Level 1:
Conjurer's Pursuit
Unending Peace (Quest): Changes each orb's bonus damage to 10% of Zenyatta's attack damage. Whenever Zenyatta kills an enemy minion or mercenary, each orb's bonus attack damage increases by 1%. Every takedown increases bonus damage by 5%. Max 100%. At 100% attack damage, Zenyatta gains an additional 50% damage per orb.
The Orbs of Peace ult, I would suggest against it. In HotS, there are two things that have random chance. One of Gazlowe's talents, and Murky's March of the Murlocs.
I think a better idea would be when you activate it, you can activate one of the orbs in your base kit, and that will allow you to use that one as the effect (EX you select Orb of Harmony, and Orbs of Peace procs for Orb of Harmony.)
I see where you're coming from. I think that it might be a bit too op early game though. Would you be OK if I made it a level 20 talent to select which orb comes down?
By the way, please tell me if Unending Peace is too strong.
With that said I have to agree with Kobold101 about not making Orbs of Peace random. That would hurt his competitive viability and undoubtedly lead to anger when you need one orb to drop and a different one does. Because of the global range I don't believe it should give a bonus to effectiveness. A possible level 20 upgrade could be to call down all 3 orbs.
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I think a better idea would be when you activate it, you can activate one of the orbs in your base kit, and that will allow you to use that one as the effect (EX you select Orb of Harmony, and Orbs of Peace procs for Orb of Harmony.)
By the way, please tell me if Unending Peace is too strong.
With that said I have to agree with Kobold101 about not making Orbs of Peace random. That would hurt his competitive viability and undoubtedly lead to anger when you need one orb to drop and a different one does. Because of the global range I don't believe it should give a bonus to effectiveness. A possible level 20 upgrade could be to call down all 3 orbs.