Level 1
Globes Are Orbs Too (1)
? Quest: Collect Regeneration Globes
! Reward: After collecting 10 Regeneration Globes, Zenyatta receives 400% more healing, and 25% more mana, from Regeneration Globes.
! Reward: After collecting 20 Regeneration Globes, Zenyatta's Shield recharges 75% from all healing received, from 50%.
! Reward: After collecting 30 Regeneration Globes, gain the ability to spawn a Regeneration Globe underneath you.
Path of Peace (W)
? Quest: Heal
! Reward: After healing 10000 Health, reduce the mana cost of the Orb of Harmony by 25.
! Reward: After healing 20000 Health, increase the healing of the Orb of Harmony by 10%
! Reward: After healing 40000 Health, casting the Orb of Harmony grants Unstoppable for 1 second to the target.
Path of Destruction (Q)
? Quest: Hitting enemy Heroes with 5 orbs in a single Orb Volley increases your Attack Damage by 0.75.
! Reward: After hitting 20 Heroes, increase Attack Speed by 0.25, reduce the mana cost of Orb Volley by 25 and increase the maximum orbs per Volley by 2.
Level 4
Orb of Alacrity (W)
Orb of Harmony increases the target's Movement Speed by 15% while it's active.
Orb of Sluggishness (E)
Orb of Discord decreases the target's Movement Speed by 15% while it's active.
Orbs of Stunning Impact (Q)
Hitting an enemy Hero with 5 orbs from a single Orb Volley stuns them for 0.75 seconds.
Level 7
Lingering Orbs (W,E)
Orb of Harmony heals for 5% more for every second it's active in one cast. Orb of Discord reduces Armour by a further 1 every second it's active in one cast, and deals 10(+4%/level) damage per second while it's active.
Wild Orbs (W,E)
Reduces the Mana cost of Basic Abilities by 50, but reduces the Mana Cost Reduction of Charges by 5. Orb of Harmony heals for an additional 20(+4%/level) per Charge missing. Orb of Discord deals 10(+4%/level) damage per Charge missing.
Siphoning Orbs (Q)
All damage dealt by Zenyatta heals him for 10% of the damage dealt. If Zenyatta is at full Health and Shields, that healing is applied to the lowest Health Ally, prioritising Heroes.
Level 10
See Heroic Abilities
Level 13
Monk's Discipline (D)
Passive (60 sec. CD, activates when Zenyatta loses all his Shields): Restores 25% of his Shields and grants 10 Armour for 5 seconds.
Monk's Will (D)
Maximum Shield increased by 25%, and Zenyatta takes 50% less "Anti-Shield" damage.
Monk's Force (2)
Grants the Monk's Kick ability.
Monk's Vision (3)
Passive: Increase Zenyatta's Vision Radius by 25% and his Attack Range by 0.5.
Grants the Clarity of Sight ability.
Level 16
Orb of Sanctuary (W)
Orb of Harmony protects its target from death for 1 second upon casting. If the target takes fatal damage, they are placed in stasis for 1 second and healed for 500(+4%/level) Health. They are then Silenced, Blinded, receive 100% less healing, and cannot be targeted by Orb of Harmony for 5 seconds after Stasis. This effect has a cooldown of 30 seconds per Hero.
Orb of Marking (E)
Orb of Discord marks the enemy it's on. Attacks from Zenyatta's allies (but not Zenyatta himself) onto the marked enemy each deal an extra 100(+4%/level) damage. Maximum 1 application of this effect per second.
Piercing Orbs (Q,E)
Orb Volley pierces through all targets. Orb of Discord reduces the target's Armour by a further 5.
Level 20
Transcending over Body (Transcendence R)
Transcendence over-heals 50% of its healing as Shields, that last for 5 seconds after the last application.
Balance in all Things (Orb of Balance R)
For every Hero that gets affected by Orb of Balance, its Cooldown is reduced by 3 seconds.
Orbs of Steel (Passive)
3 Orbs (Radius 0.3) orbit Zenyatta at Attack Range at 75% Movement Speed, dealing 50(+4%/level) damage per second while they're in contact with an enemy. They are also untargetable Heroic entities, meaning it will block skillshots as a Hero would. If it does so, the orb is deactivated for 15 seconds, with any remaining orbs continuing their orbit as normal.
Sharing his Teachings (Passive)
Every 5 seconds, Zenyatta pulses with energy, dealing 25(+4%/level) damage to nearby enemies and healing 50(+4%/level) health to nearby allies. Effects are doubled if Zenyatta has full Health and Shields. (radius of effect being his attack range)
Version Updating:
0.1 - (28/10/2018) - First Draft
0.2 - (28/10/2018) - Brought down to Earth; Formatting changes
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments