Ysendra is the sorceress from Diablo 2 :
She can do many things on the battleground, adapt the element to the situation.
Want depush? Choose fire.
Want to kill? Choose lightning.
Want defence and control? Choose ice.
Arcane power make three elements active for a short burst (make this burst longer with arcane mastery)
Magic wall can be really playmaker, but its effects sightly depends on your active element. Choose well!
Note : skills icons changes with the selected element :
STATISTICS
HEALTH 1,302 (+4.0%)
REGEN 2.71 (+4.0%)
MANA 490 (+10)
REGEN 2.90 (+0.098)
ATK SPEED 1.25 PER SECOND
DAMAGE 122 (+4.0%)
Theres just one thing that bothers me: The Lightning and Ice version Magic Wall ability. Lightning is instant cast so I find that a stun is way to powerful there as it has no counterplay - I think an instant cast burst damage is strong enough. Ice sounds like basically a small Tassadar wall with dot, I'd keep the dot exclusive to the Fire version and make it a stun (kind of an ice prison makes sense) or root instead - just as suggestion. But really nice work on the concept there, keep it up! =)
*Specify that an element is chosen upon casting an ability.
*Magic Nova could use a bit more base line utility, like a pushback effect, or a special bonus derived from whatever elements your using.
I have a few suggestions that might improve on your concept:
Magic Nova needs a few more talents or quests (up to you to decide which)
In my opinion the 16 lvl talent (Static Pulse) could be baked in as a baseine quest for the ability.
- Hit 2 or more Heroes (if you hit more than 2 heroes you get extra quest progression) X number times.
Reward 1: Increases the radius of Magic Nova by Y yards.
Reward 2: Magic Nova cooldown is reduced per enemy/hero hit.
Magic Nova Talent:
- Magic Nova can now be cast at a targeted location.
Magic Echo (Magic Nova Talent:
- Magic Nova is cast again automatically after 1 second for free.
Magic Armor Talent:
- Magic Armor is cast for free automatically (with the currently selected element) when your health drops below 40%. 45 seconds CD.
Enchant (Magic Armor Talent):
- Nagic armor can be cast on allies as well. Magic Armor also increases AA damage by X%.
Also Warmth should give mana regen as well.
Also a VERY IMPORTANT design and gameplay question:
Do you think that switching between elements should happen with the D key? And if yes, do you think the order of the elements is important for the balance AND do you think it might be better to ***ing the elements on 1,2 and 3 in order to have more control for your elemental rotation and basically to make it more on demand?
I like most of your suggestion.
Im just not agree with warmth giving mana because there is already a mana regen talent (lvl 4), and, this concept has a powerfull basic attack build, dont need to be up in my opinion.
To answer your last question, i think changing element on 1 2 3 is way better!
In addition, if you just have changed your active element for ice or fire, you'll have to wait 6 seconds to choose lightning again, its a thing enemies should observ to counter Ysendra !
Excuse my english.
New lvl 20 talent : Convention of elements.