Wrecking Ball by Orca

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Wrecking Ball

By: Orca
Last Updated: Apr 5, 2019
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Wrecking Ball

Hammond's Mech

Your Hero Description

Combat Trait

1
Roll
Cooldown: 2.5 Seconds

Wrecking Ball transforms into a ball gaining the ability to cast Piledriver and increasing his Movement Speed up to 20% if he is moving.

Passive: Wrecking Ball moves slower than other Heroes, having only 90% of their Movement Speed.

While Roll is active, Wrecking Ball's Movement changes into a Ball's Movement.

Primary Abilities

1
Grappling Claw
Mana Cost: 30 Mana

Cooldown: 5 Seconds

Launch a Grappling Claw at the targeted direction, attaching to the first terrain. While attached you can gain 20% Bonus Movement Speed, causing Enemies to take 148 Damage upon touching them. Colliding with Heroes knocks them back, but it also slows you down. Can only hit enemies 1 time/cast.

Attaching to a Terrain activates Roll.
2
Piledriver
Mana Cost: 60 Mana

Cooldown: 12 Seconds

After 0.2 Seconds, slam into the ground, dealing 185 Damage and launching Enemies upward, stunning them for 0.2 Seconds. Casting Piledriver instantly stops Wrecking Ball and forces him into Roll.
3
Adaptive Shield
Mana Cost: 65 Mana

Cooldown: 14 Seconds

Gain 250 Shield for 5 Seconds. Increase the Shield Amount by 25% for each nearby Enemy Hero.
Activating this ability forces Wrecking Ball into Quadruped Mode.

Secondary Abilities

1
Deploy Proximity Mine
Mana Cost: 40 Mana

Charge Cooldown: 15 Seconds

Place a Proximity Mine at your position. Only 5 Mine can be at once on the map (Proximity Mines from Minefield don't count to it). Proximity Mines last 30 Seconds. Max 3 Charges.
Activating Deploy Proximity Mine forces Wrecking Ball into Quadruped Mode.

Lvl 20 Talent
2
Maintance
Cooldown: 80 Seconds

Activate this to channel for up to 8 Seconds, healing yourself by 10% of your Maximum Health each Second. Taking or dealing Damage or using an Ability ends Maintancel.

Lvl 1 Talent
3
Reinforced Mode
Cooldown: 120 Seconds

Activate this to become immoblie, but gain 75 Armor and Unstoppable for up to 3 Seconds. While Wrecking Ball is in Reinforced Mode, he can't attack, use abilities and also has reduced vision. Reduce Reinforced Mode's Cooldown by 2.5 Seconds everytime Wrecking Ball takes damage while he has a shield from Adaptive Shield.

Lvl 20 Talent

Heroic Abilities

1
Minefield
Mana Cost: 80 Mana

Cooldown: 90 Seconds


Deploy 15 Proximity Mine in an area in front of you which will arm themselves after 2 Seconds and explode on contact with an enemy after 0.75 Second. Proximity Mines deal 125 Damage to all nearby enemies and last for 10 Seconds. Proximity Mines have 320 Health.
Activating Minefield forces Wrecking Ball into Quadruped Mode.
2
Magnetic Field
Mana Cost: 90 Mana

Cooldown: 100 Seconds

Create a Magnetic Field around you, making allied Heroes Protected around you as long as they remain in the area. While this is active, you take all the Damage that they take while they are Protected. While this is active, you can't use Roll. Lasts 5 Seconds.
Activating Magnetic Field forces Wrecking Ball into Quadruped Mode.

Special Mount

1
Roll
Wrecking Ball doesn't have a Mount, but he can use his Trait to gain extra Movement Speed.

Stats

Talents

Lvl 1

Advanced Movement Controll: Hitting a Hero with Roll increases the next Piledriver's Damage for 6.5 Seconds by 25%. The duration refreshes everytime you hit a Hero with Roll and the Damage Bonus can stack up 5 times.
Quest: Hit Heroes while Roll is active.
Reward: After hitting 15 Heroes while Roll is active, gain 10% more Movement Speed while Roll is active.
Reward: After hitting 30 Heroes while Roll is active, gain 10% more Movement Speed while Quadruped Mode is active.

Quick Maintance:
Quest: Collect Regeneration Globes. Each Regeneration Globe increases your Maximum Health by 25, up to 750.
Reward: Upon reaching 750 Bonus Maximum Health you can activate Maintance to Channel for 8 Seconds. While Channeling, you heal for 10% of your Maximum Health every Second, up to 80% of your Maximum Health. Taking, dealing Damage or using an Ability or moving with Wrecking Ball will ends Maintance.

Blast Shield:
Every 12 Seconds decrease the Damage of the next non-direct attack to Wrecking Ball by 60% and for 1.5 Seconds. Can toggle this on/off. (This Talent can reduce the damage received from Magnetic Field.)

Lvl 4

Roll Out: After activating Roll, you can go through units for 1.75 Seconds. If you go through an enemy this way, deal 106 Damage to them. Damaging an enemy has an 5 Second Cooldown.

Reconfiguration: Every 4th Basic Attack deals 10% more Damage.
Quest: Basic Attack Heroes for 100 Seconds.
Reward: Decrease your Basic Attack Damage 50% and increase your Basic Attack Speed by 100%.

Focus Fire: After 2 Seconds of Basic Attacking the same Hero, Wrecking Ball's Basic Attacks reduce that enemy Hero's Armor by 1, up to -15 Armor.

Lvl 7

Safe Zone:
Increase the Shield amount of Adaptive Shield by 20% for each allied Hero nearby.

Danger Zone: Increase the area of Piledriver by 35% and it deals 4% of Heroes Maximum Health as Damage.

Sharpened Claws: Grappling Claw deals 270 Damage to enemies it goes through and also slows them by 15%.

Lvl 13

Slam!: Increase the stun duration of Piledriver to 0.5 Second. If it hits 2 or more Heroes, slow them by 50% for 3 Seconds.

Shock Therapy: Increase the duration of Adaptive Shield to 8 Seconds. Upon activating Adaptive Shield, deal 135 Damage to nearby enemies and deal an additional 28 Damage to nearby enemies every Second while Adaptive Shield is active.

Prioritize Target: After Basic Attacking the same Hero for 1.5 Seconds activate this to fixate on it, increasing your Basic Range by 2.25 for 4.5 Seconds, but you are unable to target anyone else. Can cancel it earlier.

Lvl 16

Combat Adaptation: Every time you take 3% or more of your Maximum Health as Damage, decrease the cooldown of Adaptive Shield by 0.75 Second. Additionaly Basic Attacks grant you 9 Shield for 4.5 Seconds, stacking up to 562 Shield. Basic Attacks refresh its duration.

Ultimate Is Charging:
Every Second spent Basic Attacking decreases your Heroic Abilities cooldown by 1 Second. Additionaly you deal 30% more Damage while your Heroic Ability is active.

Seismic Launch: Piledriver pulls enemies towards Wrecking Ball.

Lvl 20

Area Denied: Proximity Mines become Cloaked after 2.5 Seconds and they last for 5 Seconds more. Additionally, you can activate Deploy Proximity Mine to place one at your location over 1 Second. Activating Deploy Proximity Mine forces Wrecking Ball into Quadruped Mode.

Super Magnet: While Magnetic Field is active, enemy Heroes are slowly pulled towards Wrecking Ball, increasing the strength of the magnet over time.

Reinforced Mode: Activate this to become immoblie, but gain 75 Armor and Unstoppable for up to 5 Seconds.

Grabbing Claw: Grappling Claw can attach to enemy Heroes for 1.25 Seconds. Using Grappling Claw this way reduces its Cooldown to 2.25 Seconds and refunds 20 Mana. (Sharpened Claws can deal Damage to attached enemies.)

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