Level 1:
[Squint]
Increases your basic attack range by 20%, but reduces the damage dealt by 20%.
[Blurred Vision] - W
Your Dark Glare's effect radius is increased by 300%, but it's range is reduced by 30%.
[A Cause for Claws - Quest!] - Q
Passive: Reduces the cooldown of Claw Tentacle by 2 sec.
Quest: Kill enemy minions to increase Claw Tentacle damage.
- Every 10 minions or mercenaries killed shortly after being damaged by a Claw Tentacle increases it's damage by 1.
[Ninja Looter - Quest!]
Passive: You are able to pick up the enemy team's Regeneration Globes, which now appear purple to you. In addition, increases the effects of Regeneration Globes on you by 30%.
Quest: After ninja looting 10 enemy health globes, increase health regeneration by 20.
Quest: After ninja looting 20 enemy health globes, increase maximum health by 10%.
Level 4:
[Whiplash] - Q
Your Claw Tentacles gain a damaging melee knock-back ability with a 10 sec cooldown.
[Eye Stalker] - E
Your Eye Stalk is now always stealthed, even when attacking, but no longer gains armor from your trait.
[It's All Fun and Games] - E
Whenever your Eye Stalk is damaged, it splashes dark blood in an area around it, dealing damage over time and slowing enemies affected for a short period. This effect can occur only once per second.
[Tunnel Vision] - W
Your Dark Glare's damage is increased by 5% per second while it remains active.
Level 7:
[Crusher Tentacles] - Q
Replaces your Claw Tentacles with Crusher Tentacles that damage all enemies in a line as they slam down.
[Terrible Tentacles] - Q
Your Claw Tentacles' attacks deal bonus damage to enemy heroes equal to 2% of their health.
[My Brand!] - E
Increases the sight radius of your Eye Stalk by 20%, and the slow effect from it's Mind Flay by an additional 10%.
[Jeepers Creepers] - E
You gain an additional charge of Eye Stalk, and can now have two active at a time. In addition, Eye Stalks now last 2 seconds longer.
Level 10:
Choose Heroic Ability.
Level 13:
[Day of the Tentacle] - Q
Your Claw Tentacles now have global range, and can be spawned anywhere you have visibility on the field.
[You Will Betray Your Friends] - Q
When your Claw Tentacles emerge, they push units and players out of the way and create a wall of debris which blocks movement through the wall for 2 sec.
[You... Will... Die...] - W
Enemy heroes damaged by Dark Glare have their armor reduced by 15 for 2 seconds.
[Your Heart Will Explode] - W
Enemy heroes, minions or mercenaries killed shortly after being damaged by Dark Glare explode, splashing dark blood in a small area around them, dealing damage over time and slowing enemies affected for a short period.
Level 16:
[You Are Already Dead] - W
You are now unstoppable and can not be killed (but can still be damaged) while channeling Dark Glare.
[Eye Strain] - E
Dark Glare no longer has a channel duration, and you can toggle the ability off, but channeling it drains 3% of your life per second, and you can not be healed while channeling. This ability can not be used in the Hall of Storms.
[Your Courage Will Fail] - Trait
The armor you gain from each nearby Eye Stalk or Claw Tentacle is increased to 20, and the maximum armor gained from this effect is increased to 60, but your Eye Stalks and Claw Tentacles no longer benefit from the damage reduction.
Level 20:
[Leave A Message] - R
Requires: Call of C'thun
After Call of C'thun ends, three Corrupter Tentacles rise from it's shadow. Corrupter Tentacles last 5 sec, and will cast a damaging Mind Flay on nearby enemies.
Corrupter Tentacles spawn with health equal to 20% of C'thun's max life, but do not share their damage taken to the Eye of C'thun.
[March Madness] - R
Requires: March of the Silithid.
Qiraji Mindflayers are now also spawned alongside your Silithid Ravagers. The Mindflayers cast a damaging Mind Flay from a range, and will cast Mind Control on enemy minions. Each Mindflayer will cast mind control only once.
Mind controlled minions are returned to full health.
[Epic Loot]
Enemy Minions and heroes have a chance to drop loot when killed near the Eye of C'thun, Eye Stalks, or Claw Tentacles. Loot can be picked up by any hero on your team. There are several different pieces of loot that can drop, and loot picked up will last for 10 sec.
These effects do not stack, and only one can be active at a time.
Sword Loot: Increases damage dealt by 10%.
Shield Loot: Increases armor by 10%.
Boots Loot: Increases movement speed by 10%.
[Fury of the Storm]
Every 5 seconds, the next basic attack from the Eye of C'thun or Claw Tentacles will deal an additional 50 damage to the target, and 200 damage to all nearby Minions and Mercenaries.
That by itself gets you a 6.5/10. Well done on the creativity.
I would just like you to add a regen. master at the tier 1 talents and this hero would be a little easier to balance out.
I think taking full damage from the damage taken by tentacles and eyestalks is a bit too much though. In order to justify it, they'd need to deal more damage and have greater range than Gazlowe's turrets. If they don't and you ever fight in the same area as the tentacles, you are AoE bait. Regardless, excellent work thinking this character up. I'd totally support Blizz making this into an actual character and I think your C'thun would be extremely fun to play!