Yanlin Softpaw by Dayuni

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Yanlin Softpaw

By: Dayuni
Last Updated: Dec 6, 2016
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Yanlin Softpaw

Disciple of Chi'Ji

As a young cub, Yanlin showed great promise in the healing arts of the mists. Years of study have led to her becoming a revered ally, balancing her healing mists, powerful Chi, and tea brewing to assist her allies in combat.

Combat Trait

1
Harness the Mists
Create a spell by fusing your current levels of Chi, Mana, and Tea. Different spells will be formed depending on the ratio of your stats.

10 second Cooldown.

Primary Abilities

1
Chi
Focus your Chi, increasing your attack damage by X% per point, up to 3.
2
Mana
Calm your mind, increasing your mana regeneration by X% per point, up to 3.
3
Tea
Brew some tea, increasing your health regeneration by X% per point, up to 3.

Secondary Abilities

1
Gift of the Mists.
Utilize the gift you have harnessed from the mists.
2
Gift of the Mists.
Utilize the gift you have harnessed from the mists.
3
Inner Calm
Removes current points of your invested stats.

Heroic Abilities

1
Quick Mind
Lowers the Cooldown of your trait by 8 seconds.
2
Ample Blessings.
Allows another gift to be saved from your Harnass the Mists ability.

Elusive Mist Dancer

QQQ - Flying Serpent Kick. Charge forward a short distance, damaging & slowing enemies upon landing. 12 second Cool Down.
QQW - Chi-burst. Send forward a small burst of Chi, Dealing Medium damage to enemies and small healing to allies in it' path. 8 second CD
QQE - Fortifying Tea. Hardens the drinker, giving them resistance for 2 seconds. 15 second Cool Down.
QWW - Softpaw Technique. Melee the target for small damage, draining 5% over their mana. 8 second CD.
QWE - Thunderbrew Tea. Increases Target's move speed by 25% for 3 seconds. 9 second CD.
WWQ - Fade to mist. Become cloaked in mists for 15 seconds. Movement will break stealth in 2 seconds. 30 second CD.
WWW - Pool of Mists. Summons an area of healing mists, healing everyone within for X over 4 seconds. 15 second CD.
EEQ - Revitalizing Tea. Heals the target for a small amount. 6 second CD.
EEW - Energizing Tea. Heals the target for small and causes their cds to regenerate 50% faster for 2 seconds. 12 second CD
EEE - Green Tea. Heals the target for large amount over 4 seconds. 7 second CD

The idea behind her is to juggle her spells depending on the situation, creating new spells mid fight to alter what she is doing to influence the flow of battle. Essentially I just want a healing Invoker. Mana costs will be added to every spell as appropriate, I am bad wiht thinking of baseline values.

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IlikeItFunny (6) | December 7, 2016 9:03pm
You love the Invoker, arent you?

Edit: ah, just read the "credit" now.
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