Zuluhed by Allankap5

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Zuluhed

By: Allankap5
Last Updated: Nov 4, 2020
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Zuluhed

Chieftain of the Dragonmaw

Lore


Zuluhed was the leader of the Dragonmaw clan, the clan of orcs that had been able to enslave the red dragonflight, including the red dragon aspect Alextraza. He had been the last shaman remaining in the Horde, however, he eventually succumbed to the demonic corruption that inflicted the Horde, becoming a harbinger for the Legion. His clan established themselves in the Outlands after the opening of the Dark Portal and his demonic power and control of the red dragons make him a menacing and uniquely powered foe.

Gameplay


Zuluhed is an anti mage bruiser that specializes in focusing in and forcing one enemy to fight him. His shielding from his passive and spell damage reduction makes him a difficult threat. His ultimate, available from level 1, allows him to change forms, giving him more versatility. His unmounted form is better to initiate with, meanwhile his mounted form is better for chasing people and finishing them off. However, because of his dependency on dealing damage to survive, he can struggle in poke battles and in team fights. He can also struggle with dueling other bruisers who have more sustain than him.

Still a work in progress

Combat Trait

1
Forsake the Elements
Passive: Whenever Zuluhed damages an enemy, add a Forsaken counter to them, reducing the spell damage they deal to Zuluhed by 4%, stacking up to 20%. All stacks fall off from an enemy after 6 seconds of not being dealt damage.

Active: Remove all Forsaken counters from target enemy hero. For every Forsaken counter removed, Zuluhed gains a shield equal to 4% of his max health. While Zuluhed has this shield active, he cannot add Forsaken counters on an enemy and all existing Forsaken counters are removed. Cooldown: 13 seconds

Primary Abilities

1
Fel Powered Fist (Unmounted)
Cooldown: 3 seconds
Cost: 40 health

Zuluhed empowers his next auto attack with fel damage, causing it to deal 74 bonus damage. If Fel Powered Fist kills an enemy, its cooldown is reset and he gains back the health used to cast this.
2
Demonic Imprisonment (Unmounted)
Cooldown: 7 seconds

Zuluhed throws a demonic eye forward, dealing 43 damage and silencing any enemies it hits in an area for 1 second.
3
Rain of Fire (Unmounted)
Cooldown: 12 seconds

Zuluhed calls down 3 fiery meteors in target area, each one dealing 34 damage. If an enemy affected by Demonic Imprisonment is hit by Rain of Fire, Zuluhed is pulled towards that enemy.
4
Dragon Powered Fist (Mounted)
Cooldown: 8 seconds

Zuluhed empowers his next auto attack with draconic power, causing it to deal 64 bonus damage and slowing his target by 20%.
5
Draconic Imprisonment (Mounted)
Cooldown: 13 seconds

Zuluhed throws forward a chain, dealing 37 damage to the first hero it hits. If either Zuluhed or that hero walk too far away from one another, they are both slammed together, stunning whoever triggered this effect for 1.5 seconds. Lasts until Zuluhed and his target are slammed together.
6
Consume their Magic (Mounted)
Cooldown: 12 seconds

Zuluhed draws the magic out of a target, increasing the spell damage they deal to him by 20% but decreasing their armor by 20. Additionally, whenever the target hits Zuluhed with a spell, he gains 10% bonus movement speed, up to a maximum of 20%

Heroic Abilities

1
Draconic Mount
Cooldown: 25 seconds
Zuluhed channels for 2 seconds to swap between Mounted and Unmounted forms, each granting 3 unique basic abilites. Taking damage during this channel cancels it.

Level 1 Talents

Flip the Fist


Whenever Zuluhed hits an enemy with Fel Powered Fist after being pulled towards them by Rain of Fire, he can recast Fel Powered Fist within 2 seconds to swap to his mounted form.



Scary Slam


Whenever Zuluhed is slammed into another hero through Draconic Imprisonment, he can recast Draconic Imprisonment within 2 seconds to swap to his unmounted form.



Why Use Fists when



Quest: Hit enemy heroes 75 times with basic attacks.


Reward: 25 basic attacks

Every third basic attack against the same hero deals 62 bonus damage.


Reward: 50 basic attacks

The damage bonus instead applies to every second basic attack against the same hero.


Reward: 75 basic attacks

The damage bonus applies to every basic attack against heroes.

Level 4 Talents

Powerful Magics


Rain of Fire slows down enemies it hits by 30% for 4 seconds. Consume their Magic slows the target by 30% for 4 seconds.



BAM HIT PUNCH


Increase Zuluheds attack speed by 50% for 3 seconds whenever he hits an enemy affected by Demonic Imprisonment or Draconic Imprisonment



Dragons are Fast Right?


Zuluhed gains +10% movement speed while mounted.

Level 7 Talents

Mage Hate


Each forsaken counter now reduces the enemy's spell damage to Zuluhed by 6% instead of 4%, stacking up to 30%.



Don't Dare Stun Me


Whenever Zuluhed is stunned, Rain of Fire is cast as his location. 20 second cooldown.



WE HATE MAGES (Active)


Cooldown: 30 seconds


Target allied hero also benefits from Forsake the Element's spell damage decrease for 5 seconds.

Level 10 Talents

True Imprisonment


Neither Draconic Imprisonment's target nor Zuluhed can be effected or be effected by targets other than each other.



Quick Mount


Reduce the channel time of Draconic Mount by 1.5 seconds. Additionally, Zuluhed gains invulnerability during the channel.

Level 13 Talents

No Slow Orc



Slows are 50% less effective on Zuluhed



Uber Fist



Fel Powered Fist's cooldown is reduced by 0.25 seconds every time Zuluhed basic attacks an enemy



No More Damage



Reduce the health cost of casting Fel Powered Fist

Level 16 Talents

Terrifying Presence


Enemy minions near Zuluhed take 10% increased damage from all sources



Work Faster!


Allied minions near Zuluhed gain 10% attack speed



Subjugate them!


If Dragon Powered Fist kills an enemy minion, they are forced to fight for Zuluhed for 10 seconds.

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