Level 1
Metabolic Boost: Zerglings gain a passive movespeed bonus of 10% (stacks with passive and feast)
Evolve Wings: Zerglings can leap 100% further using the Z button.
Adrenaline Glands: Feast! also increases the attack speed of zerglings by 25%
We like it down here: Burrow cooldown reduced to 20 seconds and each zergling heals 5% per second while burrowed.
Level 4
Swarmed: "For the Swarm!" does bonus damage based on how many Zerglings hit. Higher zergling count = bigger modifier (with slightly diminishing returns)
Sooo hungry: Feast movespeed bonus increased to 30% movement speed (up to 20%).
Carapace: Zerglings get +20% health points.
Tunneling Claws: Zerglings can now move at 50% normal hero speed while burrowed.
Level 7
Symbiotic Link: Beneficial single target abilities affect all zerglings. This includes heals/cleanses/buffs/shields/even Divine Palm or Divine Shield. Exceptions: Lili's Serpent applies healing to all Zerglings but only 1 gets the Serpent. Abathur Hat only affects 1 zergling at a time until Hivemind. (Yes this talent makes Tassadar or Tyrande your best friend.)
Delicious Feast: life steal increased to 75% during Feast! (from 25%)
Join the Fight: Newly hatched Zerglings get +100% movement speed for 10 seconds. Hatching time reduced from 2 seconds to 1.
Spread our DNA: +1 to the maximum number of spawning pools.
Level 10 Heroics!
R1: Endless Swarm: Your maximum number of zerglings is increased by 4 (to max of 12). Activating the endless swarm skill drops 4 replacement zerglings in by drop pod instead of using Larvae.
R2: Banelings: Pressing R allows you to target one of your zerglings and turn it into a baneling after a 2 second metamorphasis. Banelings Targeting an enemy with R will send all banelings to attack that enemy, exploding on contact for moderate amounts of AOE damage. Targeting the ground with R will move all banelings to that location. Hitting burrow with R "active" will burrow all banelings. Banelings give no exp, but cost alot of mana and require you to replace the lost zerglings with larvae. Used well they are a great asset, used poorly they will only weaken you for no reason.
You have a max of 8 Banelings and they do not count towards your zergling maximum.
Level 13
Aim for the Head: "For the Swarm!" stuns enemy for 0.5 seconds if at least 4 zerglings hit. Every zergling past 4 extends the duration by 0.25 seconds to a max of 2 seconds.
Superior Strain: Take 25% reduced damage from AOE skills. This stacks with the passive resistance for a total of 75% resistance.
Prey on the Weak: The Zerglings deal 100% more damage against Mercenaries and enemy minions (not heroes, not buildings).
You are not prepared: Zerglings take 50% less damage for 4 seconds after unburrowing.
Level 16
No Escape: Zergling attacks add stacks of "No Escape", max of 5 stacks. After 5 stacks apply a 20% slow for 1 second. Stacks decay 1 per 2 seconds. Zergling attacks refresh active stacks.
From Beneath You It Devours: Zerglings gain a do 100% more damage for 10 seconds after unburrowing.
Feeding Frenzy: Minion kills extend Feast duration by 1 second, hero kills extend Feast! duration by 5 seconds.
Snack Time!: Heal 5% max hp hp per minion kill and 25% max HP per hero kill. (each zergling calculates this individually)
Level 20
Digging Claws: Zerglings now move at 100% speed when burrowed and can no longer be detected when burrowed. (100% is the maximum speed, any speed-increasing talents are ignored when underground).
They Came In Like Some Wrecking Balls: Baneling now creates 2 Banelings per zergling. Max Banelings increased from 8 to 16.
They Keep Coming!: +4 to your maximum number of active Zerglings (up to 16).
From the skies!: Zerlings now reinforce via drop pods. All larvae now turn into smaller non-heroic zerglings that push down the nearest lane until death. Player also gets an active ability that drops 4 non-heroic zerglings at a visible location. These zerglings will path to lane and push down nearest lane (engaging enemies along the way of course). 30 second cooldown, global range.
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