Zepik & Jaloot by kid-karma

15 Votes

Zepik & Jaloot

By: kid-karma
Last Updated: Mar 18, 2018
Quick Share

Zepik & Jaloot

Sholazar Rivals

The wolvar of the Frenzyheart Tribe and the gorlocs of The Oracles make up the two warring factions of Sholazar Basin. The Oracles, a collection of many gorloc tribes, worship crystals and all things shiny. They are friendlier than their furry counterparts, the "dumb puppy-men" as they like to call them, and seem open to the idea of existing in harmony. The wolvar of the Frenzyheart Tribe are not fans of the gorlocs however and, as Zepik explains, "I think one reason I like hunting big-tongues so much... they not as dumb as other hunts. They give a real fight". Thus the two groups find themselves in a constant territorial dispute.

Zepik and Jaloot are two units that are controlled separately by one player, much like The Lost Vikings. While playing as Zepik and Jaloot the map is divided into hexagons about twice the size of a normal hero's vision radius. These are used to illustrate areas of territory for both Jaloot and Zepik and are not visible to other players. The borders of each area are color coded to display who the territory belongs to - - red for the Frenzyheart Tribe and blue for The Oracles. Zepik and Jaloot can convert the other's territory to their own by activating their respective E abilities while within the other's borders.

Zepik and Jaloot are much more effective while within areas they control, and their abilities are especially potent if they have recently taken territory from the other. The two units have different strengths, with Zepik being more adept at team fighting and Jaloot being stronger when it comes to pushing lanes. Zepik is melee while Jaloot is ranged. Their abilities do not cost mana and are simply cooldown based. Each awards 0.5 takedown experience when killed by the enemy team.

                                                                        
Above: Zepik has two buffs (located below the health bars). The one on the left indicates he is in Frenzyheart territory, while the one on the right indicates he has recently acquired new territory. His abilities will be much stronger now.


The initial assignment of territories is random, but Zepik and Jaloot are each guaranteed to have at least 50% of their territories on the friendly side of the map when the game first begins. The key to successful Zepik and Jaloot play would lie within proper management of territories.

Combat Trait

1
Territorial
Zepik and Jaloot are each assigned 50% of the map as their territory at the beginning of the game. This ability can be activated to toggle an overlay on the minimap that shows all of your territories.
Capturing a territory applies the "Acquired Territory" buff to that unit for 1 minute.   
                                                

Primary Abilities

1
Poison Spear (Zepik)
Jab your spear into the target enemy, dealing damage and slowing them by 10% for 1 second. 12 second cooldown.

While in Frenzyheart territory: Slows for 10% more and lasts 1 second longer.

With Acquired Territory buff: Slows for 10% more and lasts 1 second longer.
2
Wolvar Frenzy (Zepik)
Mark a target enemy with Wolvar Frenzy. Each basic attack you deal to this target increases your attack speed by 2%, up to 20%. Lasts 3 seconds after being refreshed.  15 second cooldown.

While in Frenzyheart territory: Stacks by an additional 1%, maximum attack speed cap increased by 10%.

With Acquired Territory buff: Stacks by an additional 1%, maximum attack speed cap increased by 10%.
3
Frenzyheart Banner (Zepik)
Activate while within Oracle territory to convert the area to Frenzyheart territory. 20 second cooldown.

Secondary Abilities

1
Sparktouch (Jaloot)
Mark a target location, causing lightning to strike it after a short delay. If the initial impact hits an enemy it will chain to all nearby enemies. 12 second cooldown.

While in Oracle territory: Deals 50% more damage to non-heroic units and structures.

With Acquired Territory buff: Deals 50% more damage to non-heroic units and structures.
2
Cleansing Song (Jaloot)
Sing a Cleansing Song that will heal Jaloot and nearby non-heroic allies every second for 4 seconds. 16 second cooldown.

While in Oracle territory: Heals for 50% more.

With Acquired Territory buff: Heals for 50% more.
3
Shiny Crystal (Jaloot)
Activate while within Frenzyheart territory to convert the area to Oracle territory. 20 second cooldown.

Heroic Abilities

1
Loyalty To The Frenzyheart Tribe
Permanently increase the damage Zepik deals to enemy heroes by 20%.

Activate to reduce the damage Zepik takes while within Frenzyheart territory by 20% for 10 seconds. 50 second cooldown.
2
Allegiance To The Oracles
Permanently increase the damage Jaloot deals to non-heroic units and structures by 20%.

Activate to increase the damage dealt by friendly minions and non-boss mercenaries within Oracle territory by 20% for 20 seconds. 50 second cooldown.

Special Mount

1
-
Zepik and Jaloot cannot use mounts.

They passively move 15% faster while within territory they control.

Talents

Level 1:
Fair Trade: Reduce the cooldown of Shiny Crystal or Frenzyheart Banner by 10 seconds if the opposing faction has more territory.
Shamanistic Spear: Basic attacks during Wolvar Frenzy heal Zepik for a percentage of the damage done equal to his current attack speed increase.
Lightningcaller: Remove the delay of Sparktouch and increase its impact area by 50%.
Rainspeaker: The cooldown of Sparktouch refreshes 100% faster during Cleansing Song.

Level 4:

Coexist: Increase the health regeneration of Jaloot by 200% while you are controlling Zepik, and vice versa.
Natural At Hunt: Cloaked units within a small radius around Zepik are revealed.
Bop 'Em On The Head: The first basic attack Zepik deals to slowed, rooted, or stunned enemies increases the duration of that effect by 0.75 seconds.
Friendly Dryskins: Increase the damage Jaloot deals to uncaptured mercenaries within Oracle territory by 100%, and reduce the damage they deal to him by 50%.

Level 7:
Jungle Brush: Zepik and Jaloot cloak for 2 seconds when they cross the border between two territories they control. 30 second cooldown (not shared).
Pounce: Poison Spear causes Zepik to lunge a short distance towards his target.
Shiny Treasures: Picking up a Regeneration Globe as Jaloot reduces the cooldown of Cleansing Song by 8 seconds.
Good And Nice: Reduce the duration of silences, stuns, slows, and roots against Jaloot by 50% while Cleansing Song is active.

Level 10:

See above section.

Level 13:
Zepik's Hunting Horn: Activate to reduce Zepik's rez timer by 30 seconds. 90 second cooldown.
Jaloot's Favorite Crystal: Activate to reduce Jaloot's rez timer by 30 seconds. 90 second cooldown.
Potent Pokeable: Increase the damage of Poison Spear by 1% for each Frenzyheart territory.
Jaloot's Intensity: Increase the damage of the initial impact of Sparktouch by 2% for each Oracle territory.

Level 16:
Hardknuckle Strike: The first attack dealt by Zepik against a target marked with Wolvar Frenzy stuns them for 1.25 seconds.
Frenzyheart Beserker: Zepik's attacks cleave while Wolvar Frenzy is active, and he moves 10% faster for the duration of the effect.
Song Of Fecundity: Friendly minions that are killed while being healed by Cleansing Song will be resurrected with 50% of their health at the end of the effect. Cannot happen to the same minion twice.
The Great Rain Stone: While Cleansing Song is active, all allied non-heroic units within Oracle territory are healed. This effect is 50% as strong as the base version of Cleansing Song.

Level 20:
Zepik, The Gorloc Hunter: Increase the damage Zepik deals to enemy heroes by another 20%, and the damage reduction he recieves while in Frenzyheart territory is always active.

High-Oracle Soo-Jaloot:
Increase the damage Jaloot deals to non-heroic units and structures by another 20%, and the damage increase applied to friendly minions and non-boss mercenaries while in Oracle territory is always active.

Denizens Of Sholazar:
Activate to cause all territories to be considered both Frenzyheart and Oracle territory for 10 seconds. 60 second cooldown.
Pathfinders: Increase the movement speed bonus while moving through friendly territory to 20%, plus an additional 10% if within a territory that was captured within the last 10 seconds.

Quotes

Zepik:

- "I not live here always... I traveled lot of world on my own not long ago. I like all the stories of beasts and dragons and gods and stuff."

- "Bring back good meat and the camp treat you like high-shaman for a day. Good deal."

- "You should go let chickens out again and say Goregek did it. Never get old."

Jaloot:

- "You like that? Bet not! Bet not cause you dead! Hahah!"

- "Great Ones keep home safe because they like Oracles I think! They know we good and nice."

- "What you doing here puppy-thing? Go away! Go chase stick or something."

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved