After years traveling the world, the esteemed monk now turns his sights onto the Nexus, bringing the Iris with him.
Combat Trait
1
Iris's Embrace
Zenyatta gains a shield equal to 100% of his hitpoints. This lasts indefinitely and rapidly regenerates after 1.5 seconds of not sustaining damage.
Primary Abilities
1
Orb of Harmony
Mana cost: n/a, Channel cost: n/a
Cooldown time: 1 second
Skillshot: No
Zenyatta sends out an Orb of Harmony, healing the patient <x> every second. Every tic of this ability increases the healing done up to <1.5*x>, and re-targeting, canceling, and losing range ends the stacking effect.
Self cast to end the effect
Not usable on self.
Valid targets: Friendly, Heroic targets.
2
Orb of Discord
Mana cost: n/a, Channel cost: n/a
Cooldown time: 1 second
Skillshot: No
Affected target's spell armor is reduced by 10, and physical armor by 5. Armor losses continue for 1 second after Orb of Discord ends, unless Orb of Discord has a new target.
Valid targets: Hostile, Heroic targets.
3
Orb Volley
Mana Cost: n/a, Channel cost: n/a
Cooldown: 1 second
Skillshot: Yes
After a 1 second charging time, Zenyatta begins gathering energy at a rate of one stack every .33 seconds, with a maximum five stacks. Stacking effect can be ended early, and ends automatically after holding five stacks for one second. Upon use, fire a projectile that deals damage equal to basic attack damage times the number of stacks of Orb Volley active. Damage is Physical, and block applies.
Heroic Abilities
1
Transcendence
Mana cost: n/a, Channel cost: n/a
Cooldown time: Special, same generation method as Tracer.
Skillshot: No
Available at level 1: No
Become unkillable for 5 seconds and heal all allies in a 5 range for X every second for five seconds. Half effectiveness for self healing.
Passive secondary effect: For as long as a shield from Iris's Embrace is active, gain 25 spell armor. Iris's Embrace now has a 1.75 wait time to regenerate shields.
Orb of Discord now can target two Heroic targets at once, its range is increased by 30%, and mercenaries are now valid targets. Bosses are not valid targets. Both copies fully benefit from all talents.
Additional Passive Effects: Iris's Embrace now generates a shield equal to 75% of Zenyatta's maximum health, and requires 1 second of sustaining no damage to regenerate.
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