- Overflowing Light (Quest)
passive:
Increase the damage of your auto attacks by 3 every time you
hit an enemy hero up to 90. After that, auto attacks can be cast
every 1,75 seconds
- Free of Charge
Chains of light:
Every second cast of Chains of Light costs no mana
- Grayness (Quest)
Glistening Stream:
Glistening Stream now also reduces the attack speed
of enemy heroes by 10%. Reducing enemy attack speed
in that way for 40 seconds, extends the duration
of Glistening Stream by 1,5 seconds
- Quick End
Chains of Light:
The chain travels faster to the center
- Light's domain
passive:
Every 3rd auto attack gives friendly heroes near the splash component
of the auto attack a short burst (20%) of movement speed for 1,5 seconds.
The stacks will be displayed on Xe'ra (comparable to
Raynor's Give 'Em Some Pepper)
-
Sanctum New Ability:
Cast an indestructible Sphere of Light that slowly heals all allied heroes
in a medium range. Only one Sphere can be active at a time. Duration
180 second
(Cooldown 45 seconds)
- Drought Period
Glistening Stream:
Glistening Stream's heal is doubled and it's duration
is increased by 1 second, but it's cooldown is extended by 7 seconds.
- Blazing Armament
passive:
Every time Xe'ra is damaged by enemies, they take increased
burning damage for every consecutive hit in 4 seconds
- Enhanced Enlightenment
Illumination:
Illumination can store up to 4 charges
- The light burns
Glistening Stream:
Glistening Stream now also damages enemies. The longer
they stay in the stream, the more burning damage they will receive
-
Focused Fire New Ability:
Fire an auto attack at a random location (Cooldown 7 seconds)
- Eternal Presence
Trait:
The duration of Hope Never Die is increased by 5 seconds and at
the beginning the movement speed is increased by an additional 10% for
2 seconds
- Endless wave
Glistening Stream:
Adds 2 seconds to the duration of Glistening Stream,
but heals only for 25% of the value.
- Prison of Dawn
Chains of Light:
When 2 or more heroes are hit by the center of Chains of Light, it extends
the duration of the stun by 1 second.
- Holy Fire
passive:
Xe'ra burns nearby enemies and her auto attacks leave behind pools
of fire that deal burning damage over time
- Greatest Sacrifice
Light's Heart:
Double the bonus, but Xe'ra becomes immovable during the duration
of Light's Heart.
- Vastness of Mind
Scorching Beam:
The beams width is increased and it deals 75% more damage to stunned heroes
- Endless Ammunition
passive/Illumination:
Everytime you auto attack an enemy hero, one charge cooldown of Illumination is reset
- Unkillable Hope
Trait:
Instead of dying, Xe'ra uses her active trait and gets 50% of her HP back
(Cooldown 180 seconds)
Having your team work together in order to bring the healer back is awesome! The active is a bit too strong imo healing 1400 is too much. Especially if it happens every time Xera returns to life. My suggestion is to greatly nerf the healing to 50 per sec (at level 1) and remove the ability to manually active it.
Also i think Xera shiuld be really fragile and worth only 0.5 death xp so the trait will come to play more often.
GLISTENING STREAM should last longer so you have the opportunity to redirect it. something like 5 seconds.
CHAINS OF LIGHT should damage enemies and not just stun.
ILLUMINATION seems a bit pointless and weak, as you need a 2nd healer to really benefit from it. I also think this concept lack some aggressive healing capabilities, so you cant just stand behind your team and heal. So maybe make it grant small hot with Endless Ammunition talent on basic (with only 1 charge). some new talents can provide additional bonuses if it last longer than 4 seconds (grant armor damage enemies etc...)
None of the heroics provide any support. I think LIGHT'S HEART should grant the target armor, or redirect the damage the target takes to Xera (without the vulnerability)
Overall a really interesting concept!