Xeriah by ZeppelinKing

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Xeriah

By: ZeppelinKing
Last Updated: Jun 5, 2017
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Xeriah

The Swarm General

A Versatile Specialist/Tank combo whose entire gameplay revolves around controlling allied minions and mercenaries. Highly useful in lane due to his incredible early game capabilities, but is virtually useless without a constant wave of minions. For this reason, he pairs really well with characters such as Azmodan or Xul, because he can use their summons. Also works well with Malfurion, as his mana sustain can be a big help as Xeriah is a really cost-heavy character.

Base Health: 3000 (+100 per level)
Base Health Regen: 4 (+0.33 per level)
Base Mana: 500 (+7.5 per level)
Base Mana Regen: 2.75 (+0.25 per level)
Attack Damage: 0
Attack Speed: 0

P.S this is my first ever concept, so I still don't know how to insert pictures for the abilities and character profile. Sorry :/

Combat Trait

1
D - Recruit Ally
Cost: 15 mana
Cooldown: 0.5 seconds

Channels for 0.5 seconds to Recruit an ally minion or non-boss mercenary to aid Xeriah in battle. Up to 5 allies under Xeriah's control at once. Any temporary ally (such as Xul's passive zombies) become permanent, and gain 60 health if they do not have a set health bar.
2
TRAIT - General
Xeriah has 3000 (+100 per level) health, and is immune to all slow and root effects, but can only attack through his summons or recruits. When Xeriah has at least 4 summons and/or recruits under his command, he regenerates an additional 10 (+0.5 per level) health and 5 (+0.25 per level) mana per second.
3
Attack!
Right-clicking an enemy within 3 units of Xeriah automatically makes all of his summons and recruits target it. Activate 1 to make your summons target the nearest enemies, prioritizing the ones attacking Xeriah.

Primary Abilities

1
Q - Zerg Grunts
Cost: 70 mana
Cooldown: 16 seconds

Summons 3 Zerg Grunts to assist Xeriah in battle. The Zerg have 50 (+3 per level) health, 15 (+0.25 per level) damage, and 1.2 attack speed. Disappear after 8 seconds or after being destroyed. Zerg Grunts do not apply for the maximum summon limit.
2
W - Bring me their Blood
Cost: 80 mana
Cooldown: 20 seconds

Empowers your summons and recruits, giving them 15% increased attack speed and causing their basic attacks to heal Xeriah for 20% of the damage dealt for 3 seconds. If your sapper is active, also grant it 50% attack speed and cause it to heal for the full amount of damage dealt for the duration.
3
E - Zerg Sapper
TRAIT - You permanently have a sapper by your side, which has 200 health, 50 damage and 1.5 attack speed. Heals Xeriah for 30 health every time it attacks an enemy. Cannot target heroes. When killed, the Sapper respawns near your general after 7 seconds.
Activate E to reposition the Sapper, or make it target another enemy.
4
Q - Dark Bolt
Usable while Swarm Priests is active.
Cooldown: 6 seconds

Fires out a bolt of Dark Energy, dealing 80 damage to all enemies in the way and slowing them by 80% decaying over 1 second. Damage can stack.
5
W - Constrict
Usable while Swarm Priests is active.
Cooldown: 4 seconds

Throws out a Swarm Vine, dealing 40 damage to the first enemy hit and rooting them for 0.5 seconds.
6
E - Dark Shield
Usable while Swarm Priests is active.
Cooldown: 9 seconds

The Swarm Priests become invulnerable for 1.5 seconds, absorbing all damage taken for the duration. When the duration ends, deals all of the damage absorbed to all enemies within 3 units.

Heroic Abilities

1
R - Swarm Priests
Cost: 100 mana
Cooldown: 120 seconds

Enters stasis for up to 20 seconds. During this time, Xeriah takes the form of 2 Swarm Priests. Both Swarm Priests have 2000 health decaying over 20 seconds, have 60 (+3 per level) damage and 1.2 attack speed, and move 20% faster than Xeriah. All damage taken (including decaying health) is dealt in bursts every second to all enemies within 2 units of either Priest. During this time, you gain access to new abilities, which are cast off of both Swarm Priests upon activation.
If both Swarm Priests are killed, the stasis is canceled early, and Xeriah takes damage equal to 50% of his current health.
All Recuits and Summons enter stasis as well while this ability is active.
2
R - Zergmother
Cost: 120 mana
Charges: 2
Charge Cast Interval: 10 seconds
Cooldown: 60 seconds

Summons a Zergmother to travel down the nearest lane. The Zergmother has 1500 (+100 per level) health, 40 (+2.5 per level) damage, and 0.8 attack speed. Additionally, the Zergmother spawns a Zergling every 6 seconds. The Zerglings have 10 health, 10 damage, and 1 attack speed, and last until killed.
Your W does not buff the Zergmother or Zerglings, but the Zerglings can be recruited.

Special Mount

1
Z - March of the Zerg
Cooldown: 20 seconds

Xeriah and his Recruits gain 25% increased movement speed for 6 seconds.
2
Z - Swarm Travel
Cooldown: 25 seconds

After channeling for 0.5 seconds, Xeriah picks up all recruits and summons, making them invulnerable but unable to attack, and gains 25% increased movement speed for 5 seconds. During this time, Xeriah is immune to all stuns, roots and silences, and can fly over impassable terrain.

Level 1 Talents

1 - Increased Morale
All allied non-boss minions, mercenaries and summons within 3 units of Xeriah gain 5% bonus attack damage and 10% bonus attack speed. Applies for Xeriah's recruits and summons as well.

2 - *Quest*: Persuasion
Quest: Recruit 20 allies.
Reward: Recruit Ally no longer costs mana.

3 - Boundless Fury
Xeriah's recruits and summons have 20% increased attack damage and attack speed, but have 50% reduced health.

Level 4 Talents

1 - Insect Storm
After not taking damage for 3 seconds, Xeriah gains a shield which absorbs 50 (+7 per level) damage, which lasts indefinitely. While this shield is active, all enemies within 1.5 units of Xeriah take 15 (+0.6 per level) damage per second. When the shield is destroyed, the ability goes on a 2 second cooldown before it can be used again.

2 - Hard Shell
Every 10 seconds, gain 40 spell armor against the next enemy basic ability, reducing damage taken by 40%.
Can store up to 2 charges.

3 - *Quest*: King Sapper
Quest: Sapper attacks enemies 100 times.
Reward: Sapper becomes invulnerable, deals 10 damage every 0.1 seconds, and heals Xeriah for 5 health every attack.

Level 7 Talents

1 - New Prey
When you target a new enemy, the first auto attack against them stuns for 1 second. Cannot be used on the same enemy more than once every 15 seconds.

2 - Overwhelming Swarm
When your recruits or summons attack an enemy, apply a stack of Overwhelm. Each stack of Overwhelm decreases the target's movement speed and attack damage by 1% up to a maximum of 15%. Each stack lasts 5 seconds. When an enemy reaches 15 stacks of Overwhelm, they are briefly stunned for 0.5 seconds.

3 - *Quest*: Gruntpower
Quest: Spend 3 minutes with at least 1 Zerg Grunt in your command.
Reward: Zerg Grunt Attack speed increased to 1, and cooldown decreased by 4 seconds.

Level 10 Talents

1 - Swarm Priests
Select Swarm Priests as your Heroic Ability.

2 - Zergmother
Select Zergmother as your Heroic Ability.

Level 13 Talents

1 - Heroic Scent
When targeting an Enemy Hero, your Recruits and Summons gain 20% movement speed while going towards them.

2 - Blood Tribute
Your Recruits and Summons deal 2 (+0.2 per level) more damage each, and each basic attack grants Xeriah a stack of Blood Tribute, up to a maximum of 50 (+2 per level) stacks. At any point, you may right-click an ally to spend all stacks of Blood Tribute and heal them for 3 (+0.25 per level) health per stack spent over 5 seconds.

3 - Opened Wounds
Basic attacks dealt by Xeriah's summons and recruits against enemies apply a stack of Opened Wounds on them, which last for 3 seconds, and are renewed upon being attacked, up to a maximum of 3 stacks. Each stack increases damage taken by Xeriah's summons and recruits by 2.

Level 16 Talents

1 - Swarm Travel
Your mount ability turns into "Swarm Travel", allowing you to collect your recruits and summons and be able to fly.

2 - Lesser General
Xeriah's maximum health is reduced by 25%, but awards half XP upon death and respawns after 20 seconds.

3 - Elite Sapper
Your Sapper can now target Enemy Heroes as well.

Level 20 Talents

1 - Swarm Prophets
Swarm Priests now spawns 3 Swarm Priests, with 3000 health each, decaying over 30 seconds. Ability now lasts until all priests are killed, and Xeriah dies without granting the enemy team XP once this is done.

2 - Swarm Mother
Zergmother now spawns a Zerg Locust every 2 seconds instead of a Zergling. The Locust has 10 health, 4 damage and 2 attack speed, and heals the Zergmother for 4 health every time it autoattacks. Zerg Locusts can be recruited by Xeriah, but they cost no mana to recruit, and do not apply for the maximum recruit limit.

3 - Bolt of the Storm
Cooldown: 60 seconds
Activate to immediately teleport a short distance, teleporting your summons and recruits with you.

3 - Immense Fury
Bring me their Blood's healing is increased to 70% and makes all affected allies invulnerable for the duration.

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