Wisp is a high skill floor hero that requires constant surveying of your team & their position. Having a global cooldown as well as 2 charges of "Spiritual Bond," forces the player to choose what abilities are needed, & what will be needed in the very near future. With the passive reset on your basic abilities when bonding to a new target, you can chain specific abilities into powerful combos. The nature of Wisp is very slippery, but being bonded to a target at the wrong time can result in 2 kills for the enemy team. Keep your teammates healed, while preparing Spiritual Bond charges for moments of weakness for the other team.
NOTE: Global Cooldown on abilities, as well as Natural Assist & Detonate to be determine... (I'm no expert).
NOTE: Speed at which Natural Assist flies you to teammates is about as fast (or faster) than Illidan's Hunt.
NOTE: Yes, you can walk around by yourself, but you're useless during that time.
NOTE: Mercs, Catapults, & Minions can be Bonded to.
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