Yogg Saron is a Warcraft Support, a dark omni-presence summoner that is everywhere.
Yogg Saron is a unique hero who does not directly fight in the battlefield but rather spreads his corruption and influence on it. He cannot be killed directly but killing off his minions grant experience like normal heroes, and will temporarily halt his corrupting influence. The skill in playing him would trying to be effective as you can everywhere on the map while also being impactful in team fights with choosing the right minion to evolve
STATISTICS
Additional Notes:
-Replaces core. Has no basic attacks and cannot move. Functions literally as a core
-Summons and Minions expiring naturally does not count as killing them.
-Yogg Saron will periodically whisper enemy heroes throughout the game thats shows in their chat when certain situations occur, such as yogg saron getting a takedown, one of his minions destroying a fort, etc. This does nothing its just thematic. MADNESS WILL CONSUME YOU!
Combat Trait
1
Insanity
Passive
Damage from your abilities apply insanity to enemy heroes for 3 seconds. This effect stacks. At 6 stacks of insanity, the target is Fear for 1 second.
-Feared in place rather than running like Guldan's horrify
-Stacks cannot be applied to enemies already Feared, to prevent total CC lock
Primary Abilities
1
Brain Link
Global Point and Click
1 second cooldown
5 second channel
Extend your will fully upon one of an ally lane minions, giving you full control of them and evolving them into a Faceless One, increasing their health by 500%, attack damage by 300%, and movement speed by 15%
While in control the the minion is empowered, granting a new Q and activating the W ability.
-While under brain link, the minion is now considered a hero and can contest objectives, capture mercenary camps, and other things a hero can.
-Minions who die under Brain Link grant full heroes exp and will "kill" yogg saron. While dead, he cannot cast a a new Brain Link and is considered "dead" like a normal hero until the respawn timer is up. If a Cthaxxi is still alive, he may still control it, similiar to how kerrigan can control ultralisk while dead.
-The animation for channeling is a clear and distinct visual que to let enemy players know where exactly yogg is mostly focusing his efforts at. It will upgrade the basic minion (think super saiyin transformation) and will grant a mini map icon until killed
Warrior Minion (Melee)
Blunt strike that reduces enemy movement speed by 50%, deacying over 3 seconds. Applies 3 stacks of insanity.
Wizard minion (Ranged)
Shroud an ally, causing them to pulse dark energy, applying 1 stack of insanity every second for 5 seconds.
Ranged minion (Ranged)
Line skillshot that silences the first enemy hero for 0.50 seconds, and applying 2 stack of insanity.
Catapult minion (Ranged)
AoE skillshot that deals large damage to enemies and knocking them back based on the proximity to the center. Applies 2 stacks of insanity.
2
Crusher Tentacle
Medium cast range
Must be casted in range a Faceless one or C'Thraxxi
3 second cooldown
Instantly summon a Crusher Tentacle for 15 seconds that attacks nearby enemies. Prefers to attack heroes. Deals 50% bounus damage to heroes. Attacks apply 1 stack of Insanity
Crusher Tentacle Stats:
Health-231
Attack damage-32
Attack speed-1.5 per second
-Only attack in melee range
-Simiilar to turrets from gazlowe and probius
3
General Vezax
Global AoE targeted
30 Second Cooldown
Cooldown begins upon death
After a 3 second delay, summon the C'Thrax Warlord Zon'ozz. You can control. Last until killed. Deals 50% bonus damage to heroes. Attacks apply 1 stack of Insanity
10% of all damage done by Brain Linked Minions and Crusher Tentacles will heal General Vezax. This healing is tripled vs heroes.
-Can be controlled as a pet like Water Elemental, Ultralisk, and Banshees
-Although he can be seen being summoned, he cannot be damaged until hes fully active
-Is NOT considered a hero.
Heroic Abilities
1
Eye stalker
45 second Cooldown
Summon a large eye stalker to guard the area for 15 seconds. Every second the eye stalker will apply 1 stack of Insanity amd deal 59 damage to the lowest health enemy hero in the area.
-Guards the area like phoenix or gargantuan
2
Faceless manipulator
Global point and click
80 second Cooldown
After a 2 second channel, summon a clone of an enemy hero for 15 seconds. Will prefer to attack heroes and the original host.
-Uses AI
Special Mount
1
Unholy Frenzy
80 Second Cooldown
5 second channel
Cooldown begins once Brain Link is used
This ability will interupt yogg saron's brain link with his minion,making the minion go back to its AI lane minion status, but retain its empowerment
-Brain Link cannot be recasted on a minion who already transformed
-Allows yogg a chance to avoid the "death" punishment but there is a cast time so it can be interupted.
A clarify for murky if he ever looks at this: Yogg's health is separate from the core's health. Yogg's health is used for the minion summons. Attacking the core still damages the core normally(Or at least I assume though).
That being said, i think the faceless ult right now is way too strong. You get a 20 second(thats a LONG time) copy of an enemy hero, making up for yogg's biggest weakness. They have an aura that stacks insanity(Which is pretty much: every 5 seconds, all nearby enemy heroes get stunned for a second, which is crazy by itself.) AND can only be damaged by the specific hero copied. I would either remove the aura, or remove the only damaged by copied target part.
I think that having a core that can be healed would be a bit op no? I think that if Yogg Sarron was in the game he would have receive 50% less healing. Other than that i LOVE this idea, having a hero that is the core is some serious thinking outside the box, but even if he was the core what if he had an inverted ragneros ability? For a secondary ability he could roam around the map but still have same abilities and the core will have the health Yogg Saron left it with. Making it a bit les risky but in this state he'd have half of his normal hp and cant ride mounts. (Edit, oops didnt read top part fully)
Do you mean like an avatar of sorts? not sure i quite understand the suggestion.
On that note, i had an idea where hed teleport in an inflict insanity to those who was facing his direction like his boss fight but it seemed op on paper since you have to face someone in order to deal damage to them
This is prob one of the cooler yog-Sarons, with giving him a way to actually be 'killed' while not having a proper body, and health being his main mechanic. That being said, I think Brain Link's downside is way too risky for its upside, as minions really don't do much even with a 25% attack boost, even with the 300% health.
As an idea for his madness ultimate, it should allow him to activate it to instantly give all enemy heroes 4 stacks of insanity, and insanity stacks can't go below 4 for 5 seconds, with a 120 cooldown. In other words, if he times it right, a global 1 second stun, with a free 1 second stun anytime they get hit by one of his minions. Might need to be shorter than 5 seconds though.
Please, please give feedback and suggestions if you have them! I really want it on this concept
Loading Comments...
Load More Comments
HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
That being said, i think the faceless ult right now is way too strong. You get a 20 second(thats a LONG time) copy of an enemy hero, making up for yogg's biggest weakness. They have an aura that stacks insanity(Which is pretty much: every 5 seconds, all nearby enemy heroes get stunned for a second, which is crazy by itself.) AND can only be damaged by the specific hero copied. I would either remove the aura, or remove the only damaged by copied target part.
On that note, i had an idea where hed teleport in an inflict insanity to those who was facing his direction like his boss fight but it seemed op on paper since you have to face someone in order to deal damage to them
As an idea for his madness ultimate, it should allow him to activate it to instantly give all enemy heroes 4 stacks of insanity, and insanity stacks can't go below 4 for 5 seconds, with a 120 cooldown. In other words, if he times it right, a global 1 second stun, with a free 1 second stun anytime they get hit by one of his minions. Might need to be shorter than 5 seconds though.