Zurvan by nimrod1111

2 Votes
Rating Pending

Zurvan

By: nimrod1111
Last Updated: May 6, 2020
Quick Share

Zurvan

The Ancient One


Backround: Zurvan was a primal zerg of Zerus who had lived for millions of years being spawned before the Overmind it shepherded a deinfested Sarah Kerrigan's rebirth into the Swarm, before challenging her and subsequently being killed and having its essence absorbed by her.

Concept: My idea for Zurvan was a Melee Assassin with above average sustain (similar to Illidan) who lategame transforms into a Bruiser with slightly low hp and lacking maneuverability for an assassin Zurvan must pray on weakened enemies or bully enemies with his increased healing until evolving into his final form and being able to take the fight to the enemies.
In his original form, Zurvan will resemble a small Zerg Lurker but after transforming he will turn into his form seen above:


Stats:
Attack Type: melee
Attack Speed: 1.8
Attack Range: 1

Attack Damage: 62
Health: 1750
Health Regen: 8.75
Mana: 500

Combat Trait

1
Primal Evolution
Whenever an enemy Hero dies his essence lingers around, once collected heal for 10% of that Heroes max hp.

Quest: Collect 10 Enemy Essence.
Reward: Evolve into your Final Form gaining an additional 20% max hp and 80% attack damage while decreasing your attack speed to 1.

While in Final Form, Zurvan has a different secondary ability and a larger unit radius (hit box) from 0.675 to 1.25.
Essence will linger around up to 20 seconds and its collection radius is 8.

Primary Abilities

1
Thorned Tentacle
20 Mana
Cooldown: 4 seconds
Q:

Fire a thorn dealing 160 damage, if an enemy Hero comes close enough to the thorn's path the thorn will home onto him ignoring all other enemies in its path.

The projectile will disappear 2.5 seconds after homing onto its target if it didn't hit it yet.
Cast time - 0.5 seconds (during which you can still move but not attack or use other abilities)
Range - 10
Homing Radius - 4
2
Ancient's Roar
40 Mana
Cooldown: 8 seconds
W:

Roar dealing 140 damage to nearby enemies, gaining 30% additional movement speed for 2 seconds, if an enemy Hero is hit reduce the cooldown of your secondary ability by 10 seconds.
While in Final Form, also gain a shield equal to 50% of the damage dealt to Heroes by this ability.

The shield will disappear after using this ability again.
Cast time - 0.2 seconds (during which you can still move but not attack or use other abilities)
Radius - 7
3
Ageless Reconstruction
60 Mana
Cooldown: 18 seconds
E:

After every second heal for 60% of the damage dealt to you during that period, this effect lasts for 5 seconds.

Even if this ability is interrupted due to a stun or a silence the current seconds worth of healing will still be restored.
Visual effect - skin emits green shimmers

Secondary Abilities

1
Slithering Charge
Cooldown: 20 seconds
1:

Dash forwards dealing 230 damage to all enemies in a line.

Can only be used in Original Form
Range - 12
2
Tenderize
Cooldown: 20 seconds
1:

Channel for 0.5 seconds while raising a spike at the targeted location, at the end of the channel pull the spike towards you dealing 274 and pulling all enemies hit to you slowing them by 25% and reducing their armor by 10 for 2 seconds.

Can only be used in Final Form
Range - 12

Heroic Abilities

1
Call Zerglings
40 Mana for each enemy Hero
Cooldown: 70 seconds
R:

For each enemy hero in a 14 units radius summon a 550 hp Primal Zerglings targeting them dealing 121 damage per second. Lasts 10 seconds.

Primal Zerglings hp scales alongside damage as leveling up (as usual).
Primal Zerglings movement speed is equal to their targets movement speed+10%.
2
Enigmatic Breath
80 Mana
Cooldown: 60 seconds
R:

After 0.5 seconds shoot a burst of psychic lightning forwards in a cone dealing 220 damage to enemies hit and infusing the area hit with lightning that will 3 seconds dealing 20 damage per second to enemies on it.
If an enemy Hero is hit by the fist casting of this ability, refund its mana cost and you may cast this again for 3 seconds.

Can only be recast once.
Range - 5

Talents

Assassin Talents levels 1 to 7 / Bruiser Talents levels 13 to 20

Level 1 -
Poking Tentacle - Thorned Tentacles homing radius is increased by 100% and hitting an enemy with it refunds half of its mana cost.
Powered Regeneration - Using Ageless Reconstrucion gains you a temporary 111 shield lasting up to 5 seconds.
Advantage - For each enemy Hero hit by your secondary ability reduce its cooldown by 25%.

Level 4 -
Molten Claws - Basic attacks deal 25% more damage to Hero shields. Basic attacking a disabled enemy Hero triggers a burst of spikes dealing 55 damage to all enemies in the radius of 5.
Essence Efficiency - Immediately evolve to your Final Form, you are unstoppable while channeling Tenderize.
Lash Tentacle - Thorned Tentacle deals 75% increased damage to non-Hero targets.

Level 7 -
Essence Plunder - Allied Hero deaths and camp captures have their essence linger around healing you for 20% of your max hp (doesn't count for Primal Evolution).
Primal Healing - Ageless Reconstruction also heals you for 20% of the damage you deal during its duration.
Vaporous Slither - Your secondary ability poisons the area effected dealing 12 damage per 0.1 second to enemies in it.

Level 10 -
Call Zerglings - Cooldown: 70 seconds. For each enemy hero in a 14 units radius summon a 550 hp Primal Zerglings targeting them dealing 121 damage per second. Lasts 10 seconds.
Enigmatic Breath - Cooldown: 60 seconds. Shoot a burst of psychic lightning forwards in a cone dealing 220 damage to enemies hit and infusing the area hit with lightning that will 3 seconds dealing 20 damage per second to enemies on it. If an enemy Hero is hit by the fist casting of this ability, refund its mana cost and you may cast this again for 3 seconds.

Level 13 -
Bone Splinter - Enemies hit by your secondary ability are rooted for 1 second.
Shredding Claws - Every 5 seconds your next basic attack deals an additional 80% magic damage and you heal for all the additional damage dealt.
Blocking Plates - After using a basic ability gain a stack of Block, gaining 50 physical armor against the next Hero basic attack for up to 8 seconds.

Level 16 -
Ancients Hide - Using Ageless Reconstruction grants 50 spell armor for 2 seconds.
Ageless Force - Ancient's Roar's radius is increased by 20%, you can attack and use abilities while casting it.
Splitting Thorn - Thorned Tentacle fires three thorns in a spread pattern.

Level 20 -
Endless Zerglings - Call Zerglings summons 2 Primal Zerglings for each enemy with 75% of their usual hp. Primal Zerglings adapt wings increasing their movement speed by an additional 10% and letting them leap over terrain to chase their target.
Enigmatic Power - Enigmatic Breath's cooldown is reduced by 50% and can be recast any number of times.
Soul Reconstruction - Ageless Reconstruction can be cast on allied Heroes and its healing is increased to 80%.
Tentacle Apocalypse - Whenever a thorn from Thorned Tentacle expires or hits an enemy it turns into a 360 hp static Tentacle that will copy your next casting of Thorned Tentacle for the next 8 seconds (thorns from a Tentacle can't create more Tentacles).

Discussion / Trivia

1) The most important/interesting part of Zurvan in my opinion is his transformation, for analyzing how fast he can transform i've looked at my own Genji replays (as both of their kits are kinda similar: poke (Tentacle Throw -> Shuriken), mobility (Slithering Charge -> Swift Strike) and somewhat similar survivability (Ageless Reconstruction -> Deflect)). From looking at my replays i've seen that on average the time it takes for 10 enemy takedowns to occur is 10:52 at level 12.8.

2) Im not totally sure about Zurvan's W ability (his AoE roar), while it does synergize both with his assassin and bruised playstyles im not sure its the best fit for him (happy to receive any suggestions).

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
LeftyAtHeart | October 27, 2020 5:23pm
i feel like this character is a little to big to be a hero, but it would be an awesome map objective like that mission
1
[-]
FidgetingFly (2) | May 8, 2020 5:57pm
Very cool!
As for suggestions for W, all I have is wording/grammar changes; I'm bad with numbers, but maybe reduce the damage? It seems like it's doing a whole lot of different things at the same time.
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved