This is the very first time I ever make a Hero concept on here, so... apologies if it looks like a clusterf**k.
Especially since... I was reverse-engineering the source code for a concept I liked for the BBCode in use... which was also a first, but hey, it worked out decently. :')
Again, very first Hero concept, and while it's just a rework, go easy on me... especially when it comes to the numbers of the abilities. :D
Reason for this rework
Basically, I wanted to make him feel more lore-accurate, with regeneration being a passive thing and part of his trait, if more troll heroes are added, I can only pray Blizzard makes them share the "Troll Trait" of "Troll Regeneration", aka, all of them passively have more regeneration when out of combat (Talent like Troll's Blood allow some of it to go on in combat...) cus.... troll lore, is ma fave, seeing it as an ability made me cry... :c
(I get the whole balancing part but, I tried to make it as balanced, but passive, while adding an ability I feel fits a famous and legendary Warlord a lot better)
Along with lore-accuracy, I made some of his Talents feel more competitive with the others in that branch (at least that was my goal... maybe I failed), such as, more range or more attack speed?
I also gave Twin Cleave some more love, as a lot of people felt it was lacking in terms of Talents (myself included), and hopefully it might get seen a bit more with a few tweaks. Such as merging the two level 16 Talents and adding another passive on there! :D
I turned Taz'dingo more into a survivable support build.
Really tuned up Guillotine into a glasscannon. If you manage to fill all the criteria, landing that level 20 Guillotine will be extremely rewarding and satisfying... though the window is tiny, so aim must be on-point, else you're most likely dead.
All can be seen in the update list! :D
I couldn't sleep and I couldn't figure out anything else to do – so why not? :^)
Zul'jin was designed with the intention of a Berserker axe thrower , so pretty much a straightforward AA with a bit of depth regarding "Berserking"
most of the "rework" is pretty much already in Zul'jins kit , the extra range from his "You want ax?" quest and so on.
the Aura thing is kinda weird on an auto attacker , makes more sense if zul'jin was a support....
His passive regeneration isn't as powerful as the ability, sure (but it's still almost on par with it, considering it's a passive, no mana, no channel, etc), but it allowed a spot for something that a lot more fits his character in terms of lore. He's a famous and legendary Warlord amongst the trolls and even his enemies, thus, his presence would definitely be inspiring, hence the aura. And as all trolls in lore (with a few exceptions because they were cursed by the Loa) can regenerate limbs and organs, I felt it should definitely be a troll-specific trait in the case that Blizzard makes more troll heroes. Basically, Zul'jin and all new troll heroes come with the "Troll Trait" with increased out-of-combat regeneration, as it fits their lore. Maybe not the best thing ever, but it makes a troll fanboy like me happy. :')
My other goal with this slight rework was to make every ability competitive in a way, Twin Cleave was extremely lack-luster, not a lot of people ever chose it talent-wise, but now it's more competitive, mainly because of the level 16 talent that complements the level 1 talent of 25% more spell power. Sure, it might not end up the #1 pick, but I see it being more useful than before, as I combined the two level 16 talents into one, and gave it a slight damage boost to keep it up to speed.
I still wanted to keep the AA aspect of the hero, which is why I added a second range-increasing talent at level 16 to be a bit competitive with the attack speed AA build, range or attack speed? This new one also affects his abilities such as Grievous Throw and Guillotine (if chosen). I also buffed Grievous Throw through "Eye of Zul'jin" a bit further, making the total damage bonus of the ability 75%, so the AA aspect of the hero, still definitely exists. Now he just has a few other playstyles to go with.
Taz'dingo, even with the addition of an aura, is still very much AA-oriented, nothing stops you from going a full Grievous Throw build, just to get up-close and really wreck someone face-to-face, and if you get low on health, Taz'dingo!
Guillotine was turned into a much larger "high risk, high reward" build, by choosing the correct talents, having perfect timing and aim, the reward will be extremely satisfying, but extremely dangerous. Since you'd have to be very low in health to deal the super lethal damage that build is capable of.
So in a sense, Guillotine is the most damaging build one could go for, but it requires perfect timing, as the window of Loa-Blessed Weaponry is just 4 seconds, with a cooldown longer than the heroic itself. But if you do manage to fill the criteria (especially at level 20), say bye to your enemies. Just watch out you don't die yourself while trying to land that perfect hit.
Taz'dingo remains the most survivable heroic, of course, as that was the intent, with a slight bonus of some support that really complements the lore of Zul'jin.
Though you did give me an idea, to split the Amani Resilience into two talents. One that heals Zul'jin, and the aura-buff a separate one. To lessen the support feel of the Taz'dingo build. Maybe that'd be better.
Thank you for your comment though. c:
His passive regeneration isn't as powerful as the ability, sure (but it's still almost on par with it, considering it's a passive, no mana, no channel, etc), but it allowed a spot for something that a lot more fits his character in terms of lore. He's a famous and legendary Warlord amongst the trolls and even his enemies, thus, his presence would definitely be inspiring, hence the aura. And as all trolls in lore (with a few exceptions because they were cursed by the Loa) can regenerate limbs and organs, I felt it should definitely be a troll-specific trait in the case that Blizzard makes more troll heroes. Basically, Zul'jin and all new troll heroes come with the "Troll Trait" with increased out-of-combat regeneration, as it fits their lore. Maybe not the best thing ever, but it makes a troll fanboy like me happy. :')
My other goal with this slight rework was to make every ability competitive in a way, Twin Cleave was extremely lack-luster, not a lot of people ever chose it talent-wise, but now it's more competitive, mainly because of the level 16 talent that complements the level 1 talent of 25% more spell power. Sure, it might not end up the #1 pick, but I see it being more useful than before, as I combined the two level 16 talents into one, and gave it a slight damage boost to keep it up to speed.
I still wanted to keep the AA aspect of the hero, which is why I added a second range-increasing talent at level 16 to be a bit competitive with the attack speed AA build, range or attack speed? This new one also affects his abilities such as Grievous Throw and Guillotine (if chosen). I also buffed Grievous Throw through "Eye of Zul'jin" a bit further, making the total damage bonus of the ability 75%, so the AA aspect of the hero, still definitely exists. Now he just has a few other playstyles to go with.
Taz'dingo, even with the addition of an aura, is still very much AA-oriented, nothing stops you from going a full Grievous Throw build, just to get up-close and really wreck someone face-to-face, and if you get low on health, Taz'dingo!
Guillotine was turned into a much larger "high risk, high reward" build, by choosing the correct talents, having perfect timing and aim, the reward will be extremely satisfying, but extremely dangerous. Since you'd have to be very low in health to deal the super lethal damage that build is capable of.
So in a sense, Guillotine is the most damaging build one could go for, but it requires perfect timing, as the window of Loa-Blessed Weaponry is just 4 seconds, with a cooldown longer than the heroic itself. But if you do manage to fill the criteria (especially at level 20), say bye to your enemies. Just watch out you don't die yourself while trying to land that perfect hit.
Taz'dingo remains the most survivable heroic, of course, as that was the intent, with a slight bonus of some support that really complements the lore of Zul'jin.
Though you did give me an idea, to split the Amani Resilience into two talents. One that heals Zul'jin, and the aura-buff a separate one. To lessen the support feel of the Taz'dingo build. Maybe that'd be better.
Thank you for your comment though. c:
No problem , i just think that zul'jin is in a decent spot (this comes from a lvl 64 zul'jin and lvl 97 greymane).
i think so far the rework looks greats , but with a few tweaks i think it could be even better.
Keep up the work :p
Again, thanks for the feedback and sorry for the very late reply, I decided to roll out quite the massive update to fine-tune stuff, maybe it's to your liking! c: