Yrel by Dreadnought

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Yrel

By: Dreadnought
Last Updated: May 9, 2017
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Yrel

Vindicator - Weapons Specialist

* * INCOMPLETE * *

Multiclass concept featuring Tank, Bruiser-like Support, Specialist/Utility Support, Melee Assassin

~Arcalite Blade
-(Q) Quick Sweep
-(W) Counterstroke
-(E) Infusion of Light
-(Ult) Spirit Slash

~Hammer of the Eren
-(Q) Mighty Strike
-(W) Seraphic Will
-(E) Determination
-(Ult) Obliterate

~Velenar Shield
-(Q) Shield Strike
-(W) Seraphic Will
-(E) Radiance
-(Ult) Unity

~Catasphere Daggers
-(Q) Cosmic Swipe
-(W) Eye of the Naaru
-(E) Falling Star
-(Ult) Supernova Reborn

~Pilum of Xe'ra
-(Q) Noblem Crossout
-(W) Guidance
-(E) Munitions
-(Ult) Naruism


~ Stats ~

Health - 3944

~average~ Warrior - 5256. Assassin - 3574. Support - 3705.

Damage - 225

Attack Speed - 1.1 ~~ Attack Range 1.5
(Changes depending on weapon, may change dps/damage)

DPS - 248

~average~ Warrior - 215. Assassin - 279. Support - 197.

Note - All numbers are based off level 20 and follow the basic 4%*Lvl algorithm

Combat Trait

1
Master of Weapons

Gain basic abilities and special ultimate based on the weapon you have activated. Each ultimate comes with their own internal cooldown.

Channel - 1.25
Cooldown - 10

Primary Abilities

1
(Sword - Q) Quick Sweep

Deals 264 damage to nearby enemies nearby. Increase movement speed by 7.5% for every enemy hero hit for 3 seconds.

Mana - 40
Cooldown - 8


same radius as zeratul cleave
180' arc in front like johanna Punish
2
(Sword - W) Counterstroke

Absorb and reflect 75% physical damage against the next enemy Hero Basic Attack.

Mana - 15
Cooldown - 5
Charges - 3

3
(Sword - E) Infusion of Light

Heal yourself for 862 Health. If cast on an ally also heal them for 422 health.

Mana - 60
Cooldown - 8


Based off Tyrande's heal which is 351 self heal and 702 ally heal. This is reversing the healing numbers.
Range is same as Tyrande's Light of Elune heal
4
(Hammer - Q) Mighty Strike

After a brief channel, swing in front of you to deal 490 damage and stun enemies for 1 second.

Determination - 40
Cooldown - 14


80% range of a Leoric Swing, but is 270 degree arc instead of leorics 180 swing arc
5
(Hammer - W) Punish

[Toggle] Increase Basic Attack damage against stunned, rooted, or slowed heroes by 40% and heal nearby allies by 75% for damage dealt while activated.

Determination - 4/s

6
(Hammer - E) Determination

[Passive] Basic attacks grant 10 Determination up to a maximum of 100 Determination. Loose 10 Determination for every second Hammer of the Eren is not active.

[Active] Target Allied Hero gains 25 physical armor for 5 seconds. Gain 5 Determination for every Basic Attack taken by target.

Mana - 60
Cooldown - 8


Cannot be self cast
7
(Shield - Q) Shield Strike

Deal 310 to target and lower their armor by 25 for 3 seconds.

Mana - 60
Cooldown - 12


Melee Range
8
(Shield - W) Seraphic Will

After 1 second, deal 206 damage to nearby enemies. Become unstoppable for 1 second for every enemy hero hit.

Cooldown - 8


Same radius as Johanna condemn
Hitting 4 enemy heroes means being unstoppable for 4 seconds
9
(Shield - E) Radiance

[Passive] Gain 1 Radiance Each time Yrel deals 4 damage.
Maximum Radiance 1873

[Active] Activate to increase regenerative effects and all healing received by 30% for every 25% of radiance filled for 5 seconds

Mana - 60
Cooldown - 14


Can only gain radiance while shield is equipped.
However Radiance does not decay when shield is not equipped.
Having 67% Radiance filled means you gain 60% healing and regen effects
Radiance scaled 4% per level.
10
(Daggers - Q) Cosmic Swipe

Strike the target, dealing 324 damage and sends a shockwave behind the target in a cone dealing 153 damage. Enemy heroes hit will have their basic abilities recharge 50% slower for 5 seconds.

Mana - 40
Cooldown - 10


Cone is size of Greymane's Gilaen cocktail
11
(Daggers - W) Eye of the Naaru

Launch a white orb, moves toward target location and automatically fires up to 3 lasers at the nearest enemies. Each laser deals 156 damage. Lasts 8 seconds.

Mana - 50
Cooldown - 14


The range for beams is the same radius as a Tyreal Sanctification
The orb moves at 50% standard movement speed. If the orb reaches its target location it remains stationary and deals damage until it expires.
The laser beams are like very thin, white versions of li-mings disintegrate.
Lasers target the nearest enemies (enemy heroes prioritized). Lasers can not overlap, if 1 enemy is in range of the orb, only 1 laser fires.
12
(Daggers - E) Falling Star

Create a Falling Star that passively deals 108 damage a second. Up to 3 Falling Stars can be controlled seperatly or as a group.

Cooldown - 20


Falling Stars can be controlled similar to samuro clones or vikings, however they automatically attack nearby targets and their duration lasts forever.
Falling Star range is the same range as a sgt hammer or raynor.
(Prioritizes nearest enemy heroes first)
Can be controlled while having a different weapon equipped. (Cooldown of Falling Stars is frozen while using a different weapon)
It looks like a Living Constellation from Algalon
13
(Pilum - Q) Noblem Crossout

Launch two strong attacks at target dealing 418 damage each. Targets ranged basic abilities and basic auto attack (if applied to ranged) is reduced by 2.5 for 6 seconds.

Mana - 40
Cooldown - 12


Melee range
14
(Pilum - W) Guidance

Bestow Guidance on an allied hero. While the hero is near Yrel their attack speed is increased by 20% and leech by 25%. Yrel is also healed by allied leech.


Range is same as Auriel hope.
Yrel only benifits from 25% leech, any additional leech the hero has is not transferred in health.
15
(Pilum - E) Munitions

[Passive] Ranged Basic Attacks consume 1 munition charge. Ranged attacks deal 40% more damage.

[Active] Consume 4 munition charges. Increase the range of ally ranged basic/ultimate abilities and basic attacks (Ranged only) by 2.0 for 4 seconds.

Munition Cooldown - 3
Munition Charges - 5


If you run out of munitions charges, you can only melee basic attack until you gain a charge(s)

Secondary Abilities

1
(Base) Arcalite Blade

(Q) Spirit Slash
(W) Counterstroke
(E) Infusion of Light

(Heroic) Spirit Slash


Attack Range - 1.5
2
(Level 4) Hammer of the Eren

(Q) Mighty Strike
(W) Seraphic Will
(E) Determination

(Heroic) Obliterate
(Resource) Determination


[Passive] Increase Basic Attack Damage by 75%
[Passive] Decrease Attack Speed by 30%


Attack Range - 2.0
3
(Level 4) Velenar Shield

(Q) Shield Strike
(W) Seraphic Will
(E) Radiance

(Heroic) Unity
(Resource) Radiance


Yrel also has a smaller 1 handed mace with the shield

Attack Range - 1.25
4
(Level 4) Catasphere Daggers

(Q) Cosmic Swipe
(W) Eye of the Naaru
(E) Falling Star

(Heroic) Supernova Reborn


Attack Range 1.25
5
(Level 4) Pilum of Xe'ra

(Q) Noblem Crossout
(W) Guidance
(E) Munitions

(Heroic) Naruism
(Resource) Munitions


Melee attack range 1.5
Range attack range 5.5
6
(Level 4) Purify

Target an ally to remove any disabling effects from them.

(Quest Reward) If a disabling effect(s) has been removed, target will become unstoppable for 3 seconds

Cooldown - 30


Disabling effects are slow, stun, root, silence, blind.
This is like an older version of cleanse, but without relentless applications

Heroic Abilities

1
(Sword) Spirit Slash

become unstoppable and spirit move to target location. Lunge forward in a line and deal 712 damage.

Mana - 100
Cooldown - 120


Spirit move is half the Distance of Muradin's Leap. Can pass through units and terrain. Same speed as your base movement.
Lunge continues in the same direction as spirit move, is impacted by terrain however. Speed of lunge is as fast as a tyreal judgement. 0.75 distance of muradin's leap. With spirit walk and lunge total is 1.25 distance of muradin leap.
2
(Hammer) Obliterate

Leap to target location, after 1.25 seconds hit the ground and create a shockwave instantly in front of you and several shockwaves in succession by 0.5 seconds.

Shockwave 1 - 1240 damage, 1.5 second stun
Shockwave 2 - 780 damage, 0.5 second stun
Shockwave 3 - 420 damage

Determination - 50
Mana - 100
Cooldown - 120


270 degrees, so only heroes that are behind you are not hit. The first shockwave is as small as a zeratul cleave and successive shockwaves get larger. The entire size of all 3 shockwaves is as big as an ETC level 20 stage dive.
3
(Shield) Unity

[Passive] Your total Radiance increases maximum health by 100%

[Active] Consume 100% of your Radiance to increase nearby allies maximum health by 75% for 7 seconds

Mana - 100
Cooldown - 120

4
(Daggers) Supernova Reborn

Teleport to the Eye of the Naruu or a Falling star. Place yourself in a crystal and after 5 seconds restore 60% health and mana.
Deal 261 periodic damage in a massive area while the Crystal is active.
The crystal contains 1500 health and 75 ability armor. If the crystal is destroyed, become vulnerable for 10 seconds.

Mana - 100
Cooldown - 120


Yrel is in stasis and cannot control anything, including falling stars.
The radius for periodic damage is the size of raynor's hyperion
5
(Pilum) Naruism

Allied heroe's basic ability cooldowns are reduced by 30% for 10 seconds. Next Allied hero's Heroic Ability cooldown is reduced by 90%

Mana - 100
Cooldown - 120


If target's heroic ability is not on cooldown, Naruism will remain as an effect buff until target's heroic ability activates naruism (only ultimate side, basic ability cooldowns are applied normally seperate of ultimate cooldown mechanics).
Cooldown for Naruism will not tick down until ultimate version has been activated on target.
If target or yrel dies before naruism is activated, remove effect buff and set cooldown to 10 seconds.

Special Mount

1
Divine Steed

Instantly Mount, gain 30% movement speed. Can not be dismounted by damage for 2 seconds.

Charges - 2
Cooldown - 10


Stuns and Roots can dismount during the 2 seconds of non-damage however.

Talents

~ Level 1 ~


Trait(T) - illustrious Grandmaster of weapons ~ Decrease channel time by 0.25 seconds and allows movement while channeling.
Mount(M) - Talbuk Leather Stirrups ~ Increase mount speed by 10%
Blade(E) - Infusion of Defense ~ Increases targets physical armor by 15 and your physical armor by 10 for 5 seconds
Blade(E) - Path of the Vindicator ~ (Quest) Increase Cooldown of Infusion of Light by 2 seconds
(Reward) After Collecting 10 regen globes, Healing an ally will Increase your self heal by 50%
(Reward) After Collecting 20 regen globes, Healing an ally will also give them Protection for 1.5 seconds
(Reward) After collecting 35 Regen globes, if you target yourself, gain 75 physical armor for 4 seconds, but increases cooldown by 6 seconds.
Blade(E) - Path of the Exarch ~ (Quest) Decrease Cooldown of Infusion of Light by 3 seconds, Decrease self heal by 40%
(Reward) After successfully Counterstroke 20 enemy basic attacks, reduce Infusion of Light's mana cost by 33%
(Reward) After dealing 2250 damage through Counterstroke, allies regenerative and healing effects are increased by 20% while near Yrel
(Reward) After hitting 30 heroes with Quick Sweep, targeting an ally also gives 25 physical armor for 3 seconds
(Final Reward) After completing 3 quests, if you target yourself, also heal everyone around you for 200% self heal. Increases cooldown of next Infusion of light by 5 seconds

~ Level 4 ~


Blade(E) - Purify ~ (Quest) Grants Secondary Ability Purify. (Reward) After 10 successful purifications, Purify will now grant unstoppable for 3 seconds if a disabling effect is removed.

~ Level 7 ~




~ Level 10 ~




~ Level 13 ~




~ Level 16 ~




~ Level 20 ~




__________________________________________________________________________________________________________________________________










__________________________________________________________________________________________________________________________________

Self Notes Overview

Yrel Multiclass concept

[Base] Arcalite Blade
[Level 4] Hammer of the Eren
[Level 4] Velenar Shield
[Level 4] Catasphere Daggers
[Level 4] Pilum of Xe'ra

Increase physical armor of target by 25 for 5 seconds

Level 10 are upgrades for ultimates Arcalite Blade, Hammer of the Eren, and Velenar Shield. (like level 20, but at 10)

Level 20 are for Catasphere Daggers and Pilum of Xe're Heroic Upgrades and other storm talents

Angelic Charge - Activate Angelic Charge to increase ally heroes Mount Speed Globally to 50% for 10 seconds. Allies can instantly mount during Angelic Charge and can not be dismounted for 3 seconds when activated.

~General talent ideas~
Can move while changing weapons
Become unstoppable, or armored, protected, ect... while mounted
Devotion Aura - grant allies passive armor

Self Notes - Sword

[Base] Arcalite Blade

~ Level 1 ~
Blade(E) -Infusion of Defense ~ Increases targets physical armor by 15 and your physical armor by 10 for 5 seconds
Blade(E) -Path of the Vindicator ~ (Quest) Increase self heal by 30%. Increase Cooldown of Infusion of Light by 2 seconds.
(Reward) After Collecting 10 regen globes, Healing an ally will Increase your self heal by 30%
(Reward) After Collecting 20 regen globes, Healing an ally will also give you Protection for 1.5 seconds
(Reward) After collecting 35 Regen globes, if you target yourself, gain 75 physical armor for 5 seconds, but increases cooldown by 6 seconds.
Blade(E) -Path of the Exarch ~ (Quest) Decrease Cooldown of Infusion of Light by 3 seconds, Decrease self heal by 40%
(Reward) After successfully Counterstroke 20 enemy basic attacks, reduce Infusion of Light's mana cost by 33%
(Reward) After dealing 2250 damage through Counterstroke, allies regenerative and healing effects are increased by 20% while near Yrel
(Reward) After hitting 30 heroes with Quick Sweep, targeting an ally also gives 25 physical armor for 3 seconds
(Final Reward) After completing 3 quests, if you target yourself, also heal everyone around you for 200% self heal. Increases cooldown of next Infusion of light by 5 seconds

~ Level 4 ~
Blade(E) -Purify ~ (Quest) Grants Secondary Ability Purify. (Reward) After 10 successful purifications, Purify will now grant unstoppable for 3 seconds if a disabling effect is removed.

~ Level 7 ~


~ Level 10 ~


~ Level 13 ~


~ Level 16 ~



(Q) Quick Sweep ~ Deals 264 damage to nearby enemies nearby. Increase movement speed by 7.5% for every enemy hero hit for 3 seconds.
Mana - 40
Cooldown - 8

(W) Counterstroke ~ Absorb and reflect 75% physical damage against the next enemy Hero Basic Attack.
Mana - 15
Cooldown - 5
Charges - 3

(E) Infusion of Light ~ Heal yourself for 862 Health. If cast on an ally also heal them for 422 health.

Mana - 60
Cooldown - 8

(R) become unstoppable and spirit move to target location. Lunge forward in a line and deal 712 damage.

Mana - 100
Cooldown - 120


Vindicator Tree (Sustain Melee DPS)
Quest - Increase self heal
1 - Path of the Vindicator ~ (Quest) Increase Cooldown of Infusion of Light by 2 seconds
(Reward) After Collecting 10 regen globes, Healing an ally will Increase your self heal by 50%
(Reward) After Collecting 20 regen globes, Healing an ally will also give them Protection for 1.5 seconds
(Reward) After collecting 35 Regen globes, if you target yourself, gain 75 physical armor for 4 seconds, but increases cooldown by 6 seconds.
7 - Every successful counterstroke increases physical armor by 5% for 5 seconds. Reduces cooldown of next counterstroke by 1 second.
13 -
16 -

Exarch Tree (Support/Heal)
Quest - heal, increase ally heal
1 - Path of the Exarch ~ (Quest) Decrease Cooldown of Infusion of Light by 3 seconds, Decrease self heal by 40%
(Reward) After successfully Counterstroke 20 enemy basic attacks, reduce Infusion of Light's mana cost by 33%
(Reward) After dealing 2250 damage through Counterstroke, allies regenerative and healing effects are increased by 20% while near Yrel
(Reward) After hitting 30 heroes with Quick Sweep, targeting an ally also gives 25 physical armor for 3 seconds
(Final Reward) After completing 3 quests, if you target yourself, also heal everyone around you for 200% self heal. Increases cooldown of next Infusion of light by 5 seconds
7 - Every successful counterstroke increases physical armor by 5% for 5 seconds. Reduces cooldown of next counterstroke by 1 second.
13 -
16 -



__________________________________________________________________________________________

Self Notes - Warhammer

[Level 4] Hammer of the Eren

~ Level 7 ~


~ Level 10 ~


~ Level 13 ~


~ Level 16 ~

Self Notes - Shield

[Level 4] Velenar Shield

~ Level 7 ~


~ Level 10 ~


~ Level 13 ~


~ Level 16 ~

Self Notes - Daggers

[Level 4] Catasphere Daggers

~ Level 7 ~


~ Level 13 ~


~ Level 16 ~


~ Level 20 ~

Catasphere Daggers


This is not a rogue. This has more to do with "Stars" and Algalon style abilities then Rogue fighting.

Get shield at Level 16. There wont be any talent upgrades, all abilities need to be impactful and complex right from the start. (Old idea, reworked)

Attack speed and damage will be similar to valeera though

~~Ability Ideas~~
Falling Star - Will have an ability that summons a mini star that automatically deals ranged attacks to the nearest enemy (preferes heroes). Movement can be directly controlled like samuros clones with illusion master. Has health, does not body block, provides vision (it floats above ground) Once it dies, falls to the ground (1 second) and explodes in a small area dealing damage. can have 2-3 active at once.
Eye of the Na'ru - Launches a white disk, moves toward target location and automatically fires lasers at 3 enemies (preferes heroes) extremely fast dealing some damage and deals damage to anything in between target. Its like 3 Li-ming disintegrates but smaller beam.
Cosmic swipe - Deal damage in target area in front of you, enemy heroes hit have their basic abilities recharge 50% slower for 5 seconds.
Supernova Reborn- Yrel incases herself in crytsal and deals periodic damage an in extreme radius around the crystal. The crystal has a healthpool, if destroyed Yrel becomes vulnrable for 10 seconds. If the duration of the crystal is completed Yrel restores 100% health and Mana.
Stargaze - Teleport under a star or Eye of Na'ru

Self Notes - Pilum (Throwing Spears)

[Level 4] Pilum of Xe'ra

~ Level 7 ~


~ Level 13 ~


~ Level 16 ~


~ Level 20 ~


Basically pilum are a shorter version of the javelin
It will look like Yrel is dual wielding spears 2 spears with more strapped to to the back possibly

Get pilum at Level 16. There wont be any talent upgrades, all abilities need to be impactful and complex right from the start. (Old Idea, reworked)


~~Ability Ideas~~
Munitions ~ Increase range to 5.5 for the next basic attack. Deals 200% more damage, but also decreases attack speed by 100% until next auto attack (it basically makes you ranged, but also decreases your attack speed) 3, 4 or 5 charges
Arkdun Ballistics - Increase the range of yrel and allies ranged abilities and basic attacks by 2.0 for duration
Faith - Places ability on allied hero, while in range of Yrel increase heroe's attack speed by 20% and leech by 25%. Leech damage also heals Yrel.
Noblemm Cross - Launch 2 strong attacks at target. Targets ranged abilities and basic auto attack (if applied to ranged) is reduced by 3.0 for 6 seconds.
Naruism - Decreases an allies respawn timer by 90% or Reduce Ultimate ability cooldown by 90%

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