Winston by Wersus

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Winston

By: Wersus
Last Updated: Apr 17, 2019
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Winston

Overwatch Scientist

A super-intelligent, genetically engineered gorilla, Winston is a brilliant scientist and a champion for humanity's potential.


Stats

Health: 2000
Health Regeneration: 5 per Second
Attack Damage: 30
Attack Speed: 3 per Second

Combat Trait

1
Primal Instinct
Passive

Winston's Ability Cooldown's Recharge 20% Faster for Every Enemy Hero Nearby.


Tesla Cannon

Winston's Basic Attacks Deal Damage to all Enemies in 120° Angle in front of him. All Enemies hit with Winston's Basic Attacks are Slowed by 25% for 2 Seconds.

Primary Abilities

1
Electric Strike
Active
Cooldown: 10 Seconds


Focus your Tesla Cannon on an Enemy, Dealing 90 ( +4% per Level) Damage to them every Second and Slowing their Movement Speed by 25% for up to 4 Seconds. During this time, Winston can move.
2
Barrier Projector
Active
Cooldown: 30 Seconds


Create a Spherical Barrier with 750 ( +4% per Level) Health that Grants +25% Armor to all Allied Heroes within its Radius. Enemies cannot pass trough Barrier. Lasts for 10 Seconds or until Destroyed.
3
Jump Pack
Active
Cooldown: 15 Seconds

Leap to chosen location, Dealing 140 ( +4% per Level) Damage to Enemies on that location and Knocking them Back from location's center.

Secondary Abilities

1
Primal Punch
Active
Cooldown: 2 Seconds

Deal 180 ( +4% per Level) Damage to Enemies on chosen direction and Knock them Back. Replaces [Q]Electric Strike During [R]Primal Rage.

Heroic Abilities

1
Primal Rage
Active
Cooldown: 100 Seconds


Gain 1000 ( +4% per Level) Health, Reduce the Cooldown of [E]Jump Pack to 2 Seconds and Reset its Cooldown. While in Primal Rage, Winston's Basic Attacks Deal 160 ( +4% per Level) Damage per Second and his [Q]Electric Strike is Replaced with [Q]Primal Punch, also [E]Barrier Projector is Unusable. Primal Rage Lasts for 10 Seconds.
2
Tesla Coil
Active
Cooldown: 50 Seconds


Create a Tesla Coil with 500 ( +4% per Level) Health on chosen Location that will Deal 120 ( +4% per Level) Damage per Second to all enemies within its Radius. Tesla Coil also Reduces the Armor and the Movement Speed of All Enemies hit by 25% for 2 Seconds. Lasts for 10 Seconds or until Destroyed.

Talents Soon

Level 1

[D]Healthy Mind-
Quest: Collect Regeneration Orbs, Each one Increases your Health Regeneration by 1.
Reward: After Collecting 20 Orbs, Increase [D]Primal Instinct's Ability Cooldown Recharge to 25% per Enemy Hero.

[Q]High Voltage-
Increase the Damage of [Q]Electric Strike and [D]Tesla Cannon by 100% on non-Heroes.


[W]Consistent Improvement-
Quest: Every Second of staying Alive Increases the Health of [W]Barrier Projector by 1. Stacks are lost on Death.

Level 4

[Q]Power Saving-
Killing an Enemy that was Damaged with [Q]Electric Strike in last 1 Second will instantly reset its Cooldown.


[E]Going Wild-
[E]Jump Pack's Cooldown is Reduced by 10 Seconds if atleast 2 Enemy Heroes are hit with it.


[W]Quick Recovery-
[W]Barrier Projector's Cooldown is Reduced by 1 Second for every Damage equal to 10% of its Health it Takes.

Level 7

[Passive]Stick Together-
[Passive]Primal Instinct now Increases Cooldown Recovery Speed of nearby Allied Heroes by 25%.


[Q]Paralyzing Electricity-
Increase [Q]Electric Strike's and [D]Tesla Cannon's Slows are Increased to 50% but they are now decaying over 1 Second.


[E]Mega Force-
Increase [E]Jump Pack's Knockback Distance by 50% and its Damage by 25%.

Level 10

[R]Primal Rage-
Gain 1000 ( +4% per Level) Health, Reduce the Cooldown of [E]Jump Pack to 2 Seconds and Reset its Cooldown. While in Primal Rage, Winston's Basic Attacks Deal 160 ( +4% per Level) Damage per Second and his [Q]Electric Strike is Replaced with [Q]Primal Punch, also [E]Barrier Projector is Unusable. Primal Rage Lasts for 10 Seconds. Cooldown is 100 Seconds.


[R]Tesla Coil-
Create a Tesla Coil with 500 ( +4% per Level) Health on chosen Location that will Deal 120 ( +4% per Level) Damage per Second to all enemies within its Radius. Tesla Coil also Reduces the Armor and the Movement Speed of All Enemies hit by 25% for 2 Seconds. Lasts for 10 Seconds or until Destroyed. Cooldown is 50 Seconds.

Level 13

[Active]Tasty Banana-
Restore 25% Health over 5 Seconds and Leave Banana Peel on your Location that will Stun Enemy that walks over it for 1 Second. Cooldown is 50 Seconds.


[W]Energy Transformation-
[W]Barrier Projector Heals Winston for 50% of Damage it Takes.


[E]Well Prepared-
[E]Jump Pack now Increases Winston's Armor by 10 per Enemy Hero hit for 3 Seconds.

Level 16

[Q]Charged Up-
Successfully Finishing full [Q]Electric Strike channel Increases its Damage by 10% for 10 Seconds up to Maximum of 50%.


[E]Stomp Down-
[E]Jump Pack now Stuns Enemies hit for 0.75 Seconds.


[Active]Unstable Projector-
Create an [W]Barrier Projector that will Explode in 3 Seconds, Dealing 600 ( +4% per Level) Damage to all nearby Enemies and Knocking them Back from Barrier Projector's center. Shares Cooldown and Talent Upgrades with [W]Barrier Projector. Enemies cannot differentiate Unstable Projector from Barrier Projector.

Level 20

[R]Outstanding Strength-
[R]Primal Rage now Increases Winston's Damage by 50% and its Duration is Increased by 50%.


[R]Improved Technology-
Increase [R]Tesla Coil's Health by 100% and its Damage by 50%. Also, its Duration is Increased by 0.5 Seconds per Enemy Hero it Damages.


[Passive]Battery Charge-
Permanently Reduce the Cooldowns of Basic Abilities by 50%.

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