One with the Universe: | Orb of Harmony also heals an additional 8 health per second (+4% per level). | |
Inner Peace: | Orb of Harmony's shield is 100% stronger. | |
Disquiet: | Orb of Discord's damage bonus for Zenyatta is increased from 50% to 65% | |
Endurance: | Increases maximum mana by 50% |
Meditate: | Active. 45 second cooldown. Channel to regenerate up to 25% of your maximum mana over 3 seconds. | |
Clarity: | After transcend completes, instantly heal for 15% of your maximum health. | |
Zenyatta's Ward: |
Active. 60 second cooldown. Place down a ward that heals allies in an area for 1.95% of their maximum health every second for 10 seconds. Does not affect allies with Orb of Harmony. |
Body and Mind: | Orb of Harmony also regenerates 1% of the hero's maximum mana every second. | |
Empowered Orbs: | Orbs of Destruction now pierce all enemies in their paths. | |
Extra Orbs: | Orbs of Destruction now launches a volley of 7 orbs. | |
Cleanse: |
Active. 30 second cooldown. Activate to remove all stuns, roots, silences, and slows from the target and reduce the duration of their reapplication by 50% for 2 seconds. |
Enlightenment: |
Costs 100 mana. 80 second cooldown. Create a small zone of invulnerability around Zenyatta for 4 seconds. Allied heroes are invulnerable if they stand in the area. While Enlightenment is active, Zenyatta cannot move, attack, or use abilities. | |
Orb of Draining: |
Costs 75 mana. 60 second cooldown. Activate to attach an Orb of Draining to the target enemy hero for 10 seconds. The orb drains 4% of the hero's maximum mana every second. The orb also drains 2% of the hero's maximum health as long as there is mana to be drained. The orb is destroyed if Zenyatta dies. |
Force of Will: | Increase the ranges of Orb of Harmony, Orbs of Destruction, and Orb of Discord by 15%. | |
Giant Killer: | Basic attacks against enemy heroes deal bonus damage equal to 1.5% of the hero's maximum health. | |
Ice Block: |
Active. 0.5 second cooldown. Activate to place yourself in stasis and gain invulnerability for 3 seconds. |
Greater Influence: | Orb of Harmony also heals nearby allied heroes for 1% of their maximum health every second. | |
Self Reflection: | Orb of Harmony can now be used on Zenyatta. The healing and shielding is 60% more powerful when used on Zenyatta. | |
Show the Way: |
Orb of Discord also applies vulnerable, causing the target to take 25% more damage from all sources. Does not stack with damage bonus for Zenyatta's abilities. | |
Greater Transcend: | The duration of Transcend is increased to 4 seconds. | |
Hardened Focus: | While above 80% life, your basic ability cooldowns regenerate 50% faster. |
Shared Enlightenment: (If Enlightenment was chosen) | Increases area of Enlightenment by 100%. | |
Orbs of Chaos: (If Orb of Draining was chosen) | Orb of Draining gains 2 additional charges. Multiple orbs of draining do not stack. | |
Omnic Momentum: | Orbs of Destruction mana cost is reduced to 25 mana, and the cooldown is removed. | |
Storm Shield: |
Active. 45 second cooldown. Activate to give all nearby allied heroes a shield for 20% of their max health for 3 seconds. | |
Bolt of the Storm: |
Active. 70 second cooldown. Activate to teleport to a nearby location. |
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Other than that, Amazing concept! I would love to play as Zenyatta!
I like the concept and what you did with some of your abilities! Had a few comments on somethings.
Might just be me but I believe your (8) seconds on your Orb of Discord is too long with the other stats that accompany it.
In regards to your Enlightenment ultimate, though it is his special in Overwatch, it cuts to close to Tyrael's Sanctification ultimate. Might be possible to play around with it to differentiate it a little more.
Cheers!