QQQ - Flying Serpent Kick. Charge forward a short distance, damaging & slowing enemies upon landing. 12 second Cool Down.
QQW - Chi-burst. Send forward a small burst of Chi, Dealing Medium damage to enemies and small healing to allies in it' path. 8 second CD
QQE - Fortifying Tea. Hardens the drinker, giving them resistance for 2 seconds. 15 second Cool Down.
QWW - Softpaw Technique. Melee the target for small damage, draining 5% over their mana. 8 second CD.
QWE - Thunderbrew Tea. Increases Target's move speed by 25% for 3 seconds. 9 second CD.
WWQ - Fade to mist. Become cloaked in mists for 15 seconds. Movement will break stealth in 2 seconds. 30 second CD.
WWW - Pool of Mists. Summons an area of healing mists, healing everyone within for X over 4 seconds. 15 second CD.
EEQ - Revitalizing Tea. Heals the target for a small amount. 6 second CD.
EEW - Energizing Tea. Heals the target for small and causes their cds to regenerate 50% faster for 2 seconds. 12 second CD
EEE - Green Tea. Heals the target for large amount over 4 seconds. 7 second CD
The idea behind her is to juggle her spells depending on the situation, creating new spells mid fight to alter what she is doing to influence the flow of battle. Essentially I just want a healing Invoker. Mana costs will be added to every spell as appropriate, I am bad wiht thinking of baseline values.
Edit: ah, just read the "credit" now.