Xaril by Nortin

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Xaril

By: Nortin
Last Updated: Oct 31, 2018
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Xaril

The Poisoned Mind

Current version: 2.1

Xaril is a melee assassin who gradually applies deadly toxins to his enemies, setting up for large bursts of area of effect damage with deadly catalysts.

Pros:
    Decent sustained damage
    High potential area of effect burst
    Decent lane-pushing capability
Cons:
    Not very durable
    Deals little damage if he can't set up
    Very limited crowd control
Statistics:
Health: 1,684 (+4% per level)
Regen: 3.88 (+4% per level)
Mana: 500 (+10 per level)
Regen: 3.00 (+0.098 per level)
Atk Speed: 1.05 per second
Damage: 136 (+4% per level)

Combat Trait

1
Toxic Injection
Passive:
Xaril's basic attacks and abilities afflict enemies with Toxic Injection. Each basic attack applies 1 stack of Toxic Injection

Toxic Injection lasts for 6 seconds against heroes and stacks up to 10 times, with each application refreshing its duration. It lasts indefinitely against minions and mercenaries, but doesn't stack. Toxic Injection deals 4 (+4% per level) damage per second per stack to afflicted enemies, and when they die, they explode, dealing 32 (+4% per level) damage per stack to all nearby enemies.

Primary Abilities

1
Envenom
Cooldown: 7 seconds
Cost: 35 Mana

Xaril strikes with his poisoned daggers, sweeping a cone to the front right and front left of him. Enemies hit take 76 (+4% per level) damage and have 1 stack of Toxic Injection applied to them.

Envenom can hit an enemy multiple times if they are in front of Xaril, in the intersection between both strikes.
2
Catalyst
Cooldown: 16 seconds
Cost: 60 Mana

Xaril tosses a flask of catalyst at a target location. The flask shatters upon landing, leaving catalyst in a medium area (size of Kel'Thuzad's Death and Decay) for 4 seconds. Catalyst Slows the movement speed of enemies within by 20%, and the first time they enter its area of effect, Toxic Injection's explosion effect is triggered on them based on their current amount of stacks.
3
Serpentine Strike
Cooldown: 14 seconds
Cost: 50 Mana

Xaril quickly dashes to a target location in an "S" pattern (moving to the right, then to the left), then performs a sweeping strike in a circle around him. Any enemies in his path or in his final strike take 46 (+4% per level) damage and have 1 stack of Toxic Injection applied to them.

Serpentine Strike can hit the same enemy multiple times. Additionally, the less distance Xaril travels, the wider the "S" shape becomes, allowing a maximum of 4 hits on an enemy in point-blank range.

Secondary Abilities

1
Briarthorn Toxin
Tier 3 Active Talent
Cooldown: 10 seconds
Cost: N/A

Xaril drinks a vial of poison made from Briarthorn, increasing his basic attack speed by 15% and basic attack damage by 50% for 4 seconds but dealing 84 (+4% per level) damage to himself over the duration.
2
Kingsblood Toxin
Tier 5 Active Talent
Cooldown: 20 seconds
Cost: N/A

Xaril drinks a vial of poison made from Kingsblood, granting him Unstoppable for 3 seconds but dealing 149 (+4% per level) damage to himself over the duration.
3
Bloodthistle Toxin
Tier 6 Active Talent
Cooldown: 30 seconds
Cost: N/A

Xaril drinks a vial of poison made from Bloodthistle, causing his basic ability cooldowns to refresh 100% faster and not cost Mana for 8 seconds but dealing 255 (+4% per level) damage to himself over the duration.

Heroic Abilities

1
Raining Blood
Cooldown: 85 seconds
Cost: 100 Mana

Xaril prepares a two-part attack on an enemy in melee range. First, he disengages from them, dealing 11 (+4% per level) damage to his target, applying 2 stacks of Toxic Injection to them, and launching himself into the air, becoming Invulnerable briefly.

After 1.25 seconds, Xaril performs a diving attack on his original target, dealing 104 (+4% per level) damage and triggering Toxic Injection's explosion effect on them based on their current amount of stacks. Additionally, all enemies affected by Raining Blood's explosion are Stunned for 1.25 seconds.
2
Volatile Reaction
Cooldown: 70 seconds
Cost: 90 Mana

Xaril mixes several poisons together, then carries a large fuming flask for up to 10 seconds. While carrying the flask, Xaril cannot use basic attacks or other abilities, receives 30% increased movement speed, and leaves a trail of poisonous fumes behind him that linger for 3 seconds. Xaril can recast Volatile Reaction to throw the flask at a target location, spreading the fumes over a large area (size of Kael'thas's Phoenix) shrinking over 5 seconds.

Volatile Reaction's fumes apply 1 stack of Toxic Injection to enemies within every 0.5 seconds, but cannot raise an enemy above 4 stacks. Additionally, Toxic Injection's damage over time deals 50% more damage to enemies while they remain in Volatile Reaction's fumes and is continually refreshed.

Talents

Tier 1


Paragon's Purpose - Whenever an enemy dies while affected by Toxic Injection, Xaril deals 10% more damage and receives 50% increased Mana regeneration for 1 second per stack of Toxic Injection they were affected by. Duration, but not effects, stack.
Crystalline Vial - Catalyst's projectile speed is increased by 50%, and its radius is increased by 15%.
Python's Coil - Serpentine Strike also Slows the movement speed of enemy heroes by 10% for each time it hit them, decaying over 2 seconds.

Tier 2


Caustic Blood - Enemies receive 15% less healing while affected by Toxic Injection. Additionally, Toxic Injection lasts indefinitely on enemy heroes below 5% of their maximum Health.
Venomous Flurry - Reduce Envenom's cooldown by 0.75 seconds each time it hits an enemy hero, up to 3.5 seconds maximum.
Tenderizing Strikes - Xaril's basic attacks reduce his target's Physical Armor by 2 for 4 seconds, stacking up to 5 times. However, Xaril's basic attacks do not receive increased damage from this.

Tier 3


Firebloom Toxin - Whenever Xaril applies Toxic Injection to an enemy hero, they burst with burning toxins, dealing 16 (+4% per level) damage to them and all nearby enemies per stack of Toxic Injection applied.
Red Catalyst - Catalyst now burns in its area of effect, dealing 22 (+4% per level) damage to enemies within every 0.5 seconds. Each time it triggers Toxic Injection's explosion effect, this damage is increased by 50% for the duration of the ability.
Briarthorn Toxin - Adds Briarthorn Toxin to the secondary ability bar.

Tier 4


Raining Blood - See above.
Volatile Reaction - See above.

Tier 5


Fadeleaf Toxin - Envenom and Serpentine Strike also grant Xaril Unrevealable for 0.75 seconds if they hit at least 1 enemy hero.
World Serpent - Serpentine Strike also heals Xaril for 2.5% of his maximum Health each time it hits an enemy hero.
Kingsblood Toxin - Adds Kingsblood Toxin to the secondary ability bar.

Tier 6


Bloody Explosion - When an enemy reaches 10 stacks of Toxic Injection, they immediately take damage equal to 5% of their maximum Health.
Purple Catalyst - When Catalyst triggers Toxic Injection's explosion effect on an enemy hero, they lose control of their hero and are forced to run forward for 1 second.
Bloodthistle Toxin - Adds Bloodthistle Toxin to the secondary ability bar.

Tier 7


Angel of Death - If Raining Blood's second strike or the subsequent explosion kills its target, reset its cooldown.
Paralytic Fumes - Volatile Reaction's fumes now Stun enemies for 0.25 seconds for every 2 seconds they remain in it.
Deadly Sting - After applying 12 stacks of Toxic Injection to enemy heroes, Xaril's next basic attack will trigger Toxic Injection's explosion effect on its target based on their current amount of stacks.
What Doesn't Kill You... - While taking self-inflicted damage, Xaril receives 15 Armor. Whenever an active Toxin wears off, Xaril is healed for 5% of his maximum Health.

Changelog

v2.1
-Finishing rework!
-Nerfed Toxic Injection's effects on minions, since it was too strong for lane pressure
-Volatile Reaction reworked to amplify Toxic Injection instead of dealing a sad amount of damage
-Added talents

v2.0
-Rework!
-Toxic Injection has reduced stacks, more damage, no longer reduces healing; Toxic Overload effect removed, but enemies explode on death
-Envenom changed to be a double-strike area of effect with similar effects (and got a new icon)
-Catalyst changed to Slow instead of applying Toxic Injection, and its one-time effect now triggers Toxic Injection's death explosion early
-Replaced Volatile Reaction (Singed-style poison trail) with Serpentine Strike, a dynamic dash ability
-Raining Blood (passive buff with boring active) changed to a flashy 2-part finisher attack
-What Doesn't Kill You... (self-applied poison with buffs) replaced with reworked Volatile Reaction
-Talents still WIP

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