Zenyatta by Buwaro_Elexion

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Zenyatta

By: Buwaro_Elexion
Last Updated: Feb 16, 2017
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Zenyatta

Wandering Monk

After years traveling the world, the esteemed monk now turns his sights onto the Nexus, bringing the Iris with him.

Combat Trait

1
Iris's Embrace
Zenyatta gains a shield equal to 100% of his hitpoints. This lasts indefinitely and rapidly regenerates after 1.5 seconds of not sustaining damage.

Primary Abilities

1
Orb of Harmony
Mana cost: n/a, Channel cost: n/a
Cooldown time: 1 second

Skillshot: No

Zenyatta sends out an Orb of Harmony, healing the patient <x> every second. Every tic of this ability increases the healing done up to <1.5*x>, and re-targeting, canceling, and losing range ends the stacking effect.

Self cast to end the effect

Not usable on self.

Valid targets: Friendly, Heroic targets.
2
Orb of Discord
Mana cost: n/a, Channel cost: n/a
Cooldown time: 1 second

Skillshot: No


Affected target's spell armor is reduced by 10, and physical armor by 5. Armor losses continue for 1 second after Orb of Discord ends, unless Orb of Discord has a new target.

Valid targets: Hostile, Heroic targets.
3
Orb Volley
Mana Cost: n/a, Channel cost: n/a
Cooldown: 1 second

Skillshot: Yes

After a 1 second charging time, Zenyatta begins gathering energy at a rate of one stack every .33 seconds, with a maximum five stacks. Stacking effect can be ended early, and ends automatically after holding five stacks for one second. Upon use, fire a projectile that deals damage equal to basic attack damage times the number of stacks of Orb Volley active. Damage is Physical, and block applies.

Heroic Abilities

1
Transcendence
Mana cost: n/a, Channel cost: n/a
Cooldown time: Special, same generation method as Tracer.

Skillshot: No

Available at level 1: No

Become unkillable for 5 seconds and heal all allies in a 5 range for X every second for five seconds. Half effectiveness for self healing.

Passive secondary effect: For as long as a shield from Iris's Embrace is active, gain 25 spell armor. Iris's Embrace now has a 1.75 wait time to regenerate shields.
2
Darkness falls
Mana cost: n/a, Channel cost: n/a
Cooldown time: n/a <passive effect>

Available at level 1: No

Orb of Discord now can target two Heroic targets at once, its range is increased by 30%, and mercenaries are now valid targets. Bosses are not valid targets. Both copies fully benefit from all talents.

Additional Passive Effects: Iris's Embrace now generates a shield equal to 75% of Zenyatta's maximum health, and requires 1 second of sustaining no damage to regenerate.

I couldn't save without a chapter.

So here's a chapter.

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