Yrel by Dezitronix

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Yrel

By: Dezitronix
Last Updated: Sep 25, 2017
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Yrel

Exarch of the Artificers

Yrel grew up as a young, naive priestess on Draenor. Later in life, she faced enslavement from the Iron Horde, the death of her teacher Velen, and many betrayals. Now, she fights to defend the Light, and the people she cares for.

Archetype: Support
Difficulty: Medium

Attack Range: 1
Attack Damage: 144 (+4% per level)
Attacks per Second: 1

Health Points: 1800 (+4% per level)
Regen per Second: 4.49 (+4% per level)

Mana: 400
Regen per Second: 3

Movement Speed: 100%

Yrel's built to use friendly minion waves to her advantage. She can easily push lanes when left unattended, especially later in the game. However, she suffers from weak mobility, and can be rendered defenseless when found without nearby friendly minions or heroes. This also makes her weaker on objective-based maps, especially when the objectives are far away from the lanes.

However, her power can increase considerably later in the game. As the game progresses, she can use minion waves to exert pressure in multiple lanes at a time, or push a lane that was left exposed by the enemy team. With careful planning, Yrel can force her enemies to over-extend, allowing her to create weak points later in the game.

Pros:
    - Decent solo-laning abilities, as long as minions are nearby.
    - Her minions can create a great deal of pressure on the battlefield later in the game.
    - Can use minion waves to help take Mercenary camps.
    - Constant, short-ranged heals.

Cons:
    - Significantly weaker when minions aren't nearby.
    - Can struggle on certain maps, particular ones with objectives that are far away from the lanes, such as Battlefield of Eternity or the Haunted Mines.

Combat Trait

1
(Trait, Passive) Radiant Light
Once every 10 seconds, heal all nearby friendly minions for 10% of their base health.

Primary Abilities

1
(Q) Dauntless Fury
Your hero gains +10% Basic Attack Speed, Basic Attack Damage, and Movement Speed for 7.5 Seconds. This is increased by 2% for each damaged friendly minion nearby at the time of casting.

Cooldown: 20 Seconds
Mana Cost: 80 Mana
2
(W) Velen's Blessing
Choose a friendly minion. All friendly heroes and minions nearby heal 15 Health per second while that minion is alive. Can only be active on one minion at a time.

Cooldown: 20 Seconds
Mana Cost: 40 Mana
3
(E) Judgement of Hope
Choose a nearby enemy hero. All nearby friendly minions are forced to attack that hero until they move too far away or where they can't be attacked by them.

Cooldown: 5 Seconds
Mana Cost: 40 Mana

Secondary Abilities

1
Gift of the Naaru
Heal an allied hero for 600 Health over 30 seconds. Cannot be cast on yourself.

Cooldown: 40 seconds.
2
Cleanse
Activate to make a target ally Unstoppable for 1 Second. Cannot be cast on yourself.

Cooldown: 60 Seconds.
3
Spell Shield
Every 30 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 1.5 seconds, reducing the damage taken by 50%. Can be toggled to allow or prevent this talent from triggering automatically.

Cooldown: 0.5 Seconds.

Heroic Abilities

1
(R) Hand of the Prophet
Immediately summon 2 friendly waves of minions in each lane. Those minions move 20% faster for 20 seconds.

Cooldown: 90 Seconds
Mana Cost: 80
2
(R) Divine Bulwark
All nearby friendly minions are protected from all sources of damage and deal 20% more damage for 6 seconds.

Cooldown: 60 Seconds
Mana Cost: 100 Mana

Talents - Level 1 (Tier 1)

Exarch's Vengeance
Quest: Cast Dauntless Fury with at least 14 friendly minions nearby.
Reward: Each time you cast Dauntless Fury, you gain +2% Basic Attack Damage and Speed until you die (Stacks 10 Times).

Radiant Light
Reduce the cooldown of Velen's Blessing by 5 Seconds.

Defender of Light
When near at least 5 friendly minions, you and all nearby friendly minions move 10% faster.

Talents - Level 4 (Tier 2)

Vindicator's Fury
You deal 100% more basic attack damage to enemy heroes who have damaged a friendly minion in the past 3 seconds.

Gift of the Naaru
Activate to restore 600 Health to a friendly hero.

Shield of Vengeance
Whenever you take damage, heal nearby allies by 10% of the damage you took.

Talents - Level 7 (Tier 3)

Cleanse
Activate to make a hero unstoppable for 1 Second. Cannot be cast on yourself.

Velen's Teachings
Velen's Blessing can be active on two friendly minions at a time.

Light of the Martyr
Upon death, fully heal all nearby friendly minions and give them 50 Armor for 10 Seconds, reducing the damage they take by 50%.

Talents - Level 10 (Heroic Abilities)

Hand of the Prophet

Divine Bulwark

Talents - Level 13 (Tier 5)

Spell Shield
Every 30 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 1.5 seconds, reducing the damage taken by 50%.

Templar's Verdict
Dauntless Fury now grants you Cleave for 100% damage.

Ardent Defender
Velen's Blessing can now be cast on friendly structures. Doing so doubles its effects.

Talents - Level 16 (Tier 6)

Vindication
Judgement of Hope can now be casted on Mercenaries, Bosses, and Structures.

Righteousness
Dauntless Fury also protects you from all sources of damage for 2 seconds.

Talents - Level 20 (Tier 7)

Prepare for War
Hand of the Prophet now summons 3 waves of minions instead of 2, but the cooldown is increased to 150 seconds.

Absolution
Divine Bulwark resets Judgement of Hope's cooldown and restores 40 Mana. If a nearby friendly minion kills an enemy hero in this time, reduce Divine Bulwark's cooldown by 15 seconds and restore 100 Mana.

Infusion of Light
If a friendly minion dies with Velen's Blessing on it, Velen's Blessing is applied to the closest nearby friendly minion.

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