Zenyatta is a high damage support who can weaken his enemies and heal his allies.
Stats
1300~ (4%) health
20 orbs
Attack
44 (4%) damage
2.5 attack speed
5.5 attack range.
Combat Trait
1
D - Orb of Balance
Zenyatta does not use mana, instead uses a resource consisting of 20 orbs. Attacking and casting abilities uses up orbs. Activate this to recenter yourself and regain all lost orbs after 2 seconds.
Primary Abilities
1
Q - Orb Volley
3 Second cooldown
Zenyatta channels for up to 4 seconds, accumulating an orb every 0.8 seconds. Zenyatta can move while channeling. Re-activate while channeling to send forth all currently stored orbs in quick succession, dealing 56 (4%) damage per orb to the first enemy hit.
Consumes 1 Orb of Balance per orb fired.
2
W - Orb of Harmony
0.5 Second cooldown
Target an allied hero to place an Orb of Harmony over them, healing them for 118 (4%) health per second, increasing to 194 (4%) health per second after being active for 2 seconds. Orb of Harmony is removed if the allied hero strays too far from Zenyatta. Only one Orb of Harmony may be active at a time.
Consumes 1 Orb of Balance per cast.
3
E - Orb of Discord
0.5 Second cooldown
Target an enemy hero to place an Orb of Discord over them for 5 seconds, revealing them and reducing their armor by 10, increased to 20 after being active for 2 seconds. Orb of Discord is removed if the enemy hero strays too far from Zenyatta. Only one Orb of Discord may be active at a time.
Consumes 1 Orb of Balance per cast.
Heroic Abilities
1
R - Transcendence
110 Second cooldown
Zenyatta becomes invulnerable and his movement speed is increased to 150%. During this, Zenyatta cannot attack or cast abilities and nearby allied heroes are healed for 365 (4%) health per second. Lasts 6 seconds.
2
Pass Into The Iris
70 Second cooldown
Zenyatta grants all nearby allied heroes unstoppable for 1 seconds and the ability for move through other units for 10 seconds.
Special Mount
1
Inner Peace
Cannot mount. Zenyatta hovers above the ground, gaining 15% movement speed.
Talents
Tier 1
Orb of Restoration
Increases the healing received by globes by 100%. Picking up globes refills Zenyatta's orbs.
Flow
Casting abilities increases Zenyatta's movement speed by 2% for 4 seconds, up to 10%.
Omnic Shield Generator
Zenyatta gains a shield equal to 10% of his maximum health. This shield regenerates at a rate of 2% per second when Zenyatta hasn't taken damage for 2 seconds.
Tier 2
Balance
!Quest: Restore health with Orb of Harmony or amplify damage with Orb of Discord.
!Reward: After restoring 30 000 health to allied heroes with Orb of Harmony, 2 Orb of Harmony may be active at a time.
!Reward: After amplifying 30 000 damage dealt to heroes with Orb of Discord, 2 Orb of Discord may be active at a time.
Only one reward may be completed.
Solemn Judgment
After being active for 2 seconds, Orb of Discord slows its target by 50% for 2 seconds.
Flurry
Hitting enemy heroes with Orb Volley refunds one orb per hero hit.
Tier 3
Regain Balance
Active Talent
45 Second cooldown
Activate to make an allied hero unstoppable for 1 second, but remove Orb of Harmony and Orb of Discord from their targets.
Life Link
After being active for 2 seconds, Orb of Harmony also heals an allied hero near the target for 96 (4%) health per second.
Inner Fortitude
After being active for 2 seconds, Orb of Harmony grants its target 20 spell armor.
Inner Fire
Zenyatta gains 2% spell power for 10 seconds per hero hit by Orb Volley, up to 20%.
(Heroics)
Tier 5
Masterful Kick
Active Talent
15 Second cooldown
Target a nearby enemy hero to deal 165 (4%) damage and knock them back.
Spell Shield
Active Talent
Every 30 seconds, gain 50 Spell Armor against the next Ability and subsequent Abilities for 3 seconds, reducing the damage taken by 50%. Can be toggled to allow or prevent this talent from triggering automatically.
Disciplinary Strikes
Basic-attacks against enemy heroes with an Orb of Discord extends the duration of the effect by 0.5 seconds, up to 5 seconds.
Tier 6
Enlightenment
Orb of Harmony reduces the duration of stuns, slows, roots and silences against the target by 50% for the first 2 seconds of being active.
Master's Discretion
Orb Volley deals bonus damage to heroes equal to 1.5% of their maximum health.
Tier 7
Reincarnation
If an allied hero affected by Pass Into The Iris takes fatal damage within the next 10 seconds, they instead gain a 350 (4%) health shield. This can happen once per hero.
Sounds like a good change! Thank you for the feedback.
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