Good abilities to pick up
Most mages possess abilities that Winslow can benefit from. They deal huge damage and are cast from longer ranges. They become more dangerous with Winslow's kit, as he can stun a single enemy before casting the spell or outright teleport them to your desired location. You can teleport yourself to snatch that kill quickly.
Heroes with good crowd control will also prove useful for Winslow as either a way to save his fragile body or create an opportunity for a kill, or even save a neary ally. Preferably steal crowd control effects that have a decently long range.
More escape tools are always welcome for Winslow's arsenal to manoeuvre around the battlefield more easily, further reach for targets to blow up or escape further than the enemy that is currently chasing you and that isn't
Zeratul.
Winslow can benefit from most of healing and supportive abilities from enemy supports, essentially turning you into a second support for your team. They can already buff your supportive kit that has a heal and a stun. Preferably take abilities from supports that will not drain a lot of mana, ex.
Desperate Plea and
Holy Light.
Heroes with abilities that increase attack speed can significantly improve the damage output of Winslow aswell as applying the stun from
Conjured Shots on either a single enemy or multiple enemies much faster. In case for
Kharazim, his E also increases AA range, allowing you to damage and stun enemies from extremely long ranges. In case of
Fenix, his secondary weapon form allows you to stun a lot of enemies and stun them for even 1.5 seconds if you hit exactly those enemies within 3 attacks.
Bad abilities to pick up
Pretty obvious. You have like 1% chance to ever steal an ability from him, and only then they are basically useless for you, as you want to play more aggresively, and you also don't have beetles to even support that passive playstyle.
Also pretty obvious. Heroes with abiltiies that interact with something else that can't be stolen won't work.
Rexxar has Misha, so say goodbye to W, E and the first ult. Most of
Malthael's abilities interact with his passive except for
Last Rites. Sonya's W and E cost Fury, and you don't really want to pick up
Ancient Spear; her ults are good for Winslow though, especially
Wrath of the Berserker.
Both of these heroes have one thing in common - their abilities cost a lot of mana.
Gul'dan's
Fel Flame will outright drain you of of mana, and his
Drain Life and
Rain of Destruction puts you in place, which you would'nt want to; otherwise his abilities are decent to steal.
Probius has abilities with low cooldowns and high mana costs, but that is because he can rapdily recharge his mana while near a pylon. You don't have that luxury - not even
Conjured Shots will restore enough mana from constantly casting the little probe's abilities.
You generally want to avoid stealing abilities that require you to be in a very close range or, outright worse, are point-and-click abilities that put you into very close range, as your low health pool is not suited for that, ex.
Colossus Smash,
Charge,
The Hunt.
His
Cursed Strikes don't work with your auto attacks, as they are ranged.
Bone Prison and
Poison Nova also require you to be in a close range, which is always kind of dangerous. His other abilities are decent enough to steal.
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