Xin is an aggressive, ability-driven melee Bruiser who excels in team fights. He would play similarly to Artanis, but replacing much of Artanis' mobility with raw damage output. Xin thrives in the thick of fights, taking damage and dishing it out to those unfortunate enough to be too close.
Strengths: Team Fighting, Dueling
Weaknesses: Hard CC, Wave Clear
Excels against: Attack Speed Assassins, like Butcher or Zul'jin
Struggles against: DOT Assassins, like Lunara or Nazeebo; Endurance Tanks, like Artanis or Anub'arak
LEVEL 1 BASE STATS
Health: 2,500 (+4% per lvl) Health Regen: 5.0 (+4% per lvl) Mana: 500 (+10 per lvl) Mana Regen: 3.0 (+10% per lvl) Attack Speed: 1.3 per second Damage: 130 (+5 per lvl)
If you've played Bellona from SMITE, Xin should feel very familiar.
Also, I couldn't find a good Mogu bust, so I used a full body picture.
Combat Trait
1
D - Hands of the Weaponmaster
After Xin uses an ability, he will begin using the weapon from said ability until he cast a different ability or is killed.
Storm Spear - Xin's basic attacks are ranged but have reduced attack damage.
Thundering Hammer - Xin's basic attacks deal moderate, cleave damage but his attack speed is greatly reduced.
Crackling Blades - Xin's basic attacks have increased attack speed but reduced range.
Surging Fist - At the beginning of every match, whenever Xin respawns, or Xin selects his trait, he will release his current weapon and fight using his fists. Surging Fist has a consecutive 3-hit combo that does increasing damage for each hot and resets after the third strike.
ex: 1st strike has normal damage - 130 damage; 2nd consecutive strike has 10% increased damage - 143 damage; 3rd consecutive strike has 20% increased damage - 156; 4th strike has normal damage - 130; etc
2
Passive - Taste of Blood
Xin gains 1 Armor Point whenever he takes at least 100 damage for each instance of damage. This armor decays over time but the duration is refreshed every time Xin takes damage.
The Armor caps at 50 Armor Points. The higher the amount of Armor Points Xin has, the faster they decay.
Taste of Blood does not trigger for hits below 100 damage, so Xin will not gain Armor Points from being attacked by minions.
Primary Abilities
1
Q - Lunging Spear
Cooldown: 8 Seconds
Mana Cost: 45 Mana
Xin dashes forward with his spear, piercing through all enemies and dealing moderate damage.
After using Lunging Spear, Xin's will attack using his Storm Spear.
2
W - Ground Slam
Cooldown: 12 Seconds
Mana Cost: 70 Mana
Xin channels for 1.5 seconds and slams his Thundering Hammer into the ground, moderately damaging all enemies hit and stunning them for 1 second.
After using Ground Slam, Xin will attack with his Thundering Hammer.
3
E - Inciting Roar
Cooldown: 15 Seconds
Mana Cost: 60 Mana
Xin bellows a mighty roar, knocking back enemies and increasing Xin's basic attack damage by 30% for 3 seconds.
After using Inciting Roar, Xin will attack with his Crackling Blades.
Heroic Abilities
1
R - Circle of Fire
Cooldown: 110 Seconds
Mana Cost: 100 Mana
Xin summons a runic ring of fire in a target area, that detonates after 3 seconds. If a hero moves over the detonated ring, they will be inflicted with burn and have their movement speed reduced by 10%. If a hero is on the ring whilst it is detonated, they will take heavy damage and will be stunned for 3 seconds.
Imagine this like the Hanamura Enforcer's Pule Ring but the ring has a slighty smaller radius.
2
R - Death from Above!
Cooldown: 110 Seconds
Mana Cost: 100 Mana
Xin channels for 5 seconds. After channeling, a large circle around where xin first started casting will have arrows rain from the sky for 5 seconds. Each arrow does 65 damage. (+5 per lvl)
Works kinda like Guldan's Rain of Destruction but Xin doesn't have to channel it for the entire duration.
Level 1 Talents
Empowered Storm Spear Quest: Damage enemy heroes with Lunging Spear or Storm Spear 50 times. Reward:Storm Spear's range is increased by 20%.
Empowered Thundering Hammer Quest: Damage enemy heroes with Ground Slam or Thundering Hammer 30 times. Reward:Thundering Hammer's damage is increased by 20%.
Empowered Crackling Blades Quest: Damage enemy heroes with Inciting Roar or Crackling Blades 70 times. Reward:Inciting Roar now reduces enemies attack damage by 20%.
Level 4 Talents
Grasping Spear Lunging Spear does 10% more damage and has 10% more range.
Grievous Slam After using Ground Slam, Xin's next basic attack strikes immediately.
Feasting Blades Basic attacks with Crackling Blades heal for 20% of the damage dealt.
Level 7 Talents
Electrified Spear Basic attacks using Storm Spear chain to the 3 closet targets, prioritizing heroes.
Electrified Slam Ground Slam leaves an electrified area that deals light damage.
Electrified Roar Inciting Roar silences hit enemies for 1 second.
Level 10 Talents
Circle of Fire Cooldown: 110 Seconds
Mana Cost: 100 Mana
Xin summons a runic ring of fire in a target area, that detonates after 3 seconds. If a hero moves over the detonated ring, they will be inflicted with burn and have their movement speed reduced by 10%. If a hero is on the ring whilst it is detonated, they will take heavy damage and will be stunned for 3 seconds.
Death from Above! Cooldown: 110 Seconds
Mana Cost: 100 Mana
Xin channels for 5 seconds. After channeling, a large circle around where xin first started casting will have arrows rain from the sky for 5 seconds. Each arrow does 65 damage. (+5 per lvl)
Level 13 Talents
Too Many Spears Lunging Spear's cooldown is reduced by 2 seconds for every basic attack done with Storm Spear.
Mountain Crusher Ground Slam's area of effect is increased by 15% when using Thundering Hammer.
Inciting War Cry Inciting Roar increases the damage of nearby allies.
Level 16 Talents
Iron Guantlets Surging Fists' damage increase is now 0%, 15%, and then 30%.
Iron Skin Xin gains 1 Armor Point for every 50 damage
Follow Through After using an ability, your next basic attack within 6 seconds deals 40% additional damage.
Level 20 Talents
Energized Runes Circle of Fire's damage is increased by 10% for every hero caught in its detonation.
Unending Arrows Every hero killed during Death from Above!'s duration reduces its cooldown by 10 seconds.
Taste of Bloodshed Taste of Blood is triggered when Xin deals 100 damage.
Taste of Spilt Blood Taste of Blood is triggered when nearby allies take 100 damage.
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