Wisp by Garbluck

2 Votes
Rating Pending

Wisp

By: Garbluck
Last Updated: Mar 1, 2017
Quick Share

Wisp

Nature Spirit of Nordrassil

Wisp is a fey nature spirit who hovers closely to others, emboldening allies or straining foes. Wisp offers great advantages to It's team at the cost of dangerous positioning.

Combat Trait

1
Nature Spirit
Passive: Being a spirit is connected to all of nature, allowing it to pass through impassable terrain.
Passive: Moves at a high rate of speed.
Passive: Cannot basic attack.
2
D - Spiritual Bond (Active)
Active: Attach to an allied, neutral or enemy character, completely submitting movement control to the target & unlocking a set of abilities. These abilities differ when bonded to allies or enemies, and are on a global cooldown (2 Charges).
- Activating the ability on another target in range will bond you to that target. Self cast the ability to detach from the target at it's current location.
- Attaching to an allied character will subsidize a portion of all damage dealt to the target, to you.
- Attaching to an enemy character will allow the target to be attacked by it's allies, dealing 100% of the damage dealt to you. The target may not damage you with basic attacks, & can still take damage from your own allies.
- Cannot be Silenced or stunned while bonded.

Primary Abilities

1
Q - (On Ally) Warmth
Fill your bonded Ally with Warmth healing the target & yourself. Other allies are healed down to 50% according to their distance from the target.
2
W - (On Ally) Inspring Touch
Touch your bonded Ally which grants a burst of speed to the target. Other allies receive a burst of speed down to 50% according to their distance from the target.
3
E - (On Ally) Embrace
Embrace your bonded ally granting them unstoppable for 1.5 seconds.

Secondary Abilities

1
Q - (On Enemy) Burst
Unleash a burst of energy on your bonded target, dealing damage to the target. Other enemies take up to 50% damage according to their distance from the target.
2
W - (ON ENEMY) DEPRESS
Cause your target to fall into a depressed state, slowing their movement speed. Other enemies are also slowed by up to 50% of the amount of the slow according to their distance from the target.
3
E - (On Enemy) Hide
Hide inside an enemy target, causing to you become invulnerable & Invisible for a short duration.

Heroic Abilities

1
Social Spirit
Passive: Increases the range & Adds 1 Charge to Spiritual Bond (D).
2
Detonate
Sacrifice yourself for the greater cause, draining mana from all enemy targets & dealing a portion of the drained mana as damage in a large around around you.
Note: Activating this ability kills your character, but reduces the death timer to 3s. The death does not grant the enemy team experience.
Note: Activating this ability resets the cooldown on Natural Assist (Z).

Special Mount

1
Natural Assist
Rush to any ally on the battlefield & bond to them after a 1s delay. High cooldown

Gameplay

Wisp is a high skill floor hero that requires constant surveying of your team & their position. Having a global cooldown as well as 2 charges of "Spiritual Bond," forces the player to choose what abilities are needed, & what will be needed in the very near future. With the passive reset on your basic abilities when bonding to a new target, you can chain specific abilities into powerful combos. The nature of Wisp is very slippery, but being bonded to a target at the wrong time can result in 2 kills for the enemy team. Keep your teammates healed, while preparing Spiritual Bond charges for moments of weakness for the other team.

NOTE: Global Cooldown on abilities, as well as Natural Assist & Detonate to be determine... (I'm no expert).
NOTE: Speed at which Natural Assist flies you to teammates is about as fast (or faster) than Illidan's Hunt.
NOTE: Yes, you can walk around by yourself, but you're useless during that time.
NOTE: Mercs, Catapults, & Minions can be Bonded to.

NOTES

- Cooldowns, damage, shield, durations, etc. are not included because I am not a game designer. Leaving these out allows readers room to be creative instead of saying things are Overpowered & whatnot.

- Speed at which Natural Assist flies you to teammates is about as fast (or faster) than Illidan's Hunt.

- Yes, you can walk around by yourself, but you're useless during that time.

- Mercs, Catapults, & Minions can be Bonded to.

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
Tarurb (2) | February 15, 2017 10:23am
Woah! That's an amazing concept! I really much prefer how the special mount works on yours than mine, and I really like these secondary abilities! Great job!
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved