of mana. Gul'dan's Fel Flame will outright drain you of of mana, and his Drain Life and Rain of Destruction puts you in place, which you would'nt want to; otherwise his abilities are decent to steal. Probius has abilities with low cooldowns and high mana costs, but that is because he can rapdily recharge his mana while near a pylon. You don't have that luxury - not even Conjured Shots will restore enough mana from constantly casting the little probe's abilities.



You generally want to avoid stealing abilities that require you to be in a very close range or, outright worse, are point-and-click abilities that put you into very close range, as your low health pool is not suited for that, ex. Colossus Smash, Charge, The Hunt.



His Cursed Strikes don't work with your auto attacks, as they are ranged. Bone Prison and Poison Nova also require you to be in a close range, which is always kind of dangerous. His other abilities are decent enough to steal.

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