Za'muro by suddenZenith

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Za'muro

By: suddenZenith
Last Updated: Nov 23, 2015
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Za'muro

The Blademaster


The Blademaster is an elusive melee assassin, relying entirely on melee basic attacks to take down his enemies. 

His primary abilities make him a constant threat to the enemy back line. Wind Step and Mirror Escape are powerful tools for engaging as well disengaging. Serenity can be used either to prolong his life in the midst of battle, or to re-enter the fight after a narrow escape. With self-healing, stealth, movement speed, and a dash, he has all the tools a melee assassin needs to survive and catch an opponent off-guard, which makes up for his lack of burst damage.

His heroic abilities can compensate for his weakness or further improve his strength. Bladestorm provides strong AoE damage, which he lacks, while Devastating Wound makes the most of his overwhelming basic attacks.

With this design, I tried to stay true to the original WC3 Blademaster, while expanding on his theme of disruption and basic attacks.

Combat Trait

1
Path of the Sword
Za'muro's primary abilities deal no damage, but his basic attacks are very powerful.

Primary Abilities

1
Wind Step
Mana Cost: 40
Cooldown: 8 seconds

Enter stealth and gain 30% movement speed for 4 seconds, or until your next basic attack. You can move through non-structure units while stealthed.
2
Serenity
Mana cost: 60
Cooldown: 25 seconds

Za'muro heals for 20% of his maximum health over 5 seconds. Double the amount if no enemies are nearby when the ability is cast.
3
Mirror Escape
Mana cost: 25
Cooldown: 4 seconds

Dash in the target direction and send 3 clones of Za'muro in symmetric directions. The clones disappear after the dash.

Heroic Abilities

1
Bladestorm
Mana cost: 110
Cooldown: 75 seconds

Za'muro becomes unstoppable and deals 900 (+4% per level) over 5 seconds to all enemies around him. Za'muro can move, but can't attack or cast abilities during Bladestorm.
2
Devastating Wound
Mana cost: 70
Cooldown: 50 seconds

Za'muro's next basic attack slows the target by 30% to 60%, based on the target's remaining health, for 5 seconds. The target takes 50% increased damage from Za'muro's basic attacks.

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