ZUL'JIN by ulumarito

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ZUL'JIN

By: ulumarito
Last Updated: May 22, 2015
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ZUL'JIN

One armed Troll

Zul'jin (aka Zuljin) is a warlord of the Amani forest trolls and has been chieftain of the Amani tribe since before the Second War. Zul'jin and the Amani tribe were allied with the orcish Horde for the duration of the Second War, but Zul'jin himself was captured near its end by the Alliance. Upon gaining his freedom he went into hiding to rebuild his army and plan an attack on the remnants of the high elves, now known as blood elves, only to find them allied with the Horde.

Combat Trait

1
Break Out
Below %30 hp Zul’Jin cuts his own arm to escape and gain %75 movement speed. He will fully regenerate his arm at %100 hp


Cooldown: 45 seconds cooldown. 

Primary Abilities

1
Push and Pull
Q: Zul’Jin throws his axes to target unit and dealing damage. After 2 seconds he can reactivate and pull his axes back for %50 of initial damage. 

Cooldown: 3 seconds (If he pulls the axes cooldowns increased to 9 seconds.)
2
Fury
W: He spins in a small area and taunt every enemy unit for 1.5 seconds. Zul’Jin gains %10 lifesteal from each hero and %5 lifesteal from minions and mercenaries. Lifesteal lasts for 4 seconds. 


Cooldown: 15 seconds
3
Battle dance
E: Zul'Jin can dash to target location. It can stack up to 3 times. At the end of the dash he attacks to nearest enemy automaticly. (Prioritizing heroes)

Cooldown: 1.5 second 
Charge time: 12 seconds 

Heroic Abilities

1
Ravenous
R: His range is increased significantly and gain %50 attack speed and movement speed for 10 seconds. 

Cooldown: 60 seconds
2
Unchained
R: Zul’Jin becomes invulnarable to crowd controls and all damages for 3 second while he can still deal damage. 

Cooldown: 90 seconds

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