Zoltun'Kulle can switch back & forth his basic sets of abilities [sand/air/elemental] to apply special spellcast combinations
In each of these three sets of abilities - usually the spells will have the following pattern:
Q : low or no CD but waste mana so can't use in an unlimited fashion
W: Abilities that return mana back to Kulle
E: Abilities that reduce CD on respected W skill
[Active] Use D/F keys to switch sets of abilities from one to another, but this effect has a 20 sec CD
At first I thought to use 3 separate mana bars (lol), but then thought = should be enough complex to follow 3 separate CD sets, let alone have 3 separate mana bars on top of that (though one good visual indicator should be easier to spot/track)
That is true, BUT = then the question is: what does one pick at lvl10 ?:D, like have 6 heroics and pick random 3 of them (1 for each type, but on a much greater CD like 200+ each of them ?:P)