Wrath by Synergy is Victory

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Wrath

By: Synergy is Victory
Last Updated: Mar 22, 2019
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Wrath

The First Brutalisk

A massive frontline Brusier. Proficient at weaken heroes physical damage.

Health: 3043
Health Regen: 6.03
Attack Damage: 131
Attack Speed: 0.95
Attack Range: 1.2

Combat Trait

1
Tyrant’s Protection
Passive: Wrath ignores unit collision (body block).
Activation: Wrath and nearby ally gain 20 armor for 3 secs.

Range 3.5
Cooldown: 30 Secs

Primary Abilities

1
Blinding Cloud
Create a cloud that blocks and reduce the enemy’s vision for 3 secs.

Range: 4.5
Cooldown: 11 Secs
2
Intimidating Roar
Unleash a roar that reduces the enemy physical damage by 30% for 2.5 secs.

Range: 3
Cooldown: 11 Secs
3
Deep Cuts
Slash in front of Wrath dealing 115 damage. Heroes hit on the outer edge refresh Deeps Cuts cooldown.

Range: 4.5/ 180 arc
Cooldown: 8 Secs

Heroic Abilities

1
Mend
Heal wrath for 500 health plus 10% of missing health over 15 secs.

Cooldown: 70 Secs
2
Caustic Ground
Cover the ground in acid, enemies in the area take 550 damage over 6 secs.

Cooldown: 65 Secs

Talent

Tier 1
Transfusion Mist: Blinding Cloud will heal Wrath for 4.5% of his maximum health per sec when standing in the cloud.
Tissue Assimilation[/u]: Heal 40% from basic attack and Deep Cuts
Rapid Regeneration: Passive: Increase Health regen by 20%
Increase the effect of Regen Globe by 100%

Tier 2
Monarch Blade (E): Passive: Increase attack range by 1.5.
Outer edge will deal 50% increase damage
Noxious Gas (Q): Blinding Cloud now deal 135 damage over 3 secs.
Thick Fog (Q): Increase duration by 1 sec and increase the radius by 1.

Tier 3
Brutalize: Basic attack will 35% slow target and enemies near the target.
Barrage of Spike: Using a basic or Heroic Abilities release two pulses of 25 damage. This deal 100% damage to enemies heroes that affected by the first instance. The first occurs instantly, the second occurs 2 seconds later.
Prey Seeker (W): Each enemy hero effect by Intimidating Roar increase movement speed by 5%.

Tier 5
Harden carapace (W): Intimidating Roar grant 50 spell armor for 1.5 secs.
Immovable Object: For every 10 secs, Wrath is immune to slow and roots effect.
Primal Strain: Increase healing received and shield amount by 35%

Tier 6
Imposing presence
Sharpen claws(E): Enemies armor is reduced by 20 for 2 secs if hit by the outer edge.
Twin claw (E): Enemies are knocked into the center of the arc.

Tier 7
Healing Factor (R): Heal allies 50% of their missing health over 10 secs.
Melting Point (R): Reduce enemy by 5 armor every sec for 3 secs
Protective Covering (D): increase armor to 50.
Terrorize (W): Intimidating Roar will fear nearby enemies for 1 sec

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