Zenyatta by Wersus

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Zenyatta

By: Wersus
Last Updated: Nov 22, 2024
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Zenyatta

Wandering Guru

Zenyatta is an omnic monk who wanders the world in search of spiritual enlightenment.

Stats

Health: 1400
Health Regeneration: 5 per Second
Attack Damage: 80
Attack Speed: 2.5 per Second

Combat Trait

1
Eternal Balance
Passive

If you Dealt more Damage in last 5 Seconds, Increase your Healing by 20%. If you Healed more Damage in last 5 Seconds, Increase your Damage by 20%.

Orb Volley

If you Dealt more Damage than you Healed in last 10 Seconds, after 1 Second Channel, send 6 Orbs on chosen Direction, each Dealing 120 ( +4% per Level) Area Damage to first Enemy hit.

If you Healed more Damage than you Dealt in last 10 Seconds, after 1 Second Channel, send 6 Orbs on chosen Direction, each Healing 120 ( +4% per Level) Area Health to first Allied Hero hit.

Cooldown is 60 Seconds, Each Allied Hero Healed with [Q]Orb of Harmony and Enemy Hero Damaged with [W]Orb of Discord Reduces the Cooldown by 1 Second.

Primary Abilities

1
Orb Of Harmony
Active
Cooldown: 6 Second


Send Charged Orb of Harmony on chosen Location, it instantly Heals Allied Heroes hit by 180 ( +4% per Level) Health and it Attaches Orb of Harmony on Lowest Health Allied Hero Hit, Healing them by 40 ( +4% per Level) Health per Second for as long as they are in your Range. Each time Zenyatta Deals Damage to an Enemy Hero, Heal an Additional 20 ( +4% per Level) Health to affected Allied Hero. Using Orb of Harmony again or exceeding its Range will cancel this effect.
2
Orb Of Discord
Active
Cooldown: 6 Second


Send Charged Orb of Discord on chosen Location, it instantly Deals 180 ( +4% per Level) Damage to Enemies Hit and it Attaches Orb of Discord on Lowest Health Enemy Hit, Revealing them and Reducing their Armor by 20 for as long as they are in your Range. Each time Zenyatta Heals Allied Hero, Deal 40 ( +4% per Level) Damage to affected Enemy. Using Orb of Discord again or exceeding its Range will cancel this effect.
3
Snap Kick
Active
Cooldown: 12 Seconds


Dash a short distance and Deal 140 ( +4% per Level) Damage to Enemies on your way, Knocking them back away from you. If Enemies are knocked back against Terrain, Stun them for 1 Second.

Heroic Abilities

1
Transcendence
Active
Cooldown: 100 Seconds


Become Invulnerable and start Healing nearby Allies by 150 ( +4% per Level) Health per Second. Zenyatta cannot use his other Abilities during [R]Transcendence and his Movement Speed is Increased by 30%. Lasts for 6 Seconds.
2
Orbs Of Destruction
Active
Cooldown: 80 Seconds


Summon 8 Spinning Destructive Orbs in ring around Zenyatta that will Deal 180 ( +4% per Level) Area Damage upon contact with an Enemy and Knocking them Back. Destructive Orbs follow Zenyatta in same ring pattern that they were summoned in and they Last for 10 Seconds.

Talents

Level 1

[Passive]Inner Peace-
If the difference between your Healing and Damage within last 10 Seconds is not greater than 20%. Increase your Armor by 20.

[Q]Reaching Harmony-
Quest: Collect Regeneration Orbs.
Reward: Each one Increases Healing of [Q]Orb Of Harmony by 1.

[W]All Seeing Iris-
[E]Orb Of Discord's Range is Increased by 40% and it now Reveals All initially hit Enemies for 4 Seconds.

Level 4

[Q]Vampiric Orb-
[Q]Orb Of Harmony now grants its Target 15% Lifesteal.

[E]Self-Preservation-
Zenyatta's Movement Speed is Increased by 10% while Below 50% of his Full Health and his [E]Snap Kick Recharges 50% Faster.

[D]Mind Focus-
If all Orbs from [D]Orb Volley hit same target, Reduce it's Cooldown by 30 Seconds.

Level 7

[Q]Harmonious Flow-
[Q]Orb of Harmony now Increased affected Ally's Movement Speed by 15% and Attack and Cooldown Recovery Speed by 60% for 3 Seconds.

[W]Released Havoc-
Increase [W]Orb of Discord's Initial Area by 20%. Hitting 3 or More Enemy Heroes with [W]Orb of Discord instantly Recharges it's Cooldown.

[E]Premeditated Strike-
[E]Snap Kick's Damage and Knockback distance are Increased by 50% to Enemies you Damaged with atleast 3 of your Basic Attacks in last 5 Seconds. Additionally, [E]Snap Kick now also Slows Movement Speed of Enemies hit by 40% for 4 Seconds.

Level 10

[R]Transcendence-
Become Invulnerable and start Healing nearby Allies by 150 ( +4% per Level) Health per Second. Zenyatta cannot use his other Abilities during [R]Transcendence and his Movement Speed is Increased by 30%. Lasts for 6 Seconds. Cooldown is 100 Seconds.

[R]Orbs Of Destruction-
Summon 8 Spinning Destructive Orbs in ring around Zenyatta that will Deal 180 ( +4% per Level) Area Damage upon contact with an Enemy and Knocking them Back. Destructive Orbs follow Zenyatta in same ring pattern that they were summoned in and they Last for 10 Seconds. Cooldown is 80 Seconds.

Level 13

[Passive]Mindful Flow-
Zenyatta gains permanent Shields equal to 15% of his max Health. Shields regenerates for the same amount of Health Restored with [W]Orb Of Harmony.

[Q]Pulsating Orb-
[Q]Orb Of Harmony now Pulsates around its target to Heal nearby Allied Heroes for 50% of the Health it Restores to its main target.

[W]Consuming Chaos-
Zenyatta is now Healed for 25% of the Damage Taken from Enemy affected with [E]Orb Of Discord.

Level 16

[D]Orb Barrage-
If All Channeled Orbs from [D]Orb Volley hit the same Enemy or Allied Hero, Deal or Heal an Additional Damage equal to 15% of Target's Full Health.


[Q]Safe Haven-
[Q]Orb Of Harmony now leaves Healing area for 3 Seconds on it's impact Location that Heals Allied Heroes in it for 5% of their Full Health per Second.

[W]Energy Disruptor-
[W]Orb Of Discord now Reduces affected Enemy's Healing Received by 50% for 1 Second whenever Zenyatta Deals Damage to that Enemy.

Level 20

[R]Iris' Gaze-
[R]Transcendence now Protects nearby Allied Heroes for 1.5 Seconds for the first time they are Healed with it. Reduce [R]Transcendence Cooldown by 40 Seconds.

[R]Spiral of Chaos-
[R]Orbs Of Destruction's Spinning Speed, Knockback Distance and Damage are Increased by 50%.

[Passive]Orb Mastery-
Using [Q]Orb of Harmony within 1 Second after [W]Orb of Discord makes Allied Heroes Protected for 1 Second.
Using [W]Orb of Discord within 1 Second after [Q]Orb of Harmony Deals Additional Damage equal to 10% of Enemy Heroes' Full Health.

[E]Flow of Harmony-
[E]Snap Kick now has 2 Charges. Basic Attack Speed is Increased by 20% and Attack Range by 2.

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