Zanza by HexerVoodoom

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Zanza

By: HexerVoodoom
Last Updated: Dec 22, 2017
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Zanza

The Restless

Combat Trait

1
Augmenting Voodoo
Zanza has an arua that enchants nearby allies, increasing their status according to class.
Tank - increase armor
Assassin - increase damage
Support - decrease cooldown
Specialist - increase abilities range and sight radius

Primary Abilities

1
Hoodoo Hex
Zanza hex an enemy, decreasing his status according to class.
•Tank - decrease armor
•Assassin - decrease damage
•Support - increase cooldown
•Specialist - decrease abilities range and sight radius
This effect lasts for some seconds. Only one enemy can be under this effect at a time.
2
Banish
Zanza banishes the target to the etheral plane. Banished hero is silenced and can't be targeted nor can attack. However a banished enemy can move and can still be affected by aoe abilities which are empowered by 25% (including heals). Can be cast on both allies and enemies. Lasts a few seconds.
If used on summoned unit it deals huge damage.
3
Zan-Da-La-Ri-Ha!
Zanza focus a powerful energy between his hands and releases it in a powerful and brief beam. This deals extra damage to banished enemies.

Heroic Abilities

1
Healing Spirit
Level 1
Zanza's staff is empowered by his Voodoo and will float around him. This ability allows Zanza to cast abilities and auto attack while moving. He can order his staff to follow an ally and heal him overtime. While this is active, Zanza can't auto attack. This last until canceled and consumes mana overtime. If Zanza is too far from the staff he will summon it back.

Instead of receiving a powerful upgrade on level 10 and 20, Zanza will have his heroic power increased per level.
Each level reduces mana consumed by this abilitym increases the healing and maximum distance from the staff.

Yet,
at level 10 the staff will continue attacking even if following an ally
at level 20 will generate a shield from time to time for whoever the staff is following.

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