Winston by Mirror517

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Winston

By: Mirror517
Last Updated: Jun 6, 2017
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Winston

Lunar Scientist

Born on the Horizon lunar facility and raised by the brilliant Dr. Harold Winston, as a young gorilla Winston only heard about Overwatch through news broadcasts and press releases from the planet below. Inspired by his mentor's optimism and drive to make the world a better place, Winston escaped to Earth and now works to reunite the fractured order of heroes years after they disbanded.

In the Nexus, Winston is a mobile warrior with the ability to protect his team from damage and harass fleeing enemies. In teamfights, he can establish a zone of safety for his allies and wear down the enemy team with chaining electricity.

Combat Trait

1
Tesla Cannon
Winston's autoattacks are fast but weak, and chain to 2 additional targets. Winston cannot move while attacking.

Winston also has 10 intrinsic armour.

Primary Abilities

1
Jump Pack
Winston leaps to a targeted location within 6 metres. Enemies within 1.5 metres of the takeoff or landing sites receive a small amount of damage.
2
Barrier Projector
Winston places a barrier projector at his position, creating a field with a radius of 3 metres. The barrier projector has a health bar equivalent to 75% of Winston's max health. When Winston or allied heroes, minions, mercenaries or structures within the field would take damage from a source outside the field, the damage is instead applied to the barrier's health. Barrier projector lasts for 10 seconds or until destroyed.
3
Tesla Overload
Increases the range and damage of Winston's autoattacks by 60%, but prevents them from chaining to additional enemies. Lasts 4 seconds.

Heroic Abilities

1
Primal Rage
Winston's health is replenished completely and his maximum health is doubled for 10 seconds. His movement speed is also increased 20%. During this time, his autoattacks become strong melee attacks that knock his target back 3 metres and stun for 0.5 seconds. While Primal Rage is active, Winston cannot use Barrier Projector or Tesla Overload, but his Jump Jet cooldown is reduced to 3 seconds.
2
Overwatch Shuttle
Winston targets a location for a shuttle drop, and all dead allied heroes receive a prompt allowing them to accept or ignore Winston's call for aid. The first allied hero to volunteer respawns instantly from the shuttle drop site. If no heroes volunteer within 5 seconds, the ability is cancelled and its next cooldown is reduced.

Talent Tree

Level 1:
- To the Moon (q): Jump Jet range increased 20%.
- Lingering Barrier (w): Allied heroes in Barrier Projector's zone of effect when it times out or is destroyed receive shields equivalent to 5% of Winston's max health decaying over 4 seconds.
- The Best Defense (e, quest): Takedowns reduce Tesla Overload's cooldown by 0.25 seconds, to a minimum of 8 seconds. After 20 takedowns, the range bonus of Tesla Overload is increased to 75%.

Level 4:
- High-Efficiency Fuel (q): If Jump Jet damages an enemy Hero, 50% of its mana cost is refunded and its cooldown is reduced 1 second. (No cooldown reduction during Primal Rage)
- Protective Instincts (w): If Winston's Barrier Projector is destroyed, its cooldown is reduced by 3 seconds.
- Wide Arc (d): Tesla Cannon chains to 4 additional targets up from 3, and its chaining range is increased by 0.5 metres.

Level 7:
- Electrocute (e): Tesla Overload's damage bonus increased to 80% against targets at 25% health or less.
- High Voltage (e): Tesla Overload slows for 30%, decaying over 3 seconds.
- Gorilla Stimulant (active): Activate to heal winston for 25% of his max health over 5 seconds.

Level 10:
- Primal Rage (heroic): Winston's health is empowered and he gains a powerful melee attack.
- Overwatch Shuttle (heroic): Calls a dead ally back into the fight.

Level 13
- Projectile Projector (w): Instead of placing it at his position, Barrier Projector can be thrown to a location within 5 metres.
- Enduring Projector (w): Barrier Projector lasts 10 seconds longer and regenerates 5% of its health per second after 3 seconds of not receiving damage.
- Hyper Projector (w): Barrier Projector's max health is increased to 100% of Winston's max health, and it takes 10% less damage from enemy heroes' abilities.

Level 16
- Call for Heroes (passive): When Winston collects a regeneration globe, all dead allies have their respawn timers reduced by 1 second.
- Personal Shields (passive): Winston gains shields equivalent to 10% of his maximum health that regenerates quickly out of combat.
- Heavy Landing (q): Enemy heroes hit at the landing site of Jump Jets are stunned briefly.
- Valence Protection (e): Winston gains 20 Spell Armour while Tesla Overload is active.

Level 20:
- Immortal Rage (heroic): Winston becomes completely invincible while Primal Rage is active.
- The World Needs More Heroes (heroic): Overwatch Shuttle also spawns 3 powerful ranged minions and a regeneration globe.
- Ballistic Capacitor (w): 2% of damage dealt from within a Barrier Projector is returned as health to the projector.
- Feedback (d): Winston receives 10% of damage dealt as slowly decaying shields.

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