Assassin Talents levels 1 to 7 /
Bruiser Talents levels 13 to 20
Level 1 -
Poking Tentacle - Thorned Tentacles homing radius is increased by 100% and hitting an enemy with it refunds half of its mana cost.
Powered Regeneration - Using Ageless Reconstrucion gains you a temporary
111 shield lasting up to 5 seconds.
Advantage - For each enemy Hero hit by your secondary ability reduce its cooldown by 25%.
Level 4 -
Molten Claws - Basic attacks deal 25% more damage to Hero shields. Basic attacking a disabled enemy Hero triggers a burst of spikes dealing
55 damage to all enemies in the radius of 5.
Essence Efficiency - Immediately evolve to your
Final Form, you are unstoppable while channeling Tenderize.
Lash Tentacle - Thorned Tentacle deals 75% increased damage to non-Hero targets.
Level 7 -
Essence Plunder - Allied Hero deaths and camp captures have their essence linger around healing you for
20% of your max hp (doesn't count for Primal Evolution).
Primal Healing - Ageless Reconstruction also heals you for 20% of the damage you deal during its duration.
Vaporous Slither - Your secondary ability poisons the area effected dealing
12 damage per 0.1 second to enemies in it.
Level 10 -
Call Zerglings - Cooldown: 70 seconds. For each enemy hero in a 14 units radius summon a 550 hp Primal Zerglings targeting them dealing 121 damage per second. Lasts 10 seconds.
Enigmatic Breath - Cooldown: 60 seconds. Shoot a burst of psychic lightning forwards in a cone dealing 220 damage to enemies hit and infusing the area hit with lightning that will 3 seconds dealing 20 damage per second to enemies on it. If an enemy Hero is hit by the fist casting of this ability, refund its mana cost and you may cast this again for 3 seconds.
Level 13 -
Bone Splinter - Enemies hit by your secondary ability are rooted for 1 second.
Shredding Claws - Every 5 seconds your next basic attack deals an additional 80% magic damage and you heal for all the additional damage dealt.
Blocking Plates - After using a basic ability gain a stack of Block, gaining 50 physical armor against the next Hero basic attack for up to 8 seconds.
Level 16 -
Ancients Hide - Using Ageless Reconstruction grants 50 spell armor for 2 seconds.
Ageless Force - Ancient's Roar's radius is increased by 20%, you can attack and use abilities while casting it.
Splitting Thorn - Thorned Tentacle fires three thorns in a spread pattern.
Level 20 -
Endless Zerglings - Call Zerglings summons 2 Primal Zerglings for each enemy with 75% of their usual hp. Primal Zerglings adapt wings increasing their movement speed by an additional 10% and letting them leap over terrain to chase their target.
Enigmatic Power - Enigmatic Breath's cooldown is reduced by 50% and can be recast any number of times.
Soul Reconstruction - Ageless Reconstruction can be cast on allied Heroes and its healing is increased to 80%.
Tentacle Apocalypse - Whenever a thorn from Thorned Tentacle expires or hits an enemy it turns into a 360 hp static Tentacle that will copy your next casting of Thorned Tentacle for the next 8 seconds (thorns from a Tentacle can't create more Tentacles).
As for suggestions for W, all I have is wording/grammar changes; I'm bad with numbers, but maybe reduce the damage? It seems like it's doing a whole lot of different things at the same time.