This allows her the use of all her abilities on all visable targets. (Lasts 10 seconds and recharges in 30)Â
Primary Abilities
1
Reverie Ring
For the next 5 seconds there is a small healing circle for allies at the chosen location. this heals for 10% (1%/level) total health of all allies over the Reverie's Lifetime
2
Awaken Sister
Spawn a sister who will follow and heal the selected target for 10 seconds. Cool down is 5 seconds and only 2 can be in play at a time.Â
3
Nightmare
Deal 50 damage (+10/level) to a target. Also silencing and stunning them for .5 Seconeds.
Heroic Abilities
1
Emerald Rage
Ysera's attack and attack speed are doubled and Ysera takes 50% damage from basic attacks for 40 seconds, for this period of time she is in her mount. During this all abilities are usable
2
Thoughtscape
Ysera's Abilities cost 50% Mana and there cooldown is lowered to 1 second for the next 10 seconds.
Thoughtscape + Eye of Ysera + 20 Reverie Rings + Gazlowe = Unstoppable pushing engine.
But really, Eye of Ysera is too strong for trait, check this one of Tassadar's. Also, global range with ALL abilties is very strong.
Plus Emerald Rage is nothing comparing to Thoughtscape, that allows you to cast any spell twenty times for free During ten seconds. And as I said, Thoughtscape + Eye of Ysera makes too strong combination to make it ever exist. But even without Eye of Ysera, this makes you have 3000 Damage and stun for 10 seconds (Check: Nightmare). Check my Mukla and mainly look at his second ultimate, as this might be similar to Thoughtscape, but well, balanced I would say. http://www.heroesfire.com/hots/concept/mukla-1190
Thank you Healing Mantra I took all you said into consideration and you are absolutely right. I decided to change the trait to make it more balanced by making it only visible targets on the map. Making her ability only strong if her and her team have the vision to make it strong. I also raised the cooldown so instead of being able to affect the visible portions 50% of the time to only 33% of the time. Also I changed thoughtscape so everything is 50 percent of the cost instead of 0 mana. This will make it so if she goes to crazy in thoughtscape she will have to mana up which can be detrimental to her team. This also makes it so nightmare wont be to detrimental to teams making it will only stun and deal damage 10 times which will add up to 1500 damage and and I changed nightmare so it will hit only one target. So the 1500 damage is pretty sever and so is the stun but becuase Ysera is so frail she will probably never get into a situation to use that without having to support herself which will still cost mana and she will most likely without support from her team run out of time trying to keep herself alive before she can deal that damage and stun. Thank you for the feedback. Any help with Ysera are appreciated and welcome.
Thoughtscape + Eye of Ysera + 20 Reverie Rings + Gazlowe = Unstoppable pushing engine.
But really, Eye of Ysera is too strong for trait, check this one of Tassadar's. Also, global range with ALL abilties is very strong.
Plus Emerald Rage is nothing comparing to Thoughtscape, that allows you to cast any spell twenty times for free During ten seconds. And as I said, Thoughtscape + Eye of Ysera makes too strong combination to make it ever exist. But even without Eye of Ysera, this makes you have 3000 Damage and stun for 10 seconds (Check: Nightmare). Check my Mukla and mainly look at his second ultimate, as this might be similar to Thoughtscape, but well, balanced I would say. http://www.heroesfire.com/hots/concept/mukla-1190
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Thoughtscape + Eye of Ysera + 20 Reverie Rings + Gazlowe = Unstoppable pushing engine.
But really, Eye of Ysera is too strong for trait, check this one of Tassadar's. Also, global range with ALL abilties is very strong.
Plus Emerald Rage is nothing comparing to Thoughtscape, that allows you to cast any spell twenty times for free During ten seconds. And as I said, Thoughtscape + Eye of Ysera makes too strong combination to make it ever exist. But even without Eye of Ysera, this makes you have 3000 Damage and stun for 10 seconds (Check: Nightmare). Check my Mukla and mainly look at his second ultimate, as this might be similar to Thoughtscape, but well, balanced I would say.
http://www.heroesfire.com/hots/concept/mukla-1190
Thank you Healing Mantra I took all you said into consideration and you are absolutely right. I decided to change the trait to make it more balanced by making it only visible targets on the map. Making her ability only strong if her and her team have the vision to make it strong. I also raised the cooldown so instead of being able to affect the visible portions 50% of the time to only 33% of the time. Also I changed thoughtscape so everything is 50 percent of the cost instead of 0 mana. This will make it so if she goes to crazy in thoughtscape she will have to mana up which can be detrimental to her team. This also makes it so nightmare wont be to detrimental to teams making it will only stun and deal damage 10 times which will add up to 1500 damage and and I changed nightmare so it will hit only one target. So the 1500 damage is pretty sever and so is the stun but becuase Ysera is so frail she will probably never get into a situation to use that without having to support herself which will still cost mana and she will most likely without support from her team run out of time trying to keep herself alive before she can deal that damage and stun. Thank you for the feedback. Any help with Ysera are appreciated and welcome.
But really, Eye of Ysera is too strong for trait, check this one of Tassadar's. Also, global range with ALL abilties is very strong.
Plus Emerald Rage is nothing comparing to Thoughtscape, that allows you to cast any spell twenty times for free During ten seconds. And as I said, Thoughtscape + Eye of Ysera makes too strong combination to make it ever exist. But even without Eye of Ysera, this makes you have 3000 Damage and stun for 10 seconds (Check: Nightmare). Check my Mukla and mainly look at his second ultimate, as this might be similar to Thoughtscape, but well, balanced I would say.
http://www.heroesfire.com/hots/concept/mukla-1190