The Blademaster is an elusive melee assassin, relying entirely on melee basic attacks to take down his enemies.
His primary abilities make him a constant threat to the enemy back line.
Wind Step and
Mirror Escape are powerful tools for engaging as well disengaging.
Serenity can be used either to prolong his life in the midst of battle, or to re-enter the fight after a narrow escape. With self-healing, stealth, movement speed, and a dash, he has all the tools a melee assassin needs to survive and catch an opponent off-guard, which makes up for his lack of burst damage.
His heroic abilities can compensate for his weakness or further improve his strength.
Bladestorm provides strong AoE damage, which he lacks, while
Devastating Wound makes the most of his overwhelming basic attacks.
With this design, I tried to stay true to the original WC3 Blademaster, while expanding on his theme of disruption and basic attacks.
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