Zenyatta by varkarrus

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Zenyatta

By: varkarrus
Last Updated: Jul 24, 2016
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Zenyatta

The Path to Enlightenment Is Filled With Owning Nerds

Zenyatta is, by and large, the highest damage support so far, though he is very squishy and lacks mobility. His main method of healing is fire-and-forget, but a good Zenyatta will be able to juggle the Orb for maximum efficiency. His healing potential is fairly low, but he has great damage (better than Kharazim!) and two cleansing abilities (though one of them is Heroic and isn't instant), and if talented properly, can be a solo support.

He is really good at protecting allies from CC heavy comps, and his Barrage is great against diving warriors. However, he lacks burst healing, and has trouble with self-healing.

HP: 1328
Attack: 76
Attack Speed: 1.65

Combat Trait

1
Orb of Harmony
Launch an Orb of Harmony at an ally. As long as they remain in a very large area around you (roughly the same lane), they are healed for 72+4% HP every second. Drains 10 mana per second while active.

Cast this ability again to recall your Orb. Cannot be self-cast.

CD: 5 seconds (starts after recalling the Orb)

Primary Abilities

1
Destruction Barrage
Holds up to 7 stacks. Target an enemy and channel, consuming a stack every 0.45 seconds. When you run out of stacks, or the ability is recast, fire up to 7 orbs at the target, dealing 55+4% damage per stack. This ability cancels if the opponent leaves range.

You gain 1 stack every 2 seconds, but stack regeneration is paused during and for 3 seconds after channeling this ability.

Mana: 60
2
Orb of Discord
Fires an orb skillshot that deals 80+4% damage at the first hero hit. It makes them take 15% extra damage for up to 7 seconds. Cast this ability again to recall the Orb early.

CD: 4 seconds (after the orb returns) -- Mana: 50
3
Purifying Palm
Blast a small AoE pulse at an area with no delay (Moonfire sized). Heals allies for 140 + 4%, and cleanses them for 0.5 seconds. Heal yourself for 200% of the healing done.

CD: 16 seconds -- Mana: 80

Heroic Abilities

1
Transcendence
Become invulnerable. You cannot attack or cast spells while this ability is active. You and all nearby allies are healed for 110+4% HP every second, and given a shield for 400+4%. The shield can only be given to each ally once per cast, and expires 2 seconds after the ability ends. Lasts 5 seconds.

CD: 60 -- Mana: 90
2
Path of Enlightenment
Fire a fast moving V shaped wave of light in a wide line with global range. Deals 348+4% damage to enemies, and allies become unstoppable and gain 30% movespeed for 2 seconds.

CD: 50 -- Mana: 100

Your Chapter Title

Level 1:

Harmonize: Orb of Harmony grants Dampen Magic to the target every 8 seconds. If Dampen Magic is triggered, the target takes 50% less ability damage for 1.5 seconds.

Burst of Light: Orb of Harmony's healing is doubled for the first 3 seconds.

Enlightened Master: Picking up an Orb of Regeneration increases the healing of Orb of Harmony by 1%. At 30 stacks, the mana cost is also halved.

You Are Healed: Quest: Using Purifying Palm against a CCd Hero increases its healing by 5%, up to 50%. Reward: It gains a further 50% bonus if you use it on a CCd target.

Level 4:

Omnic Targeting: Orb of Discord travels 30% faster and 30% farther.

Furor: Orb of Harmony increases the target's attack speed by 15%.

More Balls: Destruction Barrage has 2 extra max stacks.

Level 7:

Banish Evil: Casting Orb of Harmony on an ally knocks enemies back.

Harmony and Melody: Gain a second Orb of Harmony. Casting it on yourself recalls both. Healing is reduced by 15%, and mana cost is reduced by 20%.

Blessed Protection: Purifying Palm provides Resistant for 3 seconds, reducing damage taken by 25%

Level 10:

Transcendence

Path of Enlightenment

Level 13:

Killer Barrage: Barrage deals damage equal to 1.5% of the target's maximum health per hit.

Disarray: Orb of Discord slows the target by 20% for 2 seconds.

Omnic Shield: 50% of your max HP becomes a shield that regenerates when out of combat for 7 seconds.

Level 16:

Blessed Focus: Barrage charges 30% faster.

Zen: Gain 20 increased health regen for you and all nearby allies.

Guidance: When you score a takedown, the ally hero with the lowest health percentage (large range) is healed by 15% of their max HP.

Hardened Orb: Recalling Orb of Harmony causes you to take 75% reduced damage for 3 seconds.

Level 20:

Pass into the Iris: During, and for 5 seconds after casting Transcendence, all enemy heroes are revealed. Allies deal 25% more damage while being healed.

Gilded Path: Path of Enlightenment creates golden terrain that lasts for 10 seconds. Allies on the terrain are relentless and gain 20% movespeed.

Nexus Frenzy: Attack Speed and Range increased by 20%

True Freedom: All stuns, slows, roots, silences, blinds, and polymorphs have their duration reduced by 90%.

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agorikov | July 29, 2016 5:49pm
excellent idea. Would like to see dat in game.
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