Zenyatta by Loukasarts

2 Votes
Rating Pending

Zenyatta

By: Loukasarts
Last Updated: Dec 1, 2018
Quick Share

Zenyatta

the little robo-monk that could

my concept for zenyatta adapted for hots, although not staying perfectly true to the overwatch hero, i think this version of zenyatta would make for much more engaging gameplay than a direct port of the current hero into heroes of the storm.
writing seen in light blue is what i was thinking when writing an ability or talent, whereas dark blue signifies sources i have taken ideas from or that i think are also cool :)

Combat Trait

1
omnic longevity
zenyattas entire hp bar is shields, regenerating quickly. can be activated to gain a very brief unstoppable buff and an armour buff
this leaves zenyatta susceptible to the few heroes who can deal bonus shield damage, and other high damage heroes due to his low health pool. zenyatta can activate his trait to gain armor and unstopable because healing fountains, health globes, and other heroes wont be able to heal him, and so will probably need a means of instant "oh no im gonna die" prevention to compensate. this would likely be on a large cooldown.
if this is too weird, i really like the trait proposed for zenyatta here (although would have to be changed to work with his q and not auto attacks): https://www.heroesfire.com/hots/concept/zenyatta-7165

Primary Abilities

1
fists of steel (auto attack)
zenyatta kicks and punches at enemy heroes, dealing feeble damage very slowly.
zenyattas orbs of destruction are seen in his q ability and are his main source of damage. Dont worry, hes not a melee hero.
2
orbs of destruction (q ability)
zenyatta fires a thin skillshot in a straight line, hitting an enemy hero. this ability is on a very short cooldown.
i wanted to put orbs of destruction on zenyattas q because this way i can make it a straight line skillshot instead of being automatically targeted. hopefully this makes zenyatta more engaging since aim is a large part of his play in overwatch, and i wanted that to translate.
3
harmony and discord (w ability)
when used on an ally, zenyatta will apply a harmony orb healing them for the duration it is applied. when used on an enemy, this ability applies a discord orb to them, reducing their armour. only one of EACH orb may be present at once, and any previous orbs will be removed when a new one is activated.
discord orb is removed when a hero has been out of sight for too long, and will also reveal their position for that short duration.
havent decided if harmony should have a max range or line of sight, i think line of sight would be cooler but could lead to some annoying plays with zenyatta being able to heal allies from complete safety. i also wanted to barrel these into the same ability so that zenyatta could have another ability slot opened up to make him more engaging than a healer that gives you and orb and then just spams q
4
orb volley (e ability)
zenyatta charges his orbs of destruction up for a brief time, which reduces their cooldown to near 0 for .25 seconds after the next cast of orbs of destruction and hastily regenerating zenyattas shields.
made this like i did so that zenyatta has a way of fighting back against enemies when on low health if he can channel this skill (behind a wall or in a bush for example), so that orbs of destruction talents would effect orb volley, and so that instead of just waiting for it to channel before firing off all of your orbs, you can try to fit as many orb of destruction hits into the small window you have to attack from, which would hopefully tie into some of the talents made for this skill.

Heroic Abilities

1
Trancendance
zenyatta gains movement speed and unstoppable for a short duration and heals all allies in a radius around him. heroes inside the ring heal very quickly, but that ult does not last long.
wanted to differ this from malfurions ult by capitalising on zenyattas speed, making it a more burst heal oriented ult that can target multiple people, although only just. this means zenyatta would have to zip from player to player healing those most in need instead of covering everyone at once. i imagine the heal radius would be slightly larger than a malfurion root, if not then that size.
2
Immanence
zenyattas discord orb locks to its current target and cannot be moved, during this time the target hero of discord emits a ring or armour reduction and damages allies close to them for the duration.
this aims to do one of two things, win you a teamfight because the orb has reduced nearby heroes armour and dealt some damage to them, or because the target hero of discord orb has left the fight so that their team doesn't have armour reduction, giving you a numbers advantage. a more offensive choice of ultimate that is still very useful, however if zenyatta dies, the ultimate will be cancelled because discord can no longer be applied to the enemy. this puts a pretty big target on your support for damage focus, but a risk to the enemy for trying to kill them.

Special Mount

1
horse-o-phobia
zenyattas one of those heroes like azmodan and alarak that cant ride horses cause he floats about, so hes probably got a custom mount for floating from lane to lane

Talents

i had some ideas for talents, but took a break from writing this and forgot them, so any suggestions would be great. pretty sure i wanted to make something rewarding for hitting as many Q's during orb volley as possible, but other than that im pretty lost.

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
Porco (1) | December 2, 2018 9:58am
I like the idea of hp as shield, but i have some question:
-with no real hp, he cannot be healed from any source isn't it?
How does damages scaled on hp works on him? No effect?
1
[-]
Loukasarts | December 2, 2018 1:08pm
that is right, he cannot be healed conventionally.
if you mean damage that works on a % of hp i guess i haven't thought of that too well yet, last rites would be broken here if he just had 0%so i imagine it would effect his shield
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved