Zerg Rush by Xero

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Zerg Rush

By: Xero
Last Updated: May 19, 2019
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Zerg Rush

Terror of Worlds

When the Zerg were first twisted into what they are today, the Zergling was the first, the simplest of it's kin, fragile and weak when alone, but dangerous in numbers. Under the care and leadership of the Queen of Blades, the relentless Zerg Rush tore through their enemies and left fear in their wake.

The Zerg Rush is a relentless hero that excells at chasing down enemies and dealing damage in numbers. Heroes unaware and unprepared will find themselves as lunch for the swarm's deadliest force.

Strenghts:
Sustained damage
Fast movement speed

Weaknesses:
Most effective at full health
Vulnerable to poke damage

Stats:
Health: 2000
Health Regen: None

Per Zergling
Attack Speed: 1 per second
Basic Attack Damage: 18

Combat Trait

1
In Numbers
The Zerg Rush consists of 20 Zerglings. One Zergling is equal to 5% of the Zerg Rush's maximum health.
The Zerg Rush ignores unit collision and basic attacks cannot damage the Zerg Rush over 5% of their maximum health.
2
Transfusion
The Zerg Rush restores 1% Health per second when they have not taken damage for 5 seconds.
Heroic healing sources heal for 50% less but immediately trigger Transfusion.

Primary Abilities

1
Feeding Frenzy
Mana: 50
Cooldown: 10 seconds

The Zerg Rush charges at a single enemy, dealing 18 damage per Zergling and healing for 50% of the damage done.
2
Rupturing Charge
Mana: 75
Cooldown: 15 seconds

The Zerg Rush gains 50% additional movement speed for 2 seconds. During this, any enemies that come in contact with a moving Zergling take 23 damage and have their movement speed slowed by 5% for 1.5 seconds, stacking up to 5 times. A single unit can take damage from a single Rupturing Charge 10 times.
3
Claw and Shred
Mana: 50
Cooldown: 7 seconds

Each Zergling charges at a random nearby enemy, prioritizing heroes, and rends them, dealing 60 damage immediately and 8 every 0.5 seconds for 5 seconds, stacking up to two times. A single enemy can be targeted by 5 Zerglings at a time.

Heroic Abilities

1
Swarmling Strain
Passive: Maximum health increased by 50%, adding 10 Zerglings to the Rush. Additionally, transfusion triggers 2.5 seconds earlier and heals for 1% more.
2
Raptor Strain
Passive: Zerglings can attack from ranged, charging at the enemy to deal damage equal to 0.25% of the target's maximum health. Additionally, Zergling basic attacks deal 25% more damage.

Special Mount

1
Adrenal Overload
Zerglings cannot mount, but have a passive 10% increased movement speed at all times.
This bonus increases by 1% every time an enemy is killed near the Zerg Rush, up to a 10% increased movement speed. Taking heroic damage removes this bonus.

Talents

Level 1

Enduring March:
Duration of Rupturing Charge is increased by 100%.

Massacre:
Rupturing Charge damage is increased by 200% against Minions and Mercenaries.
Quest: Kill Minions to empower Rupturing Charge.
Reward: After killing 20 Minions with Rupturing Charge, permanently reduce it's cooldown by 3 Seconds and mana cost by 15.
Reward: After killing 40 Minions with Rupturing Charge, Rupturing Charge deals 100% more damage against Heroes.

Taste of Heroes:
Adrenal Overload instantly grants 25% additional movement speed if a hero is killed.

Taste of Minions:
Adrenal Overload grants double movement speed bonus from minion deaths. Additionally, it's duration is increased by 1 second.

Level 4

Rend and Tear:
Quest: Inflict 50 stacks of Claw and Shred on enemy heroes.
Reward: Claw and Shred can stack 3 more times on a single target

Savagery:
If atleast 15 Zerglings strike an enemy with Feeding Frenzy, it also deals damage equal to 5% of the target's maximum health and it's cooldown is halved.

Rending Bites:
Each bite from Feeding Frenzy reduces the target's armor by 1% for 3 seconds.

Primal Legacy
Quest: Spawn Zerglings.
Reward: After you spawn 50 Zerglings, increase each Zergling's attack speed by 10%.
Reward: After you spawn 100 Zerglings, increase the Zerg Rush's maximum health by 10%, adding additional Zerglings to the Rush accordingly.

Level 7

Claw, Claw and Shred:
The damage of Claw and Shred's initial damage is increased by 20. Each Zergling attacks twice with Claw and Shred.

Immense Haste
The movement speed bonus of Rupturing Charge is increased to 75%. During it, Zerglings attack 30% faster.

Spawn Overmind
Cooldown: 180 seconds

Activate to target a bush globally. 3 seconds afterwards, an Overmind is spawned there with 500 health. While the Overmind is alive, The Zerg Rush gains 10% additional Health, adding additional Zerglings to the Rush accordingly.

Level 10

Swarmling Strain:
Passive: Maximum health increased by 50%, adding additional Zerglings to the Rush accordingly. Additionally, transfusion triggers 2.5 seconds earlier.

Raptor Strain:
Passive: Zerglings can attack from ranged, charging at the enemy to deal damage equal to 0.25% of the target's maximum health. Additionally, Zergling basic attacks deal 25% more damage.

Level 13

Swarm Momentum:
Zergling basic attacks reduce the cooldown of basic abilities by 0.05 seconds.

Killing Frenzy:
If Feeding Frenzy damages a hero below 33% maximum health, it's cooldown is immediately reset.

Queen's Blessing:
Transfusion is always active when above 75% health.

Blade-like Claws:
Claw and Shred's initial damage instead deals 0.75% of the target's maximum health in damage, but it's cooldown is increased by 3 seconds.

Level 16

Heal-adaptive Scales:
Transfusion no longer reduces Heroic healing on the Zerg Rush, and instead increase it by 25%.

Unsatiable Hunger:
Feeding Frenzy gains an additional charge and increases it's healing by 25%.

Evolve Carapace:
The Zerg Rush gains 10 armor, reducing the damage they take by 10%.

Level 20

Mastery: Astrid III Strain:
Swarmling Strain grants an additional 50% maximum health, adding additional Zerglings to the Rush accordingly.

Mastery: Calus Strain:
Raptor Strain also grants the Zerglings a passive lifesteal, healing the Zerg Rush for 25% of all their damage done.

Mastery: Sorona Strain:
Cooldown: 60 seconds
Activate to place the Zerg Rush into a chrysalis phase for 2 seconds, immobilizing and stunning them. Afterwards, the Zerg Rush transforms into a Baneling Rush that charges down the lane. Each Baneling detonates when close to a building or hit by heroic attacks, dealing 300 damage to all enemies around it.
10 seconds after a Baneling Rush is hatched, a new Zerg Rush spawns at the Halls of Storm.

Change Logs

19.05.2019
Some grammar adjustments
Mount ability nerf
No longer takes additional damage from AoEs

09.08.2018
Lowered damage of Rupturing Charge

02.07.2018
Attack damage per Zergling nerfed
Primal Legacy requirement increased

01.06.2018
Cleaned up the concept
Tweaked some numbers

04.05.2018
Tweaked numbers on numerous abilities and talents

22.04.2018
Added introduction text
More text fixing
Buffed Unsatiable Hunger (Level 16 Talent)

12.04.2018
Notes added
Adjusted Rupturing Charge

11.04.2018
Changed:
Claw and Shred (Ability 3)
Heal-adaptive Scales (Level 16 talent)
In Numbers (Trait 1)
Transfusion (Trait 2)

Fixed text
Added Change Logs

10.04.2018
Zerg Rush Published.

Notes

In Numbers (Trait 1) - The Zerg Rush behaves as one single Hero entity with a Hitbox the size of Azmodan's when at 20 Zerglings (max health), but a small hitbox, similar to Murky's, when only one Zergling is present (5% health remaining)

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