Right so that was my hero concept. I hope you enjoyed it :)
I am going to use this part to discuss a few of his talents/abilities that chain well together. (Yes I did sit and try think of ways to make his talents/abilities work together)
Builds for the Monk
The support:
When playing support on Monk you will use your level 1 talent choice to pick up Mantra of Healing, which works like a team wide regeneration master.
When playing support Monk will be very deadly with assassins such as Illidan, since he can simply link up and you are one of the only supports that can keep up with all his dashes and dives.
For further talents the Monk has all the basic support talents such as Healing Ward, but he also has some talents that buff his abilities allowing him to help out his allies even more.
I won't give an entire guide this was just a basic idea.
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The Pusher:
When the Monk takes Mantra of Retribution he becomes like Tassadar in the sense that he is a pushing support. This build would not be typical but I put the talents there as an option to Monk players in case a new Push heavy meta evolves or your team needs a pusher.
With this Mantra the monk will also be able to focus on taking jungle camps, he will take more damage focused talents and because he can just heal himself he should be able to sustain himself when taking jungle camps.
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The Initiator/Anti CC:
If the monk's team lacks initiate (No he is not a tank, he is just able to lead fights.) then the monk can pick up Mantra of Salvation. This will give him, and his team some CC reduction and speed allowing them to engage quicker and safer and protecting them against any disengage.
This Mantra's active can totally ruin some sad ETC's day when the entire enemy team gets cleansed. Please note this ability does not act like the normal cleanse, It only removes all current CC and does not stop any following CC (unless upgraded on level 16).
With this build the monk can also focus on dishing out a lot of CC with his abilities.
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The Damage Focused:
Mantra of Conviction allows your team to quickly eliminate targets, when they are focused. If the Monk follows a damage focused build he will also be able to take on enemies by himself, taking talents like Charging Focus which allow him to quickly stack 3 charges of his passive on an enemy. If used with Fist of thunder he will be able to attack 6 times in a split second making the enemy vulnerable and dealing high amounts of damage.
Not to mention the Monk's mount that allows him to stick to an enemy like nobody's business.
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COMBO: If the Monk reaches level 20, he can take Epiphany. Now I just want to put this out there because I think this is gonna be an amazing combo. Epiphany will allow the monk to stick to a target forever, the only danger being that the monk will be very squishy. It also allows him to evade attacks after every 3rd attack. With Focused attack you attack 3 times at once every 10s. So its Attack x 3 -> Evade -> Stick to enemy -> Fist of thunder (Quick 3 attacks) -> Attack x 3 -> Evade ->Battle Momentum allows you to do this over and over.
I might have to mark him as an assassin 0.o
The only downside will be that the Monk will have much less attack damage than an assassin and also be quite squishy, very squishy, causing him to have to play smart and use his Mount in an attempt to survive at all times. His base attackspeed will also be pretty low.
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I hope you enjoyed my concept, if you ever want to join me for a game my BattleTag is GiGGa#2228 (EU).
Have a nice day :)
Changelog:
2015/06/20 - Added "Playstyle" section along with a few visual upgrades
Definitely interesting approach. Well thought out.
Thank you very much :)