[WIP] Necromancer by GetEquipped

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[WIP] Necromancer

By: GetEquipped
Last Updated: Jun 14, 2015
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[WIP] Necromancer

Priest of Rathma

Combat Trait

1
Life Tap
Damage you deal and that is dealt to targets afflicted by your abilities heals you for 20%. Activate to heal an allied hero for 10% of their maximum health at the cost of 10% of your current health.

Cooldown: 12 seconds

Primary Abilities

1
Bone Armor
Creates an orbiting shield of bone on an Allied Target that absorbs 30(+30 per level) and reflects half of that amount to the attacker.

Mana Cost: 80
Cooldown: 8 seconds
2
Decrepify
Lowers the enemies hero movement speed by 40% for 4 seconds. The target's attack speed is also slowed by half the amount, initially slowed by 20%.

The slow increases over the duration.

Mana Cost: 70
Cooldown 10 seconds
3
Poison Nova
A ring of poison explodes from the Necromancer dealing 50(+20 per level) damage instantly, and dealing an additional 20(+10 level) damage over 4 seconds.

Mana Cost: 50
Cooldown: 8 seconds

Heroic Abilities

1
Dim Vision
Remove vision for the enemy team for 5 seconds. Nearby enemies caught in the cast are also stunned for 1.5 seconds.

Mana Cost: 80
Cooldown: 90 seconds
2
Summon Blood Golem
Summons a Blood Golem with health equal to the casters maximum health. 50% of the damage the Blood Golem does is restored as it's health. Player can press R again to siphon 20% of it's maximum health to heal allies, but this permanently lowers the Blood Golem's maximum health.

Mana cost: 100
Cooldown: 110 seconds

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