Ysera by MarioToast

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Ysera

By: MarioToast
Last Updated: Sep 2, 2016
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Ysera

the Awakened

STATS
Health: 1598.87 (+4%/level)
Regen: 3.65 (+4%/level)
Mana: 500 (+10/level)
Regen: 3.78 (+4%/level)
Attacks/second: 1.09
Range: 5.50
Damage: 79.24 (+4%/level)

Combat Trait

1
[D] Sleep
Cooldown: 5 seconds

Go to sleep, summoning a Spectral Ysera with 487.87 (+4%/level) health to control instead. This Spectral Ysera can move through units and use abilities, but cannot gather experience, map objectives or use basic attacks. You wake up if the Spectral Ysera is killed, the real Ysera is damaged or this ability is reactivated.
2
[D] Awaken
Wake up from your sleep, destroying the Spectral Ysera.

Primary Abilities

1
[Q] Drowsy Breath
50 Mana
Cooldown: 8 seconds

Breathe emerald fire in a cone, putting enemies to sleep for to 4 seconds. While asleep they cannot move or use abilities, but taking damage will immediately wake them up.
2
[W] Pleasant Dreams
65 Mana
Cooldown: 9 seconds

Heal target allied Hero for 3% of their max Health every second for 3 seconds, and give them 15% increased movement speed for the duration. The timer on other positive effects on the target is frozen while Pleasant Dreams is active.
3
[E] Nightmare
70 Mana
Cooldown: 10 seconds

Target enemy Hero takes 2% of their max Health every second for 3 seconds and slows them by 10% for the duration. The timer on other negative effects on the target (excluding Stuns) is frozen while Nightmare is active. Damage from Nightmare does not wake up sleeping enemies.

Secondary Abilities

1
[1] Sleeping Powder
Cooldown: 35 seconds

Put an enemy to sleep for 4 seconds.
2
[1] Healing Ward
Cooldown: 60 seconds

Place a ward on the ground that heals allies in an area for 1.95% of their maximum Health every second for 10 seconds.

Heroic Abilities

1
[R1] The Emerald Dream
120 Mana
Cooldown: 100 seconds

Convert a large area into the Emerald Dream for 8 seconds. In the Emerald Dream, allies are constantly under the effect of an untalented Pleasant Dreams. Enemies in the Emerald Dream are constantly under the effect of an untalented Nightmare.
2
[R2] Banishment
70 Mana
Cooldown: 30 seconds

Banish a Hero from this realm, removing them from the battlefield for 4 seconds. After these 4 seconds, the Hero is returned to the exact spot they were banished from.

Special Mount

1
[Z] Dream Traveler
Cooldown: 35 seconds

Activate to make Ysera's real body immediately teleport to a sleeping or friendly unit. She is Cloaked for 2 seconds after teleporting. Usable while controlling Spectral Ysera.

Talents

Level 1

Conjurer's Pursuit: Quest: Gathering Regeneration Globes increases your Mana Regeneration by 0.102 per second, up to 2.538 per second.
Reward: After gathering 25 Globes, also increase your maximum Mana by 100.
Power Nap: Drowsy Breath deals 94.24 (+4% per level) damage before putting enemies to sleep.
Dream Hopper: Reduce the cooldown of Dream Traveler by 20 seconds.

Level 4

Snooze Button: Quest: Putting Heroes to sleep permanently increases the duration of Drowsy Breath's sleep by 0.01 seconds.
Deep Breath: Drowsy Breath has 20% more range and width.
Healing Ward: Activate to place a ward on the ground that heals allies in an area for 1.95% of their maximum Health every second for 10 seconds. Cooldown: 60 seconds
Regenerative Image: Spectral Ysera has 100% bonus Health regeneration.

Level 7

Protective Dreams: Pleasant Dreams grants a 145.42 (+4% per level) shield.
Tiredness: If an enemy is woken up from their sleep by damage, they are slowed by 60%, decaying over 2 seconds.
Emerald Empowerment: Pleasant Dreams grants 15% bonus Ability Power.
Exhaustion: Basic Attacks slow enemies by 5% for 4 seconds. This stacks up to 40%.

Level 13

Sleeping Powder: Activate to put an enemy to sleep for 4 seconds. Cooldown: 35 seconds
Calming Presence: Spectral Ysera passively casts an untalented Pleasant Dreams on a random nearby friendly Hero every 20 seconds.
Returning Nightmare: 4 seconds after Nightmare ends, a second Nightmare is cast on the same target. This second Nightmare doesn't affect other negative effects.

Level 16

Lethal Projection: Spectral Ysera can Basic Attack.
Group Hysteria: Nightmare also damages nearby enemies.
Rude Awakening: If a sleeping enemy is woken up by damage, the damage is increased by 40%.

Level 20

The Emerald Nightmare: Radius and duration of Emerald Dream is increased by 50%.
Travel Agency: Banishment gains 1 Charge. Banishing friendly Heroes restores 767.54 (+4% per level) Health and 300 Mana.
Unending Nightmare: Damage that doesn't reduce the target below 40% of their max Health does not wake up sleeping enemies while they're affected by Nightmare.
Green Winds of Fortune: Allies near Ysera or Spectral Ysera recover 1% of their max Health every second.

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Pathalen | May 28, 2017 8:52am
I love this concept, the part about nightmare and pleasant dreams is very unique and beautifully though up, i just think it might be a bit overpowered with emerald breath which puts them to sleep for 4 seconds, not to mention that the emerald dream ultimate can ultimately put a character to sleep for 12 seconds under the effects of nightmare, i think having some additional ways to wake them up like enemies to be able to 'touch' a sleeping to wake them up by moving exactly beside them or something of the sort cause otherwise being disabled for 12 seconds while taking 24 percent of their max hp as damage would be quite unfair, maybe also restricting the targets of the breath so the sleep effect isn't so powerful as you can just use emerald breath and nightmare on an enemy and disable them for 7 seconds, best way to compare this is to Anub'Arak's ultimate which puts you into a cocoon, and even then you're immune to damage while with the level 20 talent here you can instead make enemies sleep for 7 seconds while reducing them down to 40 percent. Anyway i really love the concept mate +1 from me ;D
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