The ancient one! Very diverse and can change roles by level 10 with his hero. Talents are only for abilities. Level 1: Level 10: Level 20:
Health: 1339 Health: 3205 health 5110
Combat Trait
1
The overmind
Call the overmind to reveal an area for 5 seconds, 45 second cooldown. You can travel to any revealed area after 2 seconds leaving tentacles for 5 seconds that deal 47 damage(+4/level) 35 second cooldown.
Primary Abilities
1
Survival of the fittest
Choose an enemy hero, become immune to their damage for 1.5 seconds
45 mana
cooldown: 7
2
Zerg expanion
Activate to destroy a friendly minion and summon 5 zerglings to push the nearest lane. 2 charges
Mana: 20
charge cooldown: 8 seconds
3
energy pool
After a 1 second delay summon a crater of energy that deals an initial 141 damage(+4/level), and deal 31 damage to characters that stand in it(+4/level) this lasts for 3 seconds
Mana: 50
cooldown: 10 seconds
Heroic Abilities
1
Evolution
Passive. At level 10 and 20 you may re-choose your talents.
2
Essence of the queen
Passive. Your q ability lasts 2 seconds, your w ability has 3 charges, and your e ability no longer has a delay
Special Mount
1
Tranport
Burrow to revealed area after 2 seconds and summon tenetacles around the area that deal 47 damage(+4/level) to enemies near them. 35 second cooldown
Level 1
Expanded brood(W): zergs take 50% less damage from non-heroic targets
adapted(Q): gain 20% movement speed after the duration ends
Swarmed(Q): after you choose the hero summon 2 zerglings next to the enemy hero that deal 21 damage(+4/level)and they kast for 15 seconds.
Level 4
Crater(E): enemies who stand in the pool are slowed by 15%
Zerg explosion(W): you can cast this ability on an enemy minion and instantly destroy them
Over control(passive): and minions in the revealed area are stunned for 1 second
Over response(Q): Slow the targeted enemy hero you targeted by 25% after the duration ends
Level 7
Expansion(W): summon 7 zerglings
Storm pit(E): increase the radius by 40%
Unstoppable force(Q): you also become unstoppable for 2 seconds
Bio-shield(Q): gain shields equal to 25% of the damage
Enzimes(W): zerglings deal 50% more damage
Level 13
Power cage(E): enemies who get caught in the initial eruption are trapped in the area until the duration ends
Exo-skeleton(W): zerglings last 25 seconds and fly over terrain
Excess essence:(Q) Ability damage received reduces the cooldown by 1 second
Constant energy(E): every time you deal damage to an enemy hero reduce the cooldown by .5 seconds
Level 16
Essence of the meager(Q): This ability now is also cast on the heroes next to the ones next to them
Essence of the weak(W): any minions that die next to zerglings also become zerglings
Essence of the strong(E): Now also deals damage equal to 1.5% of heroes maximum health
Level 20
Mass evolution(heroic 1): All of your friendly heroes have the option to re-pick their talents as well
True swarm essence(heroic 2): Your q ability lasts 4 seconds, your w ability has 5 charges, your e ability has 2 charges
Re-adaptaion(Q): restore 75% of the damage dealt to you as health
Swarm explosion(W): You can use it on an enemy hero to deal 10% of their current maximum health as damage
Hi. Extremely beautiful and extremely OP concept! Very well done! Cheers :D
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