Level 1
*SQUEAK* (Passive): Upon activating
Quadrupedal form, angrily squeaks while pointing at direction of closest player on the map, be it ally or enemy. The closer the player, the angrier the squeak.
Top Speed (D): Increases
Ball top speed by
+10%
Small Mammal is Impatient (Passive) : Quadrupedal movement speed increased by
+60% (4.8) but increases both Roll and Grappling Claw cooldown by
+1 sec
Level 4
I Can Has Shields? (W): 30% of the remaining shield will be permanently gained (resets upon next W)
Area Denied (E): Piledriver does
+125% bonus damage to minions and mercs as well as bonus
+10% AA damage to any targets affected by its slow.
Stomped (E): If Piledriver hits only 1 target, Hammond's AA increased by
+50% and movement speed by
+10% for
4 seconds.
Level 7
Rolled (Q): Base Damage of Roll's collisions increased by
10%
Perfect Synchronization (W): If Hammond activates W on
3 or more enemies, W cooldown reduced by
3 seconds.
Ham Smash! (E): +7.5% more damage in the inner radius
(!) QUEST: Hit enemies in inner radius
15 times
(!) REWARD: +10% slow to outer radius
(!) QUEST: Hit enemies in inner radius
30 times
(!) REWARD: Lower cooldown by
2 seconds.
Target Acquired (AA): Basic attacks on the same target increase by
+5% every
.5 seconds, up to
40%
Level 10
Minefield (R1): (Cooldown: 50 sec)
Deploys
15 proximity mines in Hammond's vicinity which last for
20 seconds. Each mine has
120 hp and causes
80 damage in a small splash radius.
Kinetic Bounce (R2): (Cooldown: 40 sec)
After a brief delay, launches Hammond into the air towards a target location within
4 units for
.75 seconds, making him
Unstoppable (usable while tethered but ignores target location). Empowers a mid-air Piledriver (E) at any speed with
+50% damage and
+1 sec stun to inner radius targets.
Level 13
System Restored (Active): (Cooldown: 60 sec) Hammond hops out and repairs mech, losing
-75% armor but regains
15% max health over a
6 sec channel. Can cancel anytime by moving
Can't Stop Me Now (W): Adaptive Shield makes Hammond ignore slows and roots for
2 sec, also providing an additional shield of
2.5% of enemy heroes' max health.
System Optimized (Passive): Roll form grants
15 spell armor in
Ball form and
15 physical armor in
Quadrupedal form
Level 16
Tombstone (E): +10% inner radius as well as damages inner targets for an additional
3% of their maximum health
Pinball Wizard (Q): While tethered, his first
2 collisions with terrain/building will cause him to ricochet, granting
+15% speed each bounce
Rollin' Like a Record (Q): Duration of Grappling Claw increased by
4 seconds. Full revolution around the tether anchor grants
+20% collision damage and
+10% knockback
(!) QUEST: Hit
3 enemy heroes in 1 tether
10 times
(!) QUEST: Hit
5 enemy heroes in 1 tether
1 time
(!) REWARD: Hitting at least
3 enemy heroes with 1 tether will lower Grappling Claw's cooldown an additional
4 sec
G-Force (D): Acceleration increases
+5%/sec and now allows allies' Movement Speed buffs to stack.
Level 20
Came in like a wrecking ball (Active): (Cooldown: 50 sec) Increases Q range by
+100%. Upon tether, activation now instantly propels Hammond toward the grappling claw to
300% (9) speed (
50%/sec acceleration).
*SQUEAK INTENSIFIES* (D): Hammond literally becomes too angry to get slowed or rooted (in
Ball form).
+25% max health*
(*bonus health only accessible if level 1 *SQUEAK* was taken)
MineSweeper (R1): +8 mines,
+25% health,
+20 sec duration,
+50% damage if Hammond knocks enemies into mines
Jump! Jump! (R2): Gain extra charge of Kinetic Hop; Piledriver stuns lower Kinetic Hop cd by
15 sec per hero hit.
Good luck everyone! Pretty cool submissions I've seen with the presentation.