Zukk'ja by Kraxius

0 Votes
Rating Pending

Zukk'ja

By: Kraxius
Last Updated: Nov 18, 2016
Quick Share

Zukk'ja

The Headhunter

Zukk'ja The Headhunter is a Ranged Assasin.
That uses two spears at the same time.
Specializes in swift Assassinations from the jungle, trapping foes with his stasis
First Appeared in Warcraft 3 as a Troll unit Troll Headhunter that could be upgraded to Troll Berserker that could use the Ability Berserker.

Combat Trait

1
Training of the Headhunter
Quest: Every 2 Enemy heroes killed gain 1% basic attack speed & range permanently.

Primary Abilities

1
Impaling Spear
Throw forward a spear that stuns the target that's hit for 1 second. (cannot hit Minions.)
CD:8 seconds
2
Stasis Trap
Place an invisible and immovable trap Ward that stuns enemy heroes around it for 3 seconds. can have up to 2 up at a time. (needs to wait 3 seconds before activating stun effect when first placed.)
Cd:4 seconds.
3
Berserk
Your basic attacks are now 50% faster but you take 30% more damage. last for 10 seconds.
Cd:15 seconds

Heroic Abilities

1
Headhunter's secret weapon
(Melee ranged attack) You pull out a Poison Dagger that strikes the enemy target for 600 poison damage.
then you vanish into stealth & increased movement speed by 10%. for 4 seconds.
Cd:80 seconds
Quote "Eh, ya dink ya had me ehhhaha?"
2
Mark of The Headhunter
You mark a target that makes them Vulnerable & slows them for 20% of their movement speed for 10 seconds.
Cd:80 seconds

Talents

Level 1


Hunted:
Quest: Kill enemy 20 enemy heroes
Reward: Your impaling Spear now gives the target a 10% movement slow after the stun ends for 3 seconds.
Berserker's Rage:
Quest: Kill 40 enemy heroes & 20 minions with Berserk on.
Reward: Berserk now lasts for 15 seconds & you take 50% more damage instead of 30%.
Trap Master:
Quest: Stun 20 heroes with Stasis Trap.
Reward: Gain 2 more charges (4 Charges) can have up to 6 up at a time.

Level 4


Envemon: Activate to deal damage over time.
Cd: 60 seconds
Activate to Poison an enemy Hero, dealing 352 damage over 10 seconds.

Level 7


Follow through:Abilities increase Basic Attack damage.
After using an Ability, your next basic attack within 6 seconds deals 40% additional damage.
Survivalist: Basic attacks heal you.
Basic attacks heal you for 1% of your maximum health.

Level 10


level 13


The Jungle's Gift: Gain Stealth for 4 seconds.
CD:30 seconds.
Giant Killer: Empowers your basic attacks agains't Heroes.
basic attacks agains't enemy Heroes deal bonus damage equal to 1.5% of the hero's maximum health.
Spell Shield: Activate to reduce incoming Ability Damage.
Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 seconds. This can only trigger once every 30 seconds.
Can be toggled to allow or prevent this talent from triggering.

level 16


Fastah den ya dink?!: your "Training of The Headhunter" Now also gives 1%+ stacks up to the amount you have gained slow movement speed to targets hit by your basic attacks that lasts for 2 seconds.
Blood for Blood: Activate to steal health from your target.
CD: 60 seconds.
Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount.

level 20


HEADHUNTER'S SECRET WEAPON: the poison Dagger now deals 800 damage (Was 600) you stay in stealth & your movement speed buff lasts for 6 seconds. ( was 4 seconds.)
MARK OF THE HEADHUNTER: You now gain 2 charges of this ability and the slow effect is now 30% (Was 20%)
NEXUS BLADES: Basic Attacks deal 20% more damage and slow enemy Movement speed by 20% for 1 second.
Bolt of the Storm: Activate to teleport a short distance.
CD: 70 seconds.
Activate to teleport to a nearby location.

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved