Lvl 1
Advanced Movement Controll: Hitting a Hero with Roll increases the next Piledriver's Damage for 6.5 Seconds by 25%. The duration refreshes everytime you hit a Hero with Roll and the Damage Bonus can stack up 5 times.
Quest: Hit Heroes while Roll is active.
Reward: After hitting 15 Heroes while Roll is active, gain 10% more Movement Speed while Roll is active.
Reward: After hitting 30 Heroes while Roll is active, gain 10% more Movement Speed while Quadruped Mode is active.
Quick Maintance:
Quest: Collect Regeneration Globes. Each Regeneration Globe increases your Maximum Health by 25, up to 750.
Reward: Upon reaching 750 Bonus Maximum Health you can activate Maintance to Channel for 8 Seconds. While Channeling, you heal for 10% of your Maximum Health every Second, up to 80% of your Maximum Health. Taking, dealing Damage or using an Ability or moving with Wrecking Ball will ends Maintance.
Blast Shield: Every 12 Seconds decrease the Damage of the next non-direct attack to Wrecking Ball by 60% and for 1.5 Seconds. Can toggle this on/off.
(This Talent can reduce the damage received from Magnetic Field.)
Lvl 4
Roll Out: After activating Roll, you can go through units for 1.75 Seconds. If you go through an enemy this way, deal 106 Damage to them. Damaging an enemy has an 5 Second Cooldown.
Reconfiguration: Every 4th Basic Attack deals 10% more Damage.
Quest: Basic Attack Heroes for 100 Seconds.
Reward: Decrease your Basic Attack Damage 50% and increase your Basic Attack Speed by 100%.
Focus Fire: After 2 Seconds of Basic Attacking the same Hero, Wrecking Ball's Basic Attacks reduce that enemy Hero's Armor by 1, up to -15 Armor.
Lvl 7
Safe Zone: Increase the Shield amount of Adaptive Shield by 20% for each allied Hero nearby.
Danger Zone: Increase the area of Piledriver by 35% and it deals 4% of Heroes Maximum Health as Damage.
Sharpened Claws: Grappling Claw deals 270 Damage to enemies it goes through and also slows them by 15%.
Lvl 13
Slam!: Increase the stun duration of Piledriver to 0.5 Second. If it hits 2 or more Heroes, slow them by 50% for 3 Seconds.
Shock Therapy: Increase the duration of Adaptive Shield to 8 Seconds. Upon activating Adaptive Shield, deal 135 Damage to nearby enemies and deal an additional 28 Damage to nearby enemies every Second while Adaptive Shield is active.
Prioritize Target: After Basic Attacking the same Hero for 1.5 Seconds activate this to fixate on it, increasing your Basic Range by 2.25 for 4.5 Seconds, but you are unable to target anyone else. Can cancel it earlier.
Lvl 16
Combat Adaptation: Every time you take 3% or more of your Maximum Health as Damage, decrease the cooldown of Adaptive Shield by 0.75 Second. Additionaly Basic Attacks grant you 9 Shield for 4.5 Seconds, stacking up to 562 Shield. Basic Attacks refresh its duration.
Ultimate Is Charging: Every Second spent Basic Attacking decreases your Heroic Abilities cooldown by 1 Second. Additionaly you deal 30% more Damage while your Heroic Ability is active.
Seismic Launch: Piledriver pulls enemies towards Wrecking Ball.
Lvl 20
Area Denied: Proximity Mines become Cloaked after 2.5 Seconds and they last for 5 Seconds more. Additionally, you can activate Deploy Proximity Mine to place one at your location over 1 Second.
Activating Deploy Proximity Mine forces Wrecking Ball into Quadruped Mode.
Super Magnet: While Magnetic Field is active, enemy Heroes are slowly pulled towards Wrecking Ball, increasing the strength of the magnet over time.
Reinforced Mode: Activate this to become immoblie, but gain 75 Armor and Unstoppable for up to 5 Seconds.
Grabbing Claw: Grappling Claw can attach to enemy Heroes for 1.25 Seconds. Using Grappling Claw this way reduces its Cooldown to 2.25 Seconds and refunds 20 Mana.
(Sharpened Claws can deal Damage to attached enemies.)
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