Zanzil [WIP] by Prototypetwo

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Zanzil [WIP]

By: Prototypetwo
Last Updated: Nov 1, 2015
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Zanzil [WIP]

Gurubashi Hexxer

Zanzil hails from Zul'Gurub, where he developed his talents in using elixirs to debilitate his foes and resurrect deadly allies.


Basic Statistics: 
Health: 760 (+155 per level)
Health Regen: 1.6 (+0.3 per level)

Mana: 500 (+10 per level)
Mana Regen: 3 (+0.1 per level)

Attack damage: 39 (+9 per level)
Attacks per second: 1
Range: 5.5

Intended difficulty: Medium

Combat Trait

1
Voodoo Bolt
Every 6 seconds, fire a magical bolt toward the nearest enemy, prioritizing heroes.

Damage: 65 (+17 per level)

Primary Abilities

1
Terrible Tonic
Splashes an area with poison, dealing instant damage and additional damage over 4 seconds.

Damage: 
Cooldown: 10 seconds
Mana cost: 50
2
Mind Control Totem
Places a totem, mind controlling the nearest enemy hero to attack their allies for up to 2 seconds. [Note: the totem is destructible.]

Cooldown: 14 seconds
Mana cost: 60
3
Zanzili Fire
Launches a flask, creating a path of fire beyond the first target hit. Deals instant damage, and additional damage in the area over 3 seconds.

Damage: 
Cooldown: 10 seconds
Mana cost: 50

Heroic Abilities

1
Resurrection Elixir
Summons a swarm of short-lived zombies, followed by a larger Berserker which fixates the nearest enemy hero.

Summons 10 zombies which charge toward enemies and explode for 18 (+3 per level) damage, followed by a Berserker which lives for up to 8 seconds, dealing 55 (+7 per level) damage per second.

Cooldown: 80 seconds
Mana cost: 80
2
Cauldron Slam
Tosses a Cauldron to the targeted location which detonates after 1 second, with varying effect rotating between Fire, Poison, and Shadow cauldrons. 

Base damage: 135 (+30 per level)
1 second stun
Fire: Enemies receive 50% reduced healing and shielding for 4 seconds.
Poison: Enemies suffer 50 (+17 per level) additional damage over 4 seconds.
Shadow: Enemies are slowed by 60% movement speed, decreasing to 20% over 4 seconds.

Cooldown: 12 seconds
Mana cost: 30

Talent Options

Level 1:
a) [D] Increases the range of Voodoo Bolt by 30%.
b) [D] Restores 40 mana each time Voodoo Bolt damages a hero.
c) [W] Mind Control Totem also pulses damage each second to non-heroic targets.
d) Conjurer's Pursuit

Level 4:
a) [Q] Terrible Tonic accelerates Voodoo Bolt by 2 seconds, plus 2 seconds per hero hit. Extra Bolts are fired instantly.
b) [W] Mind Control Totem's range and duration are increased 25%
c) [E] Putrid Fire: Zanzili Fire also applies a damage over time effect to all targets instantly hit.
d) Gathering Power

Level 7:
a) [Q] Enemies in the center of Terrible Tonic take double initial damage.
b) [W] Berserk Totem: the Mind Controlled target attacks 50% faster.
c) [E] Zanzili Fire's width and initial damage are increased 50%.
d) Calldown: Mule

Level 13:
a) [Q] Basic attacks against targets affected by Terrible Tonic reduce the cooldown of all abilities by 1 second.
b) [W] Mind Control Totem also damages the controlled hero over its duration.
c) [E] The first enemy struck by Zanzili Fire runs away from Zanzil for 1 second.
d) Sprint

Level 16:
a) [Q] Terrible Tonic slows enemy movement speed by 40%.
b) [Q] Enemies who die under the effects of Terrible Tonic refresh the Terrible Tonic duration on nearby targets.
c) [W, E] Fire a voodoo bolt upon striking a target with Mind Control Totem or Zanzili Fire.
d) [D] When voodoo bolt damages a hero, Zanzil steals 5% of their maximum health.

Level 20:
a) [R1] Resurrection Elixir summons two Berserkers, two seconds apart.
b) [R2] Cauldron Slam radius increased 25% and every 4th cauldron deals double damage.
c) Fury of the Storm
d) Bolt of the Storm

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