While Zenyatta has an Orb of Harmony on an ally, and an Orb of Discord on an enemy at the same time, he gains a 15% increase to movespeed, and his mana regeneration is increased by 50%.
Primary Abilities
1
Orb Of Destrucion
After channeling for 2 seconds, release a volley of Orbs in a straight line dealing high damage.
2
Orb of Harmony
Cast an orb over an ally hero, healing them over time at a small rate while draining Zenyatta's mana until they leave the radius or either them or Zenyatta dies.
3
Orb of Discord
Cast an orb over an enemy hero, causing them to take 15% increased damage from all sources until they leave the radius or they or Zenyatta dies. Zenyatta's mana is drained proportional to the enemy damage taken.
Heroic Abilities
1
Transcendence
Zenyatta becomes unstoppable and invulnerable for a short period of time. During this time he cannot cast spells or attack, but he heals himself and nearby allies for a percent of their health.
2
Equality
After a channeling period of 1.5 seconds, an Orb of Harmony is placed on every nearby ally, and an Orb of Discord on every enemy. After 5 seconds, all orbs are returned to Zenyatta.
Passive: Orb of Harmony healing increased by 10%.
Level 20 Talents
Enhanced Transcendence: Transcendence heals an additional 5% of an allies health and a takedown on an enemy with Orb of Discord on them reduces the cool-down of Transcendence by 5 seconds.
True Equality: As long as there are a total of 1 enemy and 1 ally in the radius, the orbs will not be recalled. Passive: Increase Orb of Discord damage by 10%.
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