Zoltun Kulle by Aelxer

0 Votes
Rating Pending

Zoltun Kulle

By: Aelxer
Last Updated: May 6, 2017
Quick Share

Zoltun Kulle

Dark Horadrim

Murderer. Torturer. Monster. These were the titles bestowed upon Zoltun Kulle by the Horadrim. Though it cost them dearly, they killed the wizard for his crimes against nature and sealed his broken corpse within a shadow realm. It seems they were afraid he might return.

Combat Trait

1
Immortal
Become a spirit when you die. You can still soak experience, use abilities and progress quests while dead, but abilities deal no damage.

Primary Abilities

1
Fireball
Linear skillshot that explodes only at the end of its path, dealing moderate damage to all enemies in its area. 10 seconds cooldown.
2
Energy Twister
Slow moving vector-targeted linear skillshot that damages enemies in its path. Deals high damage against heroes and half damage against minions and structures. Lasts 6 seconds. 3 charges. 18 seconds cooldown.
3
Slow Time
Slows time in an area, reducing enemies' attack and movement speed. Lasts 10 seconds. 20 seconds cooldown. You can only have one Slow Time active at a time.

Secondary Abilities

1
Bottomless Potion of Kulle-Aid
Activate to become Unstoppable for 3 seconds and heal yourself for 20% of your maximum health. 60 seconds cooldown.
2
Teleport
Activate to teleport to any visible location on the map. Can be used while dead. 120 seconds cooldown.

Heroic Abilities

1
Summon Eternal Guardian
Summons an Eternal Guardian to protect you, following you and attacking nearby enemies. You can use your R again to order it to move or attack. Lasts until killed, but the cooldown only starts after the Eternal Guardian dies. 100 second cooldown.
2
Cave In
Every 20 seconds, a boulder will fall over the nearest visible enemy after a short delay, dealing moderate area damage. Deals 50% damage while dead.

Talents

Level 1
(D) Cruel Experimentation: Quest: Gain 1% Spell Power for each 10 minions that die near you, up to 10%. Gain 3% Spell Power for each nearby hero death, up to 30%. This bonuses are lost on death, but your resurrection timer is reduced for each stack lost.
(W) Delsere's Magnum Opus: Quest: For each second each enemy hero is touching an Energy Twister, reduce Slow Time's cooldown by 2 seconds. Reward: After touching enemy heroes with Energy Twister for 30 seconds, its cooldown replenishes all charges at once.
(Q) Fireball Mastery: Quest: Reduce Fireball's cooldown by 2 seconds and refund 20% of its mana cost for each enemy hero hit. Reward: After hitting 30 enemy heroes, increase Fireball's damage by 50%.
Level 4
(W) Ranslor's Folly: Once per Energy Twister, the nearest enemy hero is pulled towards its center.
(W) Wicked Wind: Greatly increase Energy Twister's area, but it no longer moves.
(W) The Twisted Sword: Casting Energy Twister increases the damage of all Energy Twisters cast within 6 seconds. Stacks 2 times.
Level 7
(Q) Unstable Fireball: Fireball now explodes upon contact with an enemy hero, but the projectile size is reduced.
(Q) Pyrokinesis: Reactivate Fireball to detonate it early.
(Q) Desecrator: After Fireball explodes, it leaves a patch of fire that damages enemies standing on it.
Level 10
(R1) Summon Eternal Guardian:

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved