Xavius by rgg138

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Xavius

By: rgg138
Last Updated: May 15, 2017
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Xavius

First of the Satyrs

Meele Assassin

Combat Trait

1
Nightmare Infusion (D)
Passive: Abilities and Basic Attacks applies Corruption to the enemy Hero. Corruption does 2 (+4%) damage a second over 8s. Can stack up to 5 stacks, dealing a total of 10 (+4%) damage a second. When at least 1 enemy Heroes is affected by 5 stacks of corruption, Xavius can activate his Trait

Active: Activate to turn Xavius into a large and misshapen monster from the Nightmare. In this form, abilities deals a bonus of 120 (+4%) damage and consume no mana, instead they consume time of Nightmare Infusion. Each ability consume 3s. Last 15s


cooldown: 30s

He became this monster above

Primary Abilities

1
Nightmare Blades (Q)
cooldown: 4s
cost:
40 mana

Blades erupts from the ground dealing 180 (+4%)damage to enemies hit.
Cone with range and arc similar to Gul'dan Q
2
Corruption Meteor (W)
cooldown: 10s
cost:
50 mana

A meteor falls from the sky after a short delay dealing 300 (+4%) damage and slowing enemies by 25% for 2s
Range and area similar to Chromie's W. Delay similar to Tyrande's E
3
Lurking Eruption (E)
cooldown: 14s
cost:
75 mana

Nightmare energy erupts from below the target, summoning a Lurking Terror that slow the target by 35% for 6s and deals 80 (+4%) damage every 2 second while alive. Lurking Terror has 250 (+4%) hp. If destroyed, free the target.

Heroic Abilities

1
Nightmare Tentacle
charge cooldown: 20s
cost:
50 mana

Summon an Nightmare Tentacle at the target location. It is immobile and cast a Nightmare Bolt that deals 175 (+4%) damage per attack to the closest target preferring Heroes. Last 10s. Can hold 3 charges
2
Blackening Soul
cooldown: 80s
cost:
75 mana

Applies an DoT effect on target, dealing 600 (+4%) damage over 10s. When the effect is over or the target dies under it, you are able to use NIGHTMARE INFUSION (D) even if it's on CD or if there isn't stacks enough at a player.

Statistics

Health: 2154 (+4%)
HP regen: 4,49 (+4%)

Mana: 500
Mana regen: 3

Attack Damage: 125 (+4%)
Attack Speed: 1

Talents

lvl 1


1. Q- Quest: Every enemy Hero hit by NIGHTMARE BLADES, increase its damage by 1, up to 40. Reward: After hit 40 Heroes, increase its range by 20%


2. W- Quest: Every enemy Hero hit by CORRUPTION METEOR, increase its damage by 4, up to 100. After hit 25 Heroes, increase the Radio of Impact by 25%


3. -Regen Globe restore 100% more mana and, upon gathering one, decrese CD of your abilities by 1s





lvl 4


1. Q- For each enemy Hero hit by NIGHTMARE BLADES, the next NIGHTMARE BLADES deals increased 8% damage, up to 40%


2. W- Damage increased by 10% for each enemy Hero hit, up to 50% increased damage


3. - Basic Attacks restore 2 mana and reduces CD of Basic Abilities by 0,333s





lvl 7


1. D- While NIGHTMARE INFUSION is activated, grants 50 armor and you are healed equal the bonus damage


2. D- Abilities against enemy Heroes affected by Corruption heal you equal to 30% of damage dealt





lvl 13


1. E- gain an additional charge and reduce CD by 2s. Cannot use at the same target


2. E- Deals a bonus of 3.33% of the enemy maximum health every 2s


3. D- Corruption slows enemies by 20% and increase damage by 50%





lvl 16


1. Q- Reduces CD of the next Q by 0.25 for each enemy hit


2. W- Burn the ground, dealing 75 (+4%) damage a second for 5s. For each enemy Hero inside that area, heal Xavius for 20 (+4%) a second


3. E- roots for the firsts 1.5s


4. D- Increase duration from 15s to 20s. Also reduces its CD from 60s to 50s.





lvl 20


1. R1- Reduces CD by 5s and gain an additional charge. Also, everytime a Hero (ally or enemy) dies, a Tentacle appears in his corpse


2. R2- If DoT is over or the target dies, also reset CD of BLACKENING SOUL (R2)


3. D- Last 15s and spreads to nearby enemies. Also deals a bonus of 1% of the enemies maximum health as damage per second


4. D- Abilities no longer cost time of Nightmare Infusion.

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