Level 1
- Fools Projection: Afterimages that soaks up any form of damage will not disapear but will instead remain active for 1 more second. This
afterimage can not soak damage but will
slow the movement speed of anything hostile that comes into contact with it by
15% for 1.5 seconds.
- Combo Stikes: Quest: Hitting hostile heroes with
Power Slash will
increase it's cone of function by 1.5 degrees each way per hero hit.
Reward 15 Hero Hits: Increase
Power Slash's damage by 75%
Reward 30 Hero Hits: If
Power Slash deals damage to a hero, a
afterimage will spawn in front of the damaged hero for 1 second.
- Numbing Strikes: Power Slash now
slows the attack speed of any hostile unit hit by
25% for 4 seconds.
- Kickback: Using
Spectral Stab on a hero no longer spawns a
afterimage but will cause you to cling onto the hero for 1.5 seconds. After these 1.5 seconds you will kick away from the hero in whichever direction your choose. During the 1.5 seconds you are stuck to the hero, you will
basic attack 3 times.
Level 4
- Protective Shroud: Whenever a
afterimage from your
basic abilities (Q) (W) (E) soaks up damage, it will grant
15 Armor to a nearby allied hero for 1.5 seconds, this will prioritize heroes on low health.
- Anchored Dagger: Arcane Bound Dagger will have it's
cooldown recuced by 4 seconds if it lands on a hostile hero.
- Deflecting Blades: Taking
ability damage will cause the attacker to take
20% of the damage they dealt back.
- Bursting Strikes: Activate to cause your
basic attacks within the next 10 seconds to
splash for 60% damage, using
abilities extends this duration by 1.5 seconds.
Cooldown: 45 Seconds.
Level 7
- Shimmering Step: For 2.5 seconds after using
Spectral Stab, you can
re-activate the ability to teleport yourself to the opposite side which you are currently facing the target you attacked. You will be
teleported 3 range away and midway between you and the target; an
afterimage will spawn for 1 second.
Seal the deal: Quest: Using
Spectral Stab on a hero and then
succeeding to kill said hero within 1 second will grant you
6% ability power, stacking up to 60% This
bonus ability power is lost upon death.
- Overcharged Throw: Arcane Bound Dagger will send out two adjacent daggers to the left and the right hand side of whichever target they hit. These adjacent daggers
deal 50% of the original Arcane Bound Daggers damage and if they hit anything hostile,
a afterimage will spawn in front of said hostile unit for 1 second.
- Consumption Strikes: Basic attacks also
steals 3% of the targets total mana and returns 6% to you.
If you are at full mana, the 6% will be distributed evenly among nearby allied heroes who is not at mana cap.
Level 10 (R) - Ultimates
- Phantasmal Walk.
- Arcane Wraith.
Level 13
- Consume and Return: Afterimages now explodes if they soak up damage,
dealing 75% of the damage they tok back in a small area.
- Driving Force: For each hostile unit hit by
Power Slash, it's
cooldown will be reduced by 0.2 seconds and it's next use will deal
4% more damage per unit hit. This
empowered Power Slash can not power up another
Power Slash.
- Adventurer Slayer: Basic Attacks deals damage equal to 3% of the targets total maximum health.
- Leeching Blades: Basic attacks heal for 30% of the damage done.
Level 16
- Exposing Wounds: All hostile heroes hit with
Power Slash will take
150% increased damage from your next basic attack for 3 seconds and they will then
bleed for 30% of the basic attack damage taken over 4 seconds.
- Set up and Execute: Arcane Bound Dagger will make the target
vulnerable, increasing all damage they take by 15% for 2.5 seconds.
- Inner Power: Activate: Release
3 Arcane Sparks in a triangle formation around you. These
sparks are stationary and will detonate after 4 seconds, dealing
damage equal to 125% of the damage you dealt within those 4 seconds per spark.
Cooldown: 60 Seconds.
- Lending a Hand: Activate to increase the
Ability Power or
Basic Attack damage of all nearby allied heroes by
50% for 3 seconds. If the buff is
Basic Damage or
Ability Power will be determined depending on what hero receives the buff.
Cooldown: 60 Seconds.
Level 20
- Mirage: When
Phantasm Walk is active,
Afterimages will now also spawn all around the map, revealing the areas they spawn on. These
afterimages lasts for 3 seconds.
- Unstable Mana Beast: All
benefits and
downsides with
Arcane Wraith receives
15% additional effect. If you
die while
Arcane Wraith is active, you will
explode for damage equal to all damage you had dealt in Arcane Wraith form up and until the moment of death to all hostile units within a large area. It takes 3 seconds before this detonation goes off.
- Mana Conduit: You now only need
50 mana while dead as a
Arcane Wraith to
speed up your respawn time by 2 seconds.
- Blessing of K'aresh: Afterimages can take 3 ticks of damage before disappearing and they all last for 4 seconds.
- Nexus Stalker: Basic Attacks gains 2 more range and
deals 15% more dmaage.
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments