Wrathion by xbythunder

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Wrathion

By: xbythunder
Last Updated: Jan 1, 2016
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Wrathion

The Black Prince

Combat Trait

1
Whenever you cast a spell, summon a Black Whelp which deals 33 (+5 per level) ranged damage.

Primary Abilities

1
Dark Pulse
Deal 156 (+10 per level) ranged damage to an enemy. Damage increases by 5 each time you use this spell.
2
Shadow of Wrathion
Become invisible for 12 seconds. If you receive damage or cast a spell, invisibility is lost. Whilst invisible, your abilites deal 25% more damage.
3
Dark Combination
Each time you use a spell, gain 1 Dark Point. The effect of this ability changes on the amount of Dark Points you have.

1 Dark Point: Deal 144 (+8 per level) ranged damage to all nearby enemies.
2 Dark Points: Summon three Black Whelps.
3 Dark Points: Teleport behind an enemy, instantly dealing 409 (+10 per level) damage.
4 Dark Points: Deal 20% of an enemies health as damage.
5+ Dark Points: Deal 100 (+5 per level) ranged damage to an enemy for each Dark Point you have.

Heroic Abilities

1
Fangs of the Father
Equip the Fangs of the Father allowing you to take part in melee combat. Your auto-attacks deal 50% more damage and each minion kill grants a +1 damage bonus up to a maximum of 30. At 30 stacks, each ability grants 2 Dark Points instead of 1. 
2
Eye of the Price
When activated, the whole map becomes visible and you can see stealthed enemies. Lasts 12 seconds.

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Healing Mantra (3) | January 2, 2016 12:01pm
Pretty nice concept is there, however there are things that should be changed. Sorry, but nothing is truly perfect and there are always people that will dislike something. So, let's go:
*Specify your hero's statistics (especially range). If you don't know, how much your hero should have, you may use scaling from 1 to 10 or describe in words (low, high, massive, poor, mediocre).
*Add talents. Talents are part of a hero and they describe them more than abilities, in example the thing that Tyrande has healing doesn't make her support at all if she'll take all damage perks.
*Clarify the way how Dark Points works (I mean, when do you lose them, what's the limit etc). Right now, it looks like each time you use a spell, you get a Dark Point. Dark Points stack infinitely and are never lost. This means, that you have only one opportunity to cast the first four variatione (as they grant a Dark Point) and after the first 10 minutes, you can probably kill each enemy hero with one click.
*Add cooldowns and mana costs to your abilities. They are as important as the skill's effects.
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